Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:18 UTC.
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2023-11-19 16:00 UTC · Community Announcements · Josh Bossie
Hello Villagers! I hope everyone is enjoying v1.1 so far! If you've stumbled upon a bug or two or twenty then you aren't alone, though there do seem to be fewer bugs than I feared after unleashing such a complicated release into the wild. I am very sorry to those experiencing especially frustrating bugs, and I really thank you for your patience while I sort them all out. I am hard at work on v1.11. The original plan accounted for two patches between v1.1 and Thanksgiving, but I've decided to combine them into one large update. This will come out in the next 2-3 days. On Apple Speaking of chang
2023-11-06 19:38 UTC · Community Announcements · Josh Bossie
Hello Villagers! https://i.imgur.com/OV98f5u.gif Welcome to Village Monsters v1.1. It's been awhile! I'm eschewing from sharing traditional patch notes because they'd be too long and, frankly, not that useful. Instead, I've broken things out into three sections: what this patch contains (generally), what this patch does *not* contain, and a brief FAQ. To celebrate the release of v1.1 I've also put Village Monsters on a weeklong sale for the low-low price of like $5. It's the lowest price ever! So tell your friends and tell your enemies twice. Enjoy! https://i.imgur.com/RSRX0Va.png What this Up
2023-10-29 20:05 UTC · Community Announcements · Josh Bossie
Hello Villagers! https://i.imgur.com/pkrT1Ku.png tl;dr A progression-blocking bug was discovered in the final stages of QA. To prevent a repeat of v1.0's troubled release, and to ensure v1.1 is the proper relaunch Village Monsters deserves, I am giving myself a - *ahem* - bonus week to fix and re-test. The new release date is November 6th. That is unfortunately outside the Spooky Window, but I'm hoping it's close enough to be considered Spooky Adjacent. Previous Restoring a Villages: Week 0, Week 1, Week 2, Weeks 3 & 4 https://i.imgur.com/X0eCTYp.gif Scorpion's Frog Here's the full situation.
2023-10-21 15:38 UTC · Community Announcements · Josh Bossie
Hello Villagers! https://i.imgur.com/sHXOxGK.gif You'll likely notice that I missed last week. But can you guess why? I don't think you can, because it is one of the most unlikeliest, most stupid, and most cursed thing to happen. https://i.imgur.com/6bEh2KY.png Yeah. My entire house got COVID... again. Again! It hadn't even been a full month yet! Is that even possible? Well, I suppose it literally is given that it happened. Well, as much as I hate to do this, I am forced to once again make the hard decision to... ...announce a release date!! Did I get you? That's right, baby! No more delays, n
2023-09-30 20:59 UTC · Community Announcements · Josh Bossie
tl;dr Not even COVID can stop this train, though it gave a good run for it. The best part of this week – beyond being able to implement missing Kickstarter backer rewards – was the creation of The Big Board, which will track our progress towards v1.1. We are still on schedule for an October release. Previous Restoring a Village: Week 0, Week 1 The Good Creation of The Big Board By far the biggest accomplishment was creating The Big Board. https://i.imgur.com/UAt9PWh.png Every single task I have left to do on v1.1 is listed, categorized, and now tracked via The Big Board. When the bottom bar re
2023-09-19 16:15 UTC · Community Announcements · Josh Bossie
https://i.imgur.com/OV98f5u.gif Hello... Villagers!! I’ve been putting off writing this post for far too long. That... probably goes without saying, eh? So let’s jump right to the good news: active development has resumed on Village Monsters! The fabled v1.1 will release this October. If you want to know more of the details of my hiatus then please take a look at the following post on my website. I am so sorry to have abandoned the game without explanation. You deserved so much better than that, especially after the buggy mess that was v1.0. To be frank, the last year has be awful. Every plan
2022-11-25 21:26 UTC · Community Announcements · Josh Bossie
Hello Villagers! https://i.imgur.com/lO7xl7v.png I'm not dead yet! Work continues on v1.1. I'll spare you the litany of excuses as to why every little thing is taking longer than promised. I'm sure you're as tired of hearing them as I am typing them. In summary, life has continued to be unkind, and I've needed to prioritize my family and health over everything else. The good news is that the septic tank hasn't exploded again. So, you know, I've got that going for me! In truth, the past couple weeks have been the best, most productive, and most tragedy-free I've had since last February. I'm a l
2022-09-22 17:09 UTC · Community Announcements · Josh Bossie
Hello Villagers! I have mentioned before my terrible luck this past year, especially when it has coincided with Village Monsters stuff. So it wasn't surprising to me when my entire family came down with the flu the literal day I published the last dev log. 2+ weeks of sickness, including an incredibly grumpy 3 month old? No surprises there! "Ha! This time I knew it was coming, so it doesn't bother me at all. Now it's out of the way and I'll have a funny anecdote for the next dev log!" Then our septic system failed, with everything that entails. Then, thanks to school starting, we all got sick
2022-08-19 18:19 UTC · Community Announcements · Josh Bossie
Hello Villagers! Hello again. It's been a while! If it's seemed like I dropped off the face of the earth for the last few months... that's because I did. In fact, I've barely left my own living room since May. Long story short, my 2nd son, Arlo, was born on May 17th. In fact, I was in the middle of writing a dev diary the exact moment my wife's water broke. https://i.imgur.com/WpcwKyZ.png Note the timestamp. I never did get to sleep that night... nor have I slept since. Arlo is our 2nd kid, so we had a plan for what 'paternity leave' looked like. Or so we thought. I never imagined I'd be gone
2022-05-02 18:51 UTC · Community Announcements · Josh Bossie
Hello Villagers! Welcome to the 2nd State of the Village update, where I talk about how things are going with Village Monsters, as well as what's coming next. https://i.imgur.com/FJzlCF3.png To summarize the past month: the launch of Village Monsters was a supreme mess, and I've been trying to make things right ever since. However, I soon realized that releasing hotfixes every few days wasn't working - there were simply too many big problems to fix things in piecemeal way. I needed to change my approach. So I took a step back, regrouped, and began work on a larger, more comprehensive patch. Vi
2022-04-06 18:40 UTC · Community Announcements · Josh Bossie
Hello Villagers! Village Monsters v1.06 fixes one of the most annoying bugs I have ever been responsible for: the dreaded duplicating cutscenes. It also cleans up a number of other major and minor bugs that have been reported. Work continues on the much larger update which I'm tentatively calling v1.1. Bugs Squashed MAJOR: Fixed an issue where cutscenes would repeat indefinitely MAJOR: Fixed a crash with cutscenes MAJOR: Fixed a crash when interacting with tamed critters outside of the barn Fixed issue where skipping a cutscene could cause problems in other cutscenes Fixed seeds not properly s
2022-03-29 21:37 UTC · Community Announcements · Josh Bossie
Hello Villagers! https://i.imgur.com/YBfvXHA.png It's been exactly one week since Village Monsters v1.0 was released. Village Monsters is my first ever creation. I am very proud of the work I did, and the many kind words I've received from players has been beyond heartwarming. I have notebooks from back when I was in 1st grade detailing a game where you live with video game monsters, and now nearly 30 years later... it's real! People are playing it! But, to be frank, Village Monsters is in a very rough state right now. I've already released 5 bugfix patches, and after looking at the reports on
2022-03-27 19:45 UTC · Community Announcements · Josh Bossie
Hey Villagers Village Monsters v1.05 is now available, and it fixes exactly one bug. It's a terrible one, so I wanted to provide a longer explanation. The bug occurs during the Cool Stuff event in the Summer. It's bugged, and it loads a cutscene with no dialogue. To avoid crashing, the game attempts to pull dialogue from another source - in this case, debug dialogue. The dialogue it randomly chose is extremely inappropriate and contains offensive language. v1.05 disables the event entirely and removes all offending text from the game outright. Why is this "inappropriate" text in the game at a
2022-03-27 00:23 UTC · Community Announcements · Josh Bossie
Bugs Squashed MAJOR: Fixed further softlocks due to incorrect flags in the intro MAJOR: Fixed further crashes related to skipping cutscenes MAJOR: Fixed crash when talking to Mock in the first few weeks of the game MAJOR: Fixed crash when talking to Zigi in the summer Fixed time staying paused when re-entering the town hall basement (The town hall basement, long considered haunted, has finally been expunged of evil spirits and associated curses and bad luck) Investigating The following are a list of reported (or discovered) problems that require more investigation. I will update ETAs as I unde
2022-03-25 06:35 UTC · Community Announcements · Josh Bossie
Three patches in three days! ...I suppose that's not something I should be super proud of... I believe I've cracked the majority of the urgent bugs that crop up in the first few days of the game, so I'll now turn my attention to other matters. I anticipate releasing a new patch every 1-2 days as fixes roll in. Bugs Squashed MAJOR: Fixed softlock caused by going back in the basement after finding the key MAJOR: Fixed crash caused by duplicate lost items Fixed progression issue related to trash and propaganda in the village Fixed incorrectly lighting from being used in the morning in some instan
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