Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-08 13:50 UTC · Community Announcements · Bithell Games
We've been working on our newest title this past year, and we're incredibly excited to be ready to announce our next game. Those of you signed up to our mailing list and reading The Last Portrait will have already had a sneak peek into the world we're building here. Everyone else, allow us to introduce...Vampirium: 19971997. Dracula is King of England. At his command, master your dark gifts to assassinate his enemies and secure his vampiric empire. Infiltrate locked-down locations, adapt and survive in living environments and uncover your own unique methods of executing missions.Wishlist NowVa
2025-11-17 12:00 UTC · Community Announcements · Bithell Games
Subsurface Circular is the game of the week in our legacy celebration!A two-hour tale takes you underground, where strange disappearances among the robotic working class are coming to light. We shadowdropped Subsurface one day in 2017, but still it found its audience. Its 95% positive reviews are something we're really proud of, so an enormous thank you to everyone who left kind words about the game!Subsurface Circular will be on sale all this week and is included in our NEW BUNDLE where you can purchase all six of our self-published games (or complete the set if you already own one or more) f
2019-06-08 17:05 UTC · Announcement · Valve
Today's Deal: Save 50% on Subsurface Circular & Quarantine Circular!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
2018-05-22 17:31 UTC · Community Announcements · Mike Bithell
Hi all, Did you like Subsurface Circular? Well good news, we just launched a follow up, Quarantine Circular. It’s not a sequel, think of it more as another installment in an anthology. https://store.steampowered.com/app/853500/Quarantine_Circular/ https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/30369541/d1695c76e34e4b518b8e15188d94929a5a7f7f48.jpg Thanks so much for the support. If you’re seeing this, then that probably means you bought Subsurface Circular, and are therefore directly responsible for our decision to extend and expand on the ideas we tried with it. Cheers, hop
2017-09-14 10:38 UTC · Community Announcements · Mike Bithell
Hi everyone, Thanks so much for your support of the game! I've been talking publicly about some of our numbers (here, for example) and they're all.. you know.. good :) It felt like the right time to post a thank you here. The Steam community have been fantastic, and judging from reviews, it looks like the game has entertained everyone nicely. We're going to keep experimenting with this short format, and I can't wait to tell you about some of the ideas we're playing with. If you'd like to support us further, those Steam reviews are always helpful, and really, just keep telling your friends abou
2017-09-14 10:38 UTC · Community Announcements · Mike Bithell
Hi everyone, Thanks so much for your support of the game! I've been talking publicly about some of our numbers (here, for example) and they're all.. you know.. good :) It felt like the right time to post a thank you here. The Steam community have been fantastic, and judging from reviews, it looks like the game has entertained everyone nicely. We're going to keep experimenting with this short format, and I can't wait to tell you about some of the ideas we're playing with. If you'd like to support us further, those Steam reviews are always helpful, and really, just keep telling your friends abou
2017-08-19 18:12 UTC · Community Announcements · Mike Bithell
Hi all, thanks for playing our game and your continued support. Our second update. While we fixed a bunch of train stopping issues with the first update, a couple of you were still having issues.. after some hunting, we think we found the cause: A cumulative error that broke the game after a high number of frames.. about 4 hours for us mere mortals, but at higher framerates, maybe as little as an hour of play. If you paused to do something else and came back, or you had a powerful rig, then that could cause this bug. This update fixes this, and adds some debug tools for us to catch any straggl
2017-08-19 18:12 UTC · Community Announcements · Mike Bithell
Hi all, thanks for playing our game and your continued support. Our second update. While we fixed a bunch of train stopping issues with the first update, a couple of you were still having issues.. after some hunting, we think we found the cause: A cumulative error that broke the game after a high number of frames.. about 4 hours for us mere mortals, but at higher framerates, maybe as little as an hour of play. If you paused to do something else and came back, or you had a powerful rig, then that could cause this bug. This update fixes this, and adds some debug tools for us to catch any straggl
2017-08-18 18:06 UTC · Community Announcements · Mike Bithell
Hi all. Wow.. just over 24 hours from launch, and I'm so pleased with how this is going. Seems our weird experiment in shorter games is panning out. We just put out an update, here's what it does: No more starting at 768p - Some folks were getting the game loading for the first time at weird, small resolutions. While Unity does seem to have a built in issue here, we've improved the situation by defaulting to 1080p if Unity doesn't detect your resolution. That should make it a bit less of a pain to get things set up as you'd like. Fix for disembarking/embarking characters - This one was pretty
2017-08-18 18:06 UTC · Community Announcements · Mike Bithell
Hi all. Wow.. just over 24 hours from launch, and I'm so pleased with how this is going. Seems our weird experiment in shorter games is panning out. We just put out an update, here's what it does: No more starting at 768p - Some folks were getting the game loading for the first time at weird, small resolutions. While Unity does seem to have a built in issue here, we've improved the situation by defaulting to 1080p if Unity doesn't detect your resolution. That should make it a bit less of a pain to get things set up as you'd like. Fix for disembarking/embarking characters - This one was pretty
2017-08-17 19:19 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
After telling stories about shapes then even a teenager, the fella behind Thomas Was Alone and Volume has taken another step up the consciousness scale for his next story with a game about robots. Bithell’s studio today both announced and launched Subsurface Circular , a short text adventure starring a robot detective investigating missing robots. It’s a text-based story-o-puzzler where you gather new words rather than items, an expanded vocabulary opening new opportunities. While it’s all wordy-like, it does have some nice pictures to go along with it. (more…)
2017-08-17 16:56 UTC · Product Release · Valve
Subsurface Circular is Now Available on Steam and is 20% off!* When the truth is buried, go underground. Step into this new take on text-based adventure from the award-winning team behind Thomas Was Alone and Volume. A short story that hands you the fate of the world above, as a detective looking for answers on the Subsurface Circular. *Offer ends August 24 at 10AM Pacific Time
2017-08-17 16:56 UTC · Product Release · Valve
Subsurface Circular is Now Available on Steam and is 20% off!* When the truth is buried, go underground. Step into this new take on text-based adventure from the award-winning team behind Thomas Was Alone and Volume. A short story that hands you the fate of the world above, as a detective looking for answers on the Subsurface Circular. *Offer ends August 24 at 10AM Pacific Time
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/676820/raw.
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