2026-08-26 18:10 UTC · Community Announcements · Francinethamachine
Dear Explorers!The wait is almost over. We Were Here Tomorrow is coming this October!If you tuned into the Future Games Show at gamescom, you may have already heard the news. Alongside our release month, we revealed a brand-new trailer created together with KnZplay, giving you another look at the world of Norček Industries.What will Tomorrow bring?The latest trailer offers a glimpse at the retro-futuristic world of an imagined 80s future, along with some of the challenges waiting for you. Bend the rules of time, gravity, and space, use your tools in unexpected ways, and above all, trust your p
2026-07-01 12:00 UTC · Community Announcements · Francinethamachine
Dear Explorers,We have some exciting news to share: we've once again teamed up with Makeship to bring another iconic We Were Here character into the real world. This time, however, we may have made a terrible mistake...Meet The Jester Plushie.After the incredible success of our previous Makeship campaign featuring the Best Friend and Worst Friend plushies, we knew there was only one logical next step: unleash one of Castle Rock's most notorious residents upon the world.And so, The Jester has officially escaped the castle walls.Bring The Jester home:https://www.makeship.com/products/the-jester-
2026-04-09 20:43 UTC · Community Announcements · gamedrivenl
Dear Explorers!We just dropped the We Were Here Tomorrow demo here on Steam! This is your first chance to get a taste of the mysteries tomorrow will hold.... In this demo, you will explore the opening area of the Norcek facility and face three cooperative puzzles designed to test your teamwork, observation, and communication.The demo will be available for one week only, so make sure to grab your co-op partner and jump in while you can. Play the demo now!💙Total Mayhem Games
2026-02-26 18:57 UTC · Community Announcements · Francinethamachine
Hello Explorers!A new co-op adventure awaits you. We Were Here Tomorrow has officially been announced.In this next standalone entry of the We Were Here series, you and your partner wake up inside a mysterious facility. Strange machinery surrounds you, and a calm, confident voice guides you through a series of assignments.Often separated and equipped with different tools, you’ll need to rely on your walkie-talkies to communicate clearly and work together. Each assignment introduces new asymmetrical puzzles that can only be solved through cooperation with your fellow explorer.As you progress, yo
2026-02-12 08:28 UTC · Community Announcements · ChaeriCake
The patch notes for patch 2.0.19:Increased readability of voice chat input pop-upFixed disappearing doors in chapter 2Fixed several lighting, rendering and shading issues
2025-12-19 12:00 UTC · Community Announcements · francinethamachine
Dear Explorers,As 2025 comes to an end, it feels like the perfect moment to pause, look back, and reflect on everything we’ve experienced together this year. Most of all, we want to thank you, our Explorers, for yet another year filled with kindness, enthusiasm, and unwavering support. None of this would be possible without you.To celebrate the holidays, we’ll be hosting a series of festive giveaways from December 22nd through December 26th over on Twitter/X and Instagram. Be sure to keep an eye on our socials during that time if you’d like a chance to win some awesome surprises. But before we
2025-12-18 14:37 UTC · Community Announcements · ChaeriCake
Patch notes 2.0.17:Fixed a visual bug where multiple languages are not rendered properly and show up as squares.
2025-12-10 09:59 UTC · Community Announcements · ChaeriCake
Patch Notes: Fixed a crash or lost input when entering the inspect view.Fixed an issue with progression being overwritten if an old save file was present.Fixed some issues with alt tabbing.Increased the volume of sound effects in the Arena.Sensitivity when rotating objects has been adjusted.Upgraded to a newer Unity version for the vulnerability found in older versions of the engine.
2025-10-17 08:19 UTC · Community Announcements · ChaeriCake
Patch notes for patch 2.0.11. for We Were here Too:- Fixed an out of focus issue when inspecting objects - At the relic puzzle, the stairs now disappear correctly - Progression is now synced properly between different clients - Getting stuck while inspecting an object no longer occurs - Fixed a duplication glitch - All correct windows must now be placed to complete the puzzle with the windows- Improved readability of the EULA - Fixed a visual glitch when entering the overhead camera in the Arena - Rebinding of the Move and Look keys now works correctly
2025-10-09 13:00 UTC · Community Announcements · francinethamachine
Dear Explorers,It’s time to dust off those walkie-talkies because a brand new update has arrived!We’re thrilled to announce that cross-play is now available for We Were Here, We Were Here Too, and We Were Here Together!That means no matter if you’re playing on PC, PlayStation, Xbox, or Nintendo Switch, you and your partner can now connect and puzzle your way through Castle Rock together, across all platforms.This has been one of our most requested features, and we’ve poured extra time and care into patching up the games so that your connection works seamlessly between devices. Whether you’re s
2025-09-18 13:30 UTC · Community Announcements · francinethamachine
Dear Explorers,We have exciting news!Both We Were Here and We Were Here Too have received brand-new updates! These patches focus on quality-of-life improvements, making it easier and smoother than ever to step back into the cold, mysterious halls where your journey began. From technical fixes to subtle polish, these updates breathe fresh life into the first two games of the series. Perfect if you’ve been thinking of revisiting the adventure or introducing a new partner to where it all started. But that’s not all… We’re thrilled to announce that both We Were Here and We Were Here Too are now av
2025-09-17 15:44 UTC · Community Announcements · ChaeriCake
Patch Notes: Memory OptimizationsProgression Migration (players can now start a new journey and select the checkpoints they've unlocked in the old version of the game)Minor issues resolved with the Friends menu
2025-09-16 08:04 UTC · Community Announcements · ChaeriCake
Patch 2.0.7. is a maintenance patch upgrading our engine, plugins, render pipeline and internal systems in preparation for the crossplay update together with the Switch release.The main menu got an update as well and looks different from before. You can manually select your checkpoint if necessary, by clicking on "change" > "start new journey" > "select your checkpoint".
2025-07-24 13:00 UTC · Community Announcements · francinethamachine
Dear Explorers,We have some very exciting news to share: we worked together with Makeship to design We Were Here plushies and the campaign is live starting today! Meet the Best Friend and Worst Friend plushies, inspired by all those times your buddy either saved you… or locked you in the dungeon “by accident.” How it worksSupport the campaign by grabbing your plushie(s) on Makeship.If we reach 100% funding, the plushies are officially going into production.Didn’t make the goal? No worries, everyone gets a full refund.Once funded, your new fluffy partners take 2–4 months to make, then ship righ
2025-07-10 13:01 UTC · Community Announcements · francinethamachine
Dear Explorers,Some of you know these halls all too well. You’ve wandered the frozen corridors of Castle Rock, walkie-talkie in hand, voice cracking through the static. You’ve solved puzzles, shouted directions, cracked codes, and yes, maybe left your partner behind once or twice. It happens.For years, the We Were Here series has tested friendships on PC, PlayStation, and Xbox. Now, it’s time for a new expedition.We’re super excited to announce that We Were Here, We Were Here Too, and We Were Here Together are coming to Nintendo Switch!Your favourite co-op adventure is going handheld (or docke
Full appinfo as delivered by Steam PICS, changenumber 38062902. Also at /api/app/677160/raw.
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