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public
5381318
2020-08-06 20:25 UTC
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228990
windows
from app 228980 · shared install
683882
windows
7.39 GB
1.99 GB
3394040685584259804
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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5381318
public
2020-08-06 20:25 UTC
3 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:19 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-04-13 18:58 UTC · Community Announcements · Mindrend
Hello everyone,I am writing to officially announce that VR Robotics Simulator will be retired from the Steam Store and will no longer be available for purchase.As many of you have noticed, development and support for this project ended some time ago as I moved away from VR development. I am now taking the final step to delist the app to ensure that new users do not purchase a product that is no longer being maintained.What you need to know: Ownership: If the app is already in your library, you will keep it. It will remain downloadable and playable. Status: The app is provided "as-is." There wi
2020-08-06 20:25 UTC · Community Announcements · Mindrend
Fixed fencing not snapping together properly Changed default placement mode to fine Increased max slider value for lerp* speeds to 40 and set default to 20 Fixed not being able to move/turn while wand menu is open Fixed copy object command disabling clone on instantiation Fixed hide object command not working *lerp = Linear Interpolation, the speed at which an object moves to "catch up" with where the laser is pointing at the floor
2020-08-06 14:50 UTC · Community Announcements · Mindrend
It is time to bring VRRS out of Early Access. My original goal was to create a program that would allow users to create basic robot cells and perform simple reach studies in virtual reality. I feel that I am at a point where this goal has been achieved. I started the development of VRRS with no prior experience in 3D game development or modelling, and looking back I think this was a very ambitious project for my first application. Like most novice developers, I have learned a lot from my first release, and I want to thank all the people who downloaded VRRS and provided feedback. I tried my bes
2020-08-06 13:50 UTC · Community Announcements · Mindrend
New Features Added ability to lock player at current height from Tools menu Added option to make all surfaces traversable for imported models Added slider to set smooth turn speed Added comfort vignette option (under User settings) Added new Space Colosseum scene Bug Fixes Fixed rendering issue in factory scene where menus didn’t render properly with the building windows behind Fixed bug where wand hints would disappear after looking at them Fixed issue with copy object hint getting stuck on Fixed issue with free placement mode send object to max placement distance erroneously Fixed issue wher
2020-07-12 15:28 UTC · Community Announcements · Mindrend
Hello all! I wanted to get these updates out there while I continue working on some of the other issues. Please see the major known issues at the end of the list. As always, if you have any problems please feel free to reach out. mindrendtech@gmail.com. Thanks! New Features Made model importing run asynchronously to main thread Added tooltips on UI buttons Added advanced import settings screen Added option to use mesh colliders on import instead of bounding box collider Bug Fixes Fixed issue where models could block main menu laser pointer when close to player Fixed sample palm tree missing tr
2020-04-10 16:41 UTC · Community Announcements · Mindrend
VR Devices: Added support for Valve Index Added support for WMR Upgraded Steam VR interaction system Added grip force sense setting for Valve Index wand grips Bug fixes Fixed bug with conveyor dispensers causing robot program to fail Fixed display issues with conveyor settings screens Fixed issues with UI toggles on Model screen not working Fixed issue where flight mode UI sound not obeying UI FX toggle Fixed issue with wand grip manipulation jump on initial grab Fixed model flying away when grabbed by laser pointer Fixed issue with sending selected model to spawn point Changes Changed Teach P
2020-03-01 15:45 UTC · Community Announcements · Mindrend
Disabled HMD isPresent check on application startup. This was done to assist in debugging a situation where a user could not launch the application even though their headset was attached. The upcoming v2.0 release will make significant changes to the underlying engine and this is anticipated to be only a short term fix. I have finished most of the upgrade work to SteamVR 2.0 and am currently making changes to how the user programs a robot in order to make it easier to use and less complicated. I will also be making major changes to the robot main lobby, improvements to initial load times, and
2019-08-30 01:16 UTC · Community Announcements · Mindrend
Work is continuing on upgrading the input system to the new Steam VR 2.0 scheme, but it is slow going. Everything has to be reworked. In the mean time, I added the ability to have the Index headset start up as a Vive and you can use the Vive wands with Index headset if you have them. Knuckles support is still in progress. Sorry for the delay! Updated Trilib plugin Fixed error when toggling floor visibility Added ability to start with Index headset using Vive wands Changed default import height on import without spawn marker Fixed movement icon showing on top of placement mode text while placin
2019-06-28 18:50 UTC · Community Announcements · Mindrend
Hello everyone, I just got my Index and currently I am in the process of adding support. In fact I am reworking the entire input system to use Steam VR 2.0, so please bear with me while this is under development. Thank you for your patience. Mindrend
2019-06-01 18:10 UTC · Community Announcements · Mindrend
Added Windows Mixed Reality support Added setting to allow toggle grab mode for robot soft axis Fixed issue where radial menu would not close after setting waypoint
2019-03-31 18:38 UTC · Community Announcements · Mindrend
Added ability to undo delete action Added ability to delete default props to all scenes Fixed error when resetting layout without saving Fixed error when resetting layout with deleted objects Fixed missing floor colliders in Outpost scene Fixed missing shelf, display case and display podium colliders for physics obejcts in Outpost scene Fixed Outpost podium and medium display case unable to be repositioned Fixed issue where physics would be disabled on physics-enabled object when remotely manipulating Fixed issue where objects would be parented to wand on load of saved scene if Snap To Wand op
2018-10-20 13:44 UTC · Community Announcements · Mindrend
Added ability to scroll file browser with touchpad. Left controller scrolls directory tree on the left, right controller scrolls file tree on the right. Please let me know if you do not like this scheme, rjs@mindrend.com.
2018-08-29 18:11 UTC · Community Announcements · Mindrend
Hey everyone, Just a maintenance patch this time to fix a few bugs and added a new layout scene and some new functionality. Added ability to change camera far clipping plane Added new Outpost scene Added additional skyboxes Skybox setting is now saved with layout file Fixed end effector fault reset button on End Effector pendant Fixed end effector on/off buttons on End Effector pendant Fixed delay when opening Build pendant for first time Added ability to enable welding arc when holding end effector and clicking grip button Fixed issue when opening conveyor or dispenser settings menu, menu pau
2018-08-17 17:33 UTC · Community Announcements · Mindrend
Prevent picking up of placeable/workpiece objects when already touching robot end effector Fixed incorrect object labels in World Building room Fixed missing object table in World Building room
Full appinfo as delivered by Steam PICS, changenumber 35200020. Also at /api/app/683880/raw.