Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
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2026-02-24 12:10 UTC · Community Announcements · samninjakiwi
The Zombie Assault: Resurgence demo is live now as part of Steam Next Fest! This demo is designed to showcase the core gameplay loop, progression systems, and co-op experience at the heart of Zombie Assault: Resurgence, so let’s break down what’s included…What’s in the Next Fest demo?Weapons, Gear, & SupportCommon and Uncommon guns, giving you access to a solid range of weapons from the likes of HVM, Critical Mass, Ronson, and more!Weapon upgrading - allowing you to push your favorite guns further.Common and Uncommon Mods to start customising your weapon builds.Common and Uncommon Armour to ro
2026-01-30 14:36 UTC · Community Announcements · samninjakiwi
Ten-Hut, Mercs!It’s the first dev diary of the year, and it’s a good one! We’re incredibly excited to share that a demo version of Zombie Assault: Resurgence will be participating in Steam’s Next Fest, running from February 23rd to March 2nd!For many of you, this will be the first time you’ve been able to get hands-on with the game. For others, it’ll be a good opportunity to see what has changed since our last public playtest! We’ve been very intentional with what we’ve packed into this demo, with enough content to get a feel for the systems, classes, and chaos, while still leaving plenty of s
2025-12-12 10:53 UTC · Community Announcements · samninjakiwi
We’ve been going through the old files on Kurios station, and we’ve found references to a weapons cache the old Government had hidden away in case of emergency. How a zombie outbreak across the system didn’t constitute enough of a situation to crack it open, yet destroying an entire planet was ok is anyone’s guess. Though I guess that’s why they’re now the old Government. We have the list of likely locations, and we’re double-checking all possibilities. We’ve already started dispatching teams across the system to follow clues to the cache’s location. Do what you can to keep zombie numbers unde
2025-10-24 13:12 UTC · Community Announcements · samninjakiwi
\Requesting immediate support! Some sort of rift has opened up here on Saon and what can only be described as a giant monster has stepped out of it! It’s massive and is just shrugging off any attacks against it. We Need Help!What’s worse is that zombies are also pouring out of the rift. We need reinforcements here, and we need everyone we have to be putting down as many zombies as they can to keep numbers under control while we figure out what the hell is going on!If you all rally together to keep the hordes at bay, you will be handsomely rewarded!
2025-08-09 12:00 UTC · Community Announcements · Danny Parker
\ >> Thank you for your assistance in our research. Your help is greatly appreciated and the compensation we have provided doesn't begin to match the sacrifice you and your fellow agents have made for the U.S.I. It appears that the team we sent for the Montano Seed were unsuccessful. Thankfully this time we managed to get some readings. Unfortunately, they don't appear to make any sense. Despite the team deploying to Boreas, we received the data as if it came from Aartis. Our scientists will continue to work on this, we will be in contact if we are in need of any more assistance from Thrace. \
2025-08-04 14:07 UTC · Community Announcements · samninjakiwi
Hey mercs!We’re back with another update on Zombie Assault: Resurgence, and we’ve got something very exciting to share… the next public playtest is just around the corner! We know you’ve all been itching to get your hands on the game again, and we feel like we’re now at the stage where it’s time to get more of your extremely valuable feedback. So, without further ado, here are the details:Playtest TimingsWHEN:The playtest will begin at 10am on August 13th (BST) and run until August 18th (BST)WHERE:Steam - now using the Steam Playtest feature (full details below)!What To ExpectIt has (somehow!)
2025-07-30 10:42 UTC · Community Announcements · Danny Parker
\ >> Your work against the zombies is amazing. We couldn't wish for greater partners in these tests. This has confirmed that somehow the zombie populations are being reinforced. Their numbers drop significantly, yet over time we see them climb again. This seems to be only true where the radiation is detected. We had a squad run a controlled outbreak on a remote planet and they were able to wipe out the small zombie population without issue. Doing our due diligence, we ran tests of Kurios to be sure. No radiation is being detected on the station. Going over the old data, we have discovered a te
2025-06-09 21:56 UTC · Community Announcements · Danny Parker
{STEAM_CLAN_IMAGE}/30897582/797afec9122926837531afd85ff318434b884972.png >> Despite our heavy losses, Kurios is ours and our technicians are currently ripping COMBOT’s influence out of the remaining systems onboard. USI intelligence has been in contact too. This push against the AI has been a major victory. Its presence in the Mobius sector is still strong but our Fleet has gained a foothold in the system. They’ve identified that COMBOT’s stronghold appears to be the AEGIS space station. Hopefully they can learn from what we did here to take AEGIS. I wish we could join them, but we’re still qu
2025-05-27 14:57 UTC · Community Announcements · Danny Parker
Abandoned in the Thrace System, SAS soldiers launch an offensive to secure a safe haven.All SAS soldiers must work together to reach the milestones and reap the rewards. All mission types contribute toward the goal.\ >> Ignore those messages. Combot is running scared. I didn’t know it was possible to scare an A.I. but I’m enjoying the fact that we’ve frightened the hell out of its processes. That’s because we’re winning. We’ve made good progress into the main sphere of Kurios. We’re seeing less zombdroids active in the field. Combot’s having to rely on using the station’s own systems against u
2024-11-13 14:55 UTC · Community Announcements · samninjakiwi
http://s3.amazonaws.com/nkapi-user-documents-production/appdocs/3/assets/assets/8b16fdd262f4492b8597ede87bab12b7_ZAdevdiary1banner.png Dev Diary #1 Welcome to our first dev diary for Zombie Assault: Resurgence! Since we announced the game, it has been amazing for the team to see the excitement build around the community and we can’t wait to show you more of what we’ve been working on over the coming months. As tempting as it is for us to share everything with you now (seriously, we’ve so much we’re excited to show you all), this dev diary is going to focus on explaining the first few game mode
2024-10-23 15:35 UTC · Community Announcements · samninjakiwi
http://s3.amazonaws.com/nkapi-user-documents-production/appdocs/3/assets/assets/5dbf62c3f08acff267fbf2762fa82bd5_AERTJYZFH.png We are extremely excited to announce our new game - Zombie Assault: Resurgence - a twin stick horde shooter with RPG elements coming to mobile and PC in 2025! Set 100 years after the events of SAS: Zombie Assault 4, the Thrace system was lost to zombies and the SAS is no more. The fate of the whole sector now lies in the hands of mercenaries. Select one of three character classes (each with their own special traits, abilities and upgrade trees), make your mercenary str
2022-09-20 10:58 UTC · Community Announcements · samninjakiwi
http://s3.amazonaws.com/nkapi-user-documents-production/appdocs/3/assets/assets/91536db754ea07c6843ea21685b34d1c_SAS4_2_0_SAS4_LOW.png The long-awaited SAS 4 update has finally arrived and it's time to hit the road! An all-new level is waiting on the planet of Montano. Jump into the driver’s seat of one of the brand new cars and battle through the abandoned streets fighting hordes of zombies and the new gun-toting Scavenger enemies. Race to retrieve a mysterious artefact from space. Let's roll out! New Content New Map: Recovery - Available in both normal and nightmare difficulty. - Also suppor
2022-04-28 10:44 UTC · Community Announcements · samninjakiwi
http://s3.amazonaws.com/nkapi-user-documents-production/appdocs/3/assets/assets/88a576afd9cb7888a8e1884ea2547062_Faction_Warfare_Update_LOW.png New Content New faction war events will contain 2 new possible game modes: - Power Up: This facility is suffering major power issues. Morlok’s willing to pay to keep the emergency generators online while technicians offworld try to get the power back on. Be warned, the zombies seem to be destroying any they find. If they destroy too many, we lose the facility. - Reactor Leak: This facility was conducting tests on the infection. Morlok wants that data b
2017-10-16 12:57 UTC · Community Announcements · samninjakiwi
Hello all, Welcome to the Steam version of SAS: Zombie Assault 4! If you've played this game on mobile, you'll know what it's all about. If not (why not?!), check out the Store page here to watch the trailer and get filled in on the zombie-slaying goodness coming your way. If you have any questions regarding the game, check out our FAQ and you can also contact our support team hereif you have any issues. We hope you enjoy it and happy gaming :D Ninja Kiwi
2017-10-16 12:57 UTC · Community Announcements · samninjakiwi
Hello all, Welcome to the Steam version of SAS: Zombie Assault 4! If you've played this game on mobile, you'll know what it's all about. If not (why not?!), check out the Store page here to watch the trailer and get filled in on the zombie-slaying goodness coming your way. If you have any questions regarding the game, check out our FAQ and you can also contact our support team hereif you have any issues. We hope you enjoy it and happy gaming :D Ninja Kiwi
Full appinfo as delivered by Steam PICS, changenumber 37694161. Also at /api/app/678800/raw.
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