Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2017-11-15 14:44 UTC · Community Announcements · rafarfn
Hi everyone! With the last update I upgraded the Unity version, which introduced a small change in a specific aspect of the physics system which I haven't noticed, and affected the way elevators work. Should be fixed now! As I've explained in the forum, I'm including 3 new skills/upgrades in this hotfix, so you have another reason to update the game ;) Thanks for the feedback!
2017-11-15 14:44 UTC · Community Announcements · rafarfn
Hi everyone! With the last update I upgraded the Unity version, which introduced a small change in a specific aspect of the physics system which I haven't noticed, and affected the way elevators work. Should be fixed now! As I've explained in the forum, I'm including 3 new skills/upgrades in this hotfix, so you have another reason to update the game ;) Thanks for the feedback!
2017-11-14 15:54 UTC · Community Announcements · rafarfn
Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly. Current work: this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems, which include these tasks
2017-11-14 15:54 UTC · Community Announcements · rafarfn
Hey everyone! I hope you are enjoying the last update which, once again, lowered a bit the difficulty of the game. This time, in several ways: more health per level gained, the health-vending machine in the mall, and a new "easy" mode selectable from the start. And maybe some side effects of the update also help indirectly. Current work: this time I cannot show any GIFs, as I'm investing more time in coding "systems". There will be new skills and upgrades (3 more are coming in the next update, at least), and finally the player customization + meta-progression systems, which include these tasks
2017-11-10 19:46 UTC · Community Announcements · rafarfn
The update was taking too long due to some problems regarding the UI (I've had to hunt some usability bugs), so I couldn't add new items to carry but the gas cylinder. But they will come soon, don't worry ;) Summary: new mechanic and changes to make it easier for everyone! (Note: rb = requested by, in case that update came from user's feedback) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30814873/de05d7a0e76ae8d4c2cb7a1edb9daee3255d6340.gif New Carry objects around: players can now grab some items and move them over the level New "easy" mode selectable at start: play
2017-11-10 19:46 UTC · Community Announcements · rafarfn
The update was taking too long due to some problems regarding the UI (I've had to hunt some usability bugs), so I couldn't add new items to carry but the gas cylinder. But they will come soon, don't worry ;) Summary: new mechanic and changes to make it easier for everyone! (Note: rb = requested by, in case that update came from user's feedback) http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30814873/de05d7a0e76ae8d4c2cb7a1edb9daee3255d6340.gif New Carry objects around: players can now grab some items and move them over the level New "easy" mode selectable at start: play
2017-10-30 14:55 UTC · Community Announcements · rafarfn
Hi everyone, We are working on a new mechanic -carrying things across the level. It is a minor addition that will provide new strategies in some levels. We still need to add some elements than can be carried, but right now the current development version allows to carry some gas cylinders. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30814873/de05d7a0e76ae8d4c2cb7a1edb9daee3255d6340.gif There has been feedback regarding both input management and difficulty. Controllers management is getting progressively fixed and improved. Difficulty will have another minor update fo
2017-10-30 14:55 UTC · Community Announcements · rafarfn
Hi everyone, We are working on a new mechanic -carrying things across the level. It is a minor addition that will provide new strategies in some levels. We still need to add some elements than can be carried, but right now the current development version allows to carry some gas cylinders. http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30814873/de05d7a0e76ae8d4c2cb7a1edb9daee3255d6340.gif There has been feedback regarding both input management and difficulty. Controllers management is getting progressively fixed and improved. Difficulty will have another minor update fo
2017-10-27 11:18 UTC · Community Announcements · rafarfn
Hi everyone, This is the first announcement for a hotfix -although in fact the second hotfix, after a problem with the tutorial in the first update- Just after working a bit on it, now you won't need to play the tutorial to start playing the regular game. Still, the "Tutorial" option will be the one selected by default in case you haven't played it OR you haven't passed the first level. So, as soon as you reach the the top down level, the tutorial stops being the default option. Hopefully, this eases the "pain" introduced in the last update when I made a change in the internal structure of the
2017-10-27 11:18 UTC · Community Announcements · rafarfn
Hi everyone, This is the first announcement for a hotfix -although in fact the second hotfix, after a problem with the tutorial in the first update- Just after working a bit on it, now you won't need to play the tutorial to start playing the regular game. Still, the "Tutorial" option will be the one selected by default in case you haven't played it OR you haven't passed the first level. So, as soon as you reach the the top down level, the tutorial stops being the default option. Hopefully, this eases the "pain" introduced in the last update when I made a change in the internal structure of the
2017-10-26 12:24 UTC · Community Announcements · rafarfn
Warning: your saved stats will be lost (not used in the current version). The only nuance right now is that you will need to play the short tutorial again to unlock the regular game mode. The new CRT/retro image effect is highly customizable, so play with it and share some screenshots ;). You can switch among different presets (by default the effect is subtle), or configure any of the individual parameters. I've added different textures to choose from, so you can mix them to get the vibe from your old TV. It does not pretend to be realistic, but sure brings long-forgotten memories back. (Note:
2017-10-26 12:24 UTC · Community Announcements · rafarfn
Warning: your saved stats will be lost (not used in the current version). The only nuance right now is that you will need to play the short tutorial again to unlock the regular game mode. The new CRT/retro image effect is highly customizable, so play with it and share some screenshots ;). You can switch among different presets (by default the effect is subtle), or configure any of the individual parameters. I've added different textures to choose from, so you can mix them to get the vibe from your old TV. It does not pretend to be realistic, but sure brings long-forgotten memories back. (Note:
2017-10-16 13:09 UTC · Community Announcements · rafarfn
Hi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, the walk cycle of some enemies have been modified: instead of walking at a constant pace, some of them stumble across the levels, better representing the way they move (see GIF). http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30814873/655f5dcac1091cecc645eeb1dfe16c0d37e39cfb.gif Added to that, we are
2017-10-16 13:09 UTC · Community Announcements · rafarfn
Hi everyone, After the first quick update with mist & some bug fixes and minor improvements, we are working with more feedback from the community while adding some new content of our own. The next update will include 2 new weapons (flamethrower and a taser-like gun). Also, the walk cycle of some enemies have been modified: instead of walking at a constant pace, some of them stumble across the levels, better representing the way they move (see GIF). http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30814873/655f5dcac1091cecc645eeb1dfe16c0d37e39cfb.gif Added to that, we are
2017-10-13 15:21 UTC · Community Announcements · rafarfn
We have added a new feature that adds to the overall feeling of danger as you get into the city, as well as improving the tutorial http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/30814873/8da8b8faac9a051889795e425033bb8c2109555e.gif (Note: rb = requested by, in case that update came from user's feedback) New Added a mist (as a "fog of war") in the top-down view, that gets thicker the deeper you get into the city Help menu added to show how to play in both modes (side, top down) and mechanics Added basic in-game help about using the vehicle (rb Nazsgull) Updates & improve
Full appinfo as delivered by Steam PICS, changenumber 35946306. Also at /api/app/677240/raw.
{
"appid": "677240",
"common": {
"name": "Trespassers",
"type": "Game",
"releasestate": "released",
"oslist": "windows",
"osarch": "64",
"logo": "2b8d7e81a972a47aa40ea4cde466fd3383e93196",
"logo_small": "2b8d7e81a972a47aa40ea4cde466fd3383e93196_thumb",
"clienticon": "953f4097843766b734618d4371385199c1db1fb4",
"clienttga": "525f686329861a7d59b2446b5fc7e36c79c5ed76",
"icon": "04d007ae6cb4daf060cff9844dd788febd60942f",
"restricted_countries": "DE",
"metacritic_name": "Trespassers",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"store_screenshot": "ss_b90baea58ba857f00ff81662d245dbe9ae7888a3.jpg",
"store_asset_mtime": "1507307781",
"associations": {
"0": {
"type": "developer",
"name": "CrazyBits Studios"
},
"1": {
"type": "publisher",
"name": "CrazyBits Studios"
}
},
"primary_genre": "70",
"genres": {
"0": "73",
"1": "74",
"2": "1",
"3": "23",
"4": "70"
},
"category": {
"category_2": "1",
"category_37": "1",
"category_39": "1",
"category_24": "1",
"category_28": "1",
"category_23": "1",
"category_1": "1",
"category_49": "1",
"category_9": "1",
"category_44": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true",
"subtitles": "true"
},
"spanish": {
"supported": "true",
"subtitles": "true"
}
},
"steam_release_date": "1507325638",
"community_hub_visible": "1",
"gameid": "677240",
"store_tags": {
"0": "19",
"1": "492",
"2": "4667",
"3": "493",
"4": "4345",
"5": "3964",
"6": "3841",
"7": "1659",
"8": "1662",
"9": "1695",
"10": "3834",
"11": "3871",
"12": "4136",
"13": "7481",
"14": "1734",
"15": "1774",
"16": "21",
"17": "4711",
"18": "5711",
"19": "3835"
},
"review_score": "6",
"review_percentage": "76"
},
"extended": {
"developer": "CrazyBits Studios",
"publisher": "CrazyBits Studios",
"homepage": "http://crazybitsstudios.com/trespassers"
},
"config": {
"installdir": "Trespassers",
"launch": {
"0": {
"executable": "Trespassers.exe",
"type": "default",
"config": {
"oslist": "windows"
}
}
}
},
"depots": {
"677241": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "4275444453557761712",
"size": "336327531",
"download": "97515376"
},
"beta": {
"gid": "7466394488351519210",
"size": "331287850",
"download": "96810320"
}
}
},
"baselanguages": "english,spanish",
"branches": {
"public": {
"buildid": "2286769",
"timeupdated": "1510757713",
"timebuildupdated": "1510757675"
},
"beta": {
"buildid": "2274598",
"timeupdated": "1510333492",
"timebuildupdated": "1510333283"
}
}
},
"ufs": {
"quota": "8388608",
"maxnumfiles": "10"
}
}