This is Excursion, A Tabletop Role Playing Game tool. Create the worlds of which you and/or others will take the paths of. Take them on a fantastical journey through a peaceful land, or torment them with high stakes. You are your worst enemy and only limitation.
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Regional prices
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:25 UTC
Free
Free
DLC
AppID
Release
Price
No DLC known for this app.
Branches
Branch
Build ID
Description
Updated
Password
public
3033186
2018-08-15 01:35 UTC
Depots
Depot
Name
OS
Size
Download
Public manifest
Notes
228986
windows
from app 228980 · shared install
228990
windows
from app 228980 · shared install
683622
windows · 64
1.01 GB
417.69 MB
8021299406999379576
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
3033186
public
2018-08-15 01:35 UTC
1 hour ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:25 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-10-10 15:36 UTC · Community Announcements · Citrullus phage
Good Morning / Afternoon / Evening everyone! Us here at Glyphs in Lines have recently decided to make Excursion free. We felt like we didn't want the project to go to waste; with it just sitting there, collecting dust. With that said, we decided we didn't care about sales (seeing as we lowered the price immensely over time after release). We just want our little game out there. If you have already purchased Excursion, and would like to, go ahead and leave a comment in our "Excursion owners: going free discussion" discussion that we posted on the community page. Maybe you have something in mind
2018-11-06 02:40 UTC · Community Announcements · Citrullus phage
After watching the statistics for Excursion, I noticed an exponential ammount of wishlisters as compared to owners for the game. What's the main reason keeping most people from purchasing? "Price too high!" "I wish it had _____!" "Doesn't look interesting." Let us know in the comments, and we will see what we can do to try to improve the game to the point where it's worth it to play! -Logan
2018-05-01 09:28 UTC · Community Announcements · infamousprkr2
Hey there! Just letting you guys know that any entries prior to November 27th 2017 don't apply to Excursion anymore. Those entries were from when Excursion was intended to be a different game, so, don't worry about them. -Parker
2018-04-05 21:51 UTC · Community Announcements · Citrullus phage
Over the time since the last announcement, we've been working on other stuff. We've been thinking of replacing Excursion with our RPG tool (That's pretty much done!). it's a tool to help with tabletop RPGs (we can't say a specific name because copy rights). it's a full 3d tool (we keep calling it a tool) that gives a better representation of these types of games over the internet. It also provides random number generation, it keeps track of health/max health, weapons, and the damage that they deal. join our development discord for constant updates (every update is an @everyone post, so if you
2017-11-28 04:57 UTC · Community Announcements · Citrullus phage
recently its been quite hard to get some programing done on the game due to extreme cluttering of code and such, so we will be starting from scratch on the programing side. we will also be bringing the project off course by adding a more character based system than with 3 simple classes. (we're planning on having a base of 6 characters, and possibly adding more later)
2017-10-10 05:16 UTC · Community Announcements · Eater of Melons
Revamped the sprite system, making the sprites's movement smooth, as well as making it possible to customize your character, wich is currently not available due to there not being different sets available at this time.
2017-09-02 06:42 UTC · Community Announcements · Eater of Melons
after about of month of silence, we finally have an update ready. Random generation is now good *enough* to post it up, including enemies inside of the rooms. bullet spread has been completely revamped, so the more damage a weapons does, the harder the bullet spread is. for the numberphiles out there: (WeaponSpeed)*(kick/20), each time you shoot, kick is increased by the damage of the gun, and every .01 seconds, kick is decreased by 1.5. max kick is 200. also tons of improvements around everything. A.I. is still in the works but its getting close to being complete. so yeah. I never know what t
2017-08-03 15:34 UTC · Community Announcements · Eater of Melons
Inventory system has been completely overhauled. Defeated enemies now have a very high chance (for debug purposes) to drop treasures and weapons with (almost) completely random stats, both of which now save, and you can delete any weapon in the escape menu by quadruple clicking the delete icon on the respective item. The aiming system has also been overhauled, so your aim is completely based off of your own aim, and no one elses in multiplayer. Aiming is also completely based on the rotation of your character's sprite, and not on the location of the cursor, so your shots will lag behind the cu
2017-08-02 08:49 UTC · Community Announcements · Eater of Melons
steps have been made to getting random world generation working. also hit markers should now show properly on enemies. theres really nothing else for me to put here lol.
2017-08-01 17:26 UTC · Community Announcements · Eater of Melons
The inventory system has been updated. pressing ESC will now show the backpack menu (with 3 starter weapons). Multiplayer has been updated. It is not possible yet to join through steam, but if anyone is in a game, you may join by hitting the JOIN button on the main menu.
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/683620/raw.