iubes are intelligent cubes - prepare yourself to deal with it. A strange world for an alternative online strategy game. Learn to master the iubes, set up your most efficient strategy, and cross their world to defeat the other players. Might you become the only King...
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Price history, US store (USD)
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Price
Regular
Discount
2026-09-11 22:03 UTC
$14.99
$14.99
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public
4818314
2020-03-25 14:36 UTC
Depots
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Notes
228983
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
682611
windows
71.53 MB
59.29 MB
8286918720122129210
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
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4818314
public
2020-03-25 14:36 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-03-25 17:53 UTC · Community Announcements · codrer
It's been a while since the last update. The main concern was about our irremovable Emperor. 121 cells under his reign... 61 won battles to get this achievement... so much work. Thereby the Emperors Map has been reduced to only seven cells. Worst case scenario you will have to win 4 battles against other Kings in order to be the new emperor. This new mechanism should energize your quest thanks to a more accessible challenge. Hail to the forthcoming Emperors!
2018-04-27 11:57 UTC · Community Announcements · codrer
- Introducing the long waited "hard mode" for solo players. - A couple of new adjustments with the online map to help the latest players which were somehow stuck against over-optimized battles ^^
2018-02-05 02:23 UTC · Community Announcements · codrer
60 days since release... 48,396,103 units killed... our King contested 231 times... It's time to expand the battlefield! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31324591/38f3466754760e70c4665b488eb70d479289755b.jpg A dedicated map is now available to all the players which have gathered the 5 banners. This time, you'll fight to become the Emperor. But rules are a little different with the Royal Realm: you can now own as many map positions as you want... so will you expand your territory or cut your enemies down? 60 days... and 10 updates! Thanks to your feedback a l
2018-02-05 02:23 UTC · Community Announcements · codrer
60 days since release... 48,396,103 units killed... our King contested 231 times... It's time to expand the battlefield! http://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/31324591/38f3466754760e70c4665b488eb70d479289755b.jpg A dedicated map is now available to all the players which have gathered the 5 banners. This time, you'll fight to become the Emperor. But rules are a little different with the Royal Realm: you can now own as many map positions as you want... so will you expand your territory or cut your enemies down? 60 days... and 10 updates! Thanks to your feedback a l
2018-01-18 22:17 UTC · Community Announcements · codrer
All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganization... don't you hate those wandering iubes? Four new behaviors have been added to prevent this exasperating dilution: Water: because we all know where water is... if your iubes need water without seeing this resource nearby, they will go straight to the map's border. Wood: because this is teamwork... if there isn't w
2018-01-18 22:17 UTC · Community Announcements · codrer
All units are independant AIs. It means for example that each iube need to actually see a tree around to get wood (there is no central mind telling them where trees are located on the map). For this reason, "not close enough" resources can sometimes lead to a complete disorganization... don't you hate those wandering iubes? Four new behaviors have been added to prevent this exasperating dilution: Water: because we all know where water is... if your iubes need water without seeing this resource nearby, they will go straight to the map's border. Wood: because this is teamwork... if there isn't w
2018-01-12 02:03 UTC · Community Announcements · codrer
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31324591/23d42ff87906c2591963e9d751538244db4182a6.jpg Changes... Effect Radius: when setting a new building (tower, outpost, granary, mill, or totem) it'll display its effect radius. Mill/Granary radius have been shortened (easier to play for non-optimized farms, but won't change anything for most players) Kings : you'll see a tiny King flag even if you've lost it (to remember you were king, once...) Help/Controls: displays mouse usage (wasn't always obvious) Online Battles: some improvements have been made to more "logical
2018-01-12 02:03 UTC · Community Announcements · codrer
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31324591/23d42ff87906c2591963e9d751538244db4182a6.jpg Changes... Effect Radius: when setting a new building (tower, outpost, granary, mill, or totem) it'll display its effect radius. Mill/Granary radius have been shortened (easier to play for non-optimized farms, but won't change anything for most players) Kings : you'll see a tiny King flag even if you've lost it (to remember you were king, once...) Help/Controls: displays mouse usage (wasn't always obvious) Online Battles: some improvements have been made to more "logical
2018-01-02 12:26 UTC · Community Announcements · codrer
http://cdn.edgecast.steamstatic.com/steam/apps/256704866/movie480.webm?t=1514736349 Tutotial Don't miss this nice tutorial from Diesle. A very interesting take on the first two first minutes of a battle: you'll learn how to deal with this no-micro-management system, and above all to avoid rookie mistakes! https://youtu.be/RMDNnvXIY4s
2018-01-02 12:26 UTC · Community Announcements · codrer
http://cdn.edgecast.steamstatic.com/steam/apps/256704866/movie480.webm?t=1514736349 Tutotial Don't miss this nice tutorial from Diesle. A very interesting take on the first two first minutes of a battle: you'll learn how to deal with this no-micro-management system, and above all to avoid rookie mistakes! https://youtu.be/RMDNnvXIY4s
2017-12-22 06:03 UTC · Community Announcements · codrer
Based on your feedbacks, this update will improve your experience and overall progression. Thanks for your suggestions. More to come very soon! Tech tree http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31324591/b1c14fe2e2c1e2107f83576d92eb7a91795799e7.jpg To avoid painful and tragic mistakes, constructions are disabled until prerequisites are fulfilled (e.g. you won't be allowed to start a mill without having a stone pit somewhere). The nature of the tech tree will be clearer to everyone (left to right). Constructions will be grayed the same way when maximum cap is reach
2017-12-22 06:03 UTC · Community Announcements · codrer
Based on your feedbacks, this update will improve your experience and overall progression. Thanks for your suggestions. More to come very soon! Tech tree http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31324591/b1c14fe2e2c1e2107f83576d92eb7a91795799e7.jpg To avoid painful and tragic mistakes, constructions are disabled until prerequisites are fulfilled (e.g. you won't be allowed to start a mill without having a stone pit somewhere). The nature of the tech tree will be clearer to everyone (left to right). Constructions will be grayed the same way when maximum cap is reach
2017-12-13 19:36 UTC · Community Announcements · codrer
New players: don't be fooled, iUBES is not as easy as it looks. There's a lot to understand and learn if you want to reach effective setups. Be focused, don't rush anything and always watch what's going on. Between experienced players a standard battle longs 20 minutes on average. If you're stuck, try something different. Don't forget there is always at least two front lines in this world. Take a very good care of your totems and protect them to preserve their bonus. The last totem can be an impressive weapon when correctly undestood. Hold the SHIFT key when setting farms, it'll change your li
2017-12-13 19:36 UTC · Community Announcements · codrer
New players: don't be fooled, iUBES is not as easy as it looks. There's a lot to understand and learn if you want to reach effective setups. Be focused, don't rush anything and always watch what's going on. Between experienced players a standard battle longs 20 minutes on average. If you're stuck, try something different. Don't forget there is always at least two front lines in this world. Take a very good care of your totems and protect them to preserve their bonus. The last totem can be an impressive weapon when correctly undestood. Hold the SHIFT key when setting farms, it'll change your li
2017-12-13 18:42 UTC · Community Announcements · codrer
http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/31324591/700a95631c754505b282c5fa9b50805ef98e91e5.jpg iUBES:2 is about to be released. As a competitive strategy game, its difficulty level will follow your learning curve: Upon release, you're bound to fight mostly against unexperienced players, making your quest not that difficult... Gradually, while becoming more skilled, players are going to create very effective setups and highly agressive spots. Step by step, the quest for the king's flag will grow harder and harder... Therefore in the forthcoming weeks - as soon as t
Full appinfo as delivered by Steam PICS, changenumber 34836606. Also at /api/app/682610/raw.