Update notes for 6/7/2025
* Platform updates * Fixed performance issues with voice commands on the hand menu
Activate your Neural Link to gain an omniscient view of the battlefield. Experience the conflict at any scale, as you plot the course that will lead your fleet to victory. Eternal Starlight is a tactical space combat game, built from the ground up for VR.
| App ID | 676030 |
|---|---|
| App type | Game |
| Developer | White Noise Games |
| Publisher | White Noise Games |
| Homepage | https://www.starlight-vr.com/ |
| Release date | 2021-06-17 16:59 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/676030 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Eternal Starlight.exe | -windowed | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:54 UTC | $14.99 | $14.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 18779034 | 2025-06-07 17:07 UTC | ||
| beta | 18779034 | Beta testing branch | 2025-06-07 17:09 UTC | |
| legacy | 15411159 | legacy build | 2026-01-04 12:38 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 676032 | 1.32 GB | 333.97 MB | 4040780353459668365 | branches: beta, legacy |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 15411159 | legacy | 2026-01-04 12:38 UTC | 4 hours ago |
| 18779034 | beta | 2025-06-07 17:09 UTC | 4 hours ago |
| 18779034 | public | 2025-06-07 17:07 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:54 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
* Platform updates * Fixed performance issues with voice commands on the hand menu
* Adjusted grip force threshold for Valve Index controllers to not require as much force. * Happy VR Fest!
- Fixes for Eternal Star mission - Bugfix for issue with picking up items post mission - Performance improvements
In addition to some general fixes, this update includes the following item fixes: Lightning beam should fire more reliably now and has a bigger hitbox. Now that it works better, the cooldown was increased to 15 seconds The Siphon system should work correctly now on player ships instead of saying "unavailable". The amount of shield drain it does was also increased. Fixed some of the rules around the Fighter bay. The maximum amount of fighters it will spawn will depend on the amount of fighters currently in your fleet and your fighter upgrade level on your ship. Removed a 60 second wait before s
- Added new "End Mission" voice command to return the bridge after a battle - Fixed achievement issue with being able to earn Endless Mode achievements in Story mode
Greetings captains, Your neural link to the battlefield has been upgraded! Now when you raise your wrist to view the Hand Menu, you'll be able to issue commands to your fighting vessels using your voice*. We've also revamped the menu to improve the ship display and made each section collapsible to let you streamline the Hand Menu to your liking. The Hand Menu can now be locked in place and repositioned as well so that you can continue to issue voice commands without keeping your hand raised. (https://youtu.be/XSI6DmDoVks) All ships will now have a designation you can use when issuing commands.
Greetings Captains! This update includes the following: Fix for Gen 1 WMR controllers, clicking joystick is now the same as pressing the A button. Simplified Chinese language support
Greetings Captains, This time around we made some under-the-hood upgrades along with a number of fixes and improvements. Here's the full list of improvements: * Game engine upgrades, OpenXR support * Added Pause button to left hand menu for convenience * Added Quit button to hand menu for skirmish mode and tutorial * Fixed bug with NPC fighters * "Space Cloud" shader updates - improves lighting effects * Fleet graphics updates: Kraya, Boix, Dionoid, Vistian * Fixed enemy AI issue where they wouldn't attack ships you need to protect * Improved mothership AI * Increased Proxima Station hull / ar
Greetings captains! This update includes several important bugfixes and improvements: Improved / buffed Omega beam Improved / fixed fighter bay Fixed ui overlap issue on Grethon Dropship Passive items now have an icon (ex: Shield drone) Made higher level ship upgrades get progressively more expensive Upgrading ship speed now also affects turning Satellites - buffed movement speed, changed behaviour Fix for ship armor damage not getting loaded correctly Movement updates for ships Added new enemy loadouts for Entirrizi, Vistian and Terran fleets
Make sure ship descriptions in the store don't contain references to equipment they don't always come with Fix bug with failing Protect missions / not being able to advance Increased area around your starting position which is kept clear of asteroids Ship avoidance sometimes results in player's ship going opposite way or seeming to disregard the set movement path. - Fixed issues where ship is not listening to commands / moving to a previous location where it was avoiding an obstacle On missions screen, show current combat power for your fleet - Now visible on the right side screen during missi
This update fixes a few issues uncovered by players in the last build: Fix for issue with the "Clear the asteroids" mission where the asteroids wouldn't explode properly Fixes a bug with the final mission in Story mode which would cause it to not end Fixes the alignment of the mission dots in Story mode Visual fixes on the Story mode Outro Spaced out the ships in the left side display a bit more Added some explanatory text around selecting Allies in the Endless mode start menu Made some slight increases to the amount of scrap you get from destroyed ships
{STEAM_CLAN_IMAGE}/34065862/420ecaef345e6c126d4aa54d6a907ccd525a1629.gif The Endless Mode update is rolling out today. It adds a brand new, fully procedural campaign with 5 flagships for you to take command of as you embark on your quest to reach the alien structure known as The Center. We've heard your feedback and we think players will appreciate the longer campaign, with more variety and more freedom to customize and grow your fleet. We've made optimizations so that battles can include more ships and we've made Permadeath optional in Easy and Medium mode to make it a less frustrating experi
{STEAM_CLAN_IMAGE}/34065862/697974f12b316e034b8c90b6bdb2d159952ec287.jpg A beta version for Eternal Starlight 1.3 (the Endless Mode update) is available on the Beta channel. This version doesn't yet have the full set of translations and may still see a few tweaks and fixes before launch, but players are welcome to start checking it out. This is our biggest update yet and features tons of new features. The biggest addition: The new Endless Mode, which is a fully procedural campaign with randomized fleets and missions with new options to tailor the experience to your liking. There are 5 flagship
Minor bugfix update: Fix for missing progress info on ship loadout unlocks (when starting a new game) Fixed issue with being unable to see item hover descriptions shortly after moving Fixed 'Fold' icon orientation so it matches your ship orientation
Version 1.2 of Eternal Starlight is now available, adding new language support for German, French, Spanish, Korean and Japanese. This version also adds bHaptics support (Tactsuit X40, Tactosy for arms, Tactal for head) so you can truly feel all those explosions. Also in this update: Beam damage calculation bugfixes, and balance changes to beam items for better progression Increased max points for skirmish mode to 15 Added DPS to item info display for easier comparisions Buffed EM Nova item (increased damage) Nicer text reveal effect, added skip to outro and updated outro text Bugfixes on the t
Full appinfo as delivered by Steam PICS, changenumber 34836442. Also at /api/app/676030/raw.
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