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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:35 UTC
$3.99
$3.99
DLC
AppID
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Price
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Branches
Branch
Build ID
Description
Updated
Password
public
11410719
2023-06-07 04:43 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
676551
windows
79.66 MB
22.45 MB
2093204176163609412
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
11410719
public
2023-06-07 04:43 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:35 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2023-06-07 04:56 UTC · Community Announcements · SP
Hello everyone! Another quick update here. I have added a level editor which allows you to create your own custom levels. I hope to add Steam workshop support so you can share your vehicles and levels with other players. I have added a new type of Billy, The Cube Billy. This type of Billy is good for creating flying vehicles, or vehicles where the center of mass needs to be balanced. Unlike other Billy types, this one is constrained to a cube, and it's center of mass will always stay centered. With other Billy types, their limbs move around as the vehicle moves, and these cause the center of m
2023-06-03 05:18 UTC · Community Announcements · SP
Hello everyone! Another update is here. In this update I have added an option to move and rotate placed parts. Once a part is selected you can activate the movement or rotation arrows to fine tune the placement of the part. I have added the option to save and load the vehicles. I have added an option to display the center of mass and center of thrust for your vehicles. And finally, I have added some options to the game that allow you to change resolution, volume, and toggle fullscreen. That is all for this update. Thanks!
2023-05-28 23:00 UTC · Community Announcements · SP
Hello everyone! It has been a while since I made an update for this game, but here is one now! I've completely remade the game from scratch. The models and textures are still the same, but all of the code has been completely re-written. The wheels now work much better, although they still need tweaking. Most of the old bugs should be gone, but there could be new ones. I added a few new parts, and also a tutorial! I also completely remade the missions for the game, as the previous missions were just too hard. Here is a list of what I want to add to the game in the future: - Options and Video se
2017-08-31 03:34 UTC · Community Announcements · SP
Greetings! Thanks to everyone who bought the game, and to those who are interested! Update 2 involves some small changes to the UI scaling. Previously, the UI would only work well on 16:9 aspect ratio, now it should work on all aspect ratios. If there are some issues with this, or other bugs/issues, please report them in the Discussion section of the store page. Screenshots and Videos help a lot. I'm still working on fixing up the wheels mechanics. Currently, I don't have any news on it. I've tried a few different things, none are really perfect. I need to spend more time tweaking the physics.
2017-08-31 03:34 UTC · Community Announcements · SP
Greetings! Thanks to everyone who bought the game, and to those who are interested! Update 2 involves some small changes to the UI scaling. Previously, the UI would only work well on 16:9 aspect ratio, now it should work on all aspect ratios. If there are some issues with this, or other bugs/issues, please report them in the Discussion section of the store page. Screenshots and Videos help a lot. I'm still working on fixing up the wheels mechanics. Currently, I don't have any news on it. I've tried a few different things, none are really perfect. I need to spend more time tweaking the physics.
2017-08-26 22:20 UTC · Community Announcements · SP
Hello everyone! It was very exiting launching my first game on Steam, but it was also a big challenge. Upon watching the video reviews, I've noticed that there are many issues and bugs with the game. This is a first in a series of updates intended to fix the issues! Update Notes: - Added tooltips that explain what the parts are, and how to use them. - Fixed some bugs with placing and grabbing parts. The next updates will focus on improving the wheel mechanics, fixing more bugs, and adding some kind of explanation for each of the missions. It seems to me that the best way to test the game is to
2017-08-26 22:20 UTC · Community Announcements · SP
Hello everyone! It was very exiting launching my first game on Steam, but it was also a big challenge. Upon watching the video reviews, I've noticed that there are many issues and bugs with the game. This is a first in a series of updates intended to fix the issues! Update Notes: - Added tooltips that explain what the parts are, and how to use them. - Fixed some bugs with placing and grabbing parts. The next updates will focus on improving the wheel mechanics, fixing more bugs, and adding some kind of explanation for each of the missions. It seems to me that the best way to test the game is to
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/676550/raw.