Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:40 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-08-23 23:06 UTC · Community Announcements · leif.ian.anderson
8/23/2026 11.5 Additional Armors New Features: Added 125 rare armors to loot tables. Balancing: Increased shard cost of tier 1 omega gear by 25-33%. Increased shard cost of tier 2 omega gear by 25-33%. Increased shard cost of tier 3 omega gear by 33-50%. Slightly increased stats to some of the unique gear in CC Floor 2. Misc: Fixed Monkey Sword graphic. Fixed spirit summons from being able to use dragon skills. Ultimate Party Checker common event now includes summons. Fixed issue where 125 rare weapons were not showing up in some loot pools.
2026-08-20 21:08 UTC · Community Announcements · leif.ian.anderson
New Features: Added 8 battle talents. (these each award a talent point, but increase in strength each time one is defeated) Balancing: Moved corner bypass of Divine Inheritance back to middle section. Created 8 bypasses in corners. Reduced Supply Lines from 50 tech requirement to 10. Misc: Fixed Altar of Depression requirement being applied to wrong talent.
2026-08-20 02:51 UTC · Community Announcements · leif.ian.anderson
New Features: Some status effects now affect battle environment. Added 36 talents: Holy Water: Wet Allies are Blessed Wet Enemies are Cursed Divine Mark: Cursed Enemies Receive 50% More Lightning and Holy Damage Blessed Allies Receive 50% Less Lightning and Holy Damage Freezing Flame: Burning Enemies are Freezing CIRE: Freezing Enemies are 100% Weak to Paralyze Ground Game: Doubles Attack for Knocked Down Allies Doubles Defense for Knocked Down Allies Wind Dancer: +25% Dexterity for First 3 Turns +25% Evasion and Magic Evasion for First 3 Turns Magician's Plan: +30% Magic and Spirit Removed wh
2026-08-14 19:02 UTC · Community Announcements · leif.ian.anderson
Balancing:Buffed 200 rare weapons and 75 rare armors.
2026-08-12 14:59 UTC · Community Announcements · leif.ian.anderson
New Features: Added 125 rare weapons to loot tables. Misc: Renamed the rare equipment in 11.0 to be tier focused. (stats and effects are unchanged) Updated Violet's graphic at title screen. Fixed initialization event from not occurring for Disco Spider, Melting Calamity, and Demon Gate.
2026-08-06 23:54 UTC · Community Announcements · leif.ian.anderson
Balancing:Increased stats to Epitaph and aboveby 25%.Epitaph now shows up at encounterstrength 750,000 instead of 600,000.(redacted) now shows up at encounterstrength 1,000,000 instead of 900,000.(redacted) now shows up at encounterstrength 1,500,000 instead of 1,200,000.Misc:Improved victory screen so maximum statscan fit.Fixed ghosts from being removable atHotel Maintenance building.
2026-08-02 19:19 UTC · Community Announcements · leif.ian.anderson
New Features:Increased stat limits by 1 digit.Misc:All text is now bold. (increased the size of dialog windows to compensate)Improved status menu and equipment menu so maximum stats can fit.Fixed Fire Eidolon from summoning FirePneuma.
2026-07-30 02:21 UTC · Community Announcements · leif.ian.anderson
Misc: Fixed equipment that increased item find. Fixed Mass Battery Soul from not applying to all allies. Fixed certain status effects from being applied to CC enemies at start.
2026-07-20 00:55 UTC · Community Announcements · leif.ian.anderson
New Features: "Double Enemy Drops" has been replaced with +X% Enemy Item Find. "Double Enemy Gold" has been replaced with +X% Enemy Gold. (both of these effects stack, including if they're the exact same piece of gear, but due to engine limitations, they will not stack if the exact same piece of gear is on the exact same character) (neither of these effects apply to treasure chests) Enemy drop rates are further randomized and affected by knowledge and NG+. Enemy gold is now randomized and affected by town economy and violet's level. Balancing: Enemies now drop twice the gold. (with a random ch
2026-07-11 19:35 UTC · Community Announcements · leif.ian.anderson
New Features:Redesigned Altar selection screen.Balancing:Lowered dexterity to all fates by 5-10%.Redesigned healing machine to battlesupport. (its healing spells were sometimescrashing the game)Misc:Fixed certain sugar spells from not actingtwice.Fixed some sugar spells from not dealingdamage.Created summon removal failsafe for multiple scenes.Fixed scene from crashing in Morado Castle.Title screen loads 2 seconds faster.Fixed text to Voodoo Stick.
2026-07-03 14:15 UTC · Community Announcements · leif.ian.anderson
Balancing: Increased stats to (redacted character) in chapter 7. Misc: Fixed pathing issue to Morado Castle's exterior. Fixed crash when a status animation is carried over to another immediate fight. (credit to "Kenny Not Forman")
2026-07-02 20:10 UTC · Community Announcements · leif.ian.anderson
New Features: Morado Castle can now be entered. Added 150 new weapons and armor to random loot pools. Store prices are now affected by charisma. 0 charisma = 10% Selling Price and 100% Purchasing Price. 100 Charisma = 50% Selling Price and 50% Purchasing Price. Balancing: Tool costs received an additional 25% increase at levels 5, 10, and 20. Increased Craftsman talent from 75% to 90%. Psychic debuffs now also scan the target. Brain Mold now secretly scans the target. Reduced spirit of all Fate enemies and all Prophet enemies by 5-10%. Misc: Slightly reduced volume to menu sounds. Fixed Dragon
2026-06-20 03:31 UTC · Community Announcements · leif.ian.anderson
6/19/202610.14.6 MiscNew Features:Added 2 small boxes of candy toForgotten Horror.Slightly expanded the size of Devil's Dungeon and added 1 town ghost.Moderately expanded the size of Northern Hero and added 2 town ghosts.Moderately expanded the size of Southern Hero and added 2 town ghosts.Balancing:Egg Medics no longer increase recovery, but now give Cortical Wall at the start of battle. Greatly increased base stats to Alcoholic, Raging Alcoholic, LostWine, Upper Class, Elite, Owner,Gravity Stone, Psychic Stone, LostNetwork, Green Heart, Green Soul, and Green Purpose.Redesigned holy spells to
2026-05-29 14:54 UTC · Community Announcements · leif.ian.anderson
5/29/2026 10.14.5 Improved Dragon Gear New Features: 2 treasure chests added to area west of Northern Katis. 1 sweet candy added to Water Temple. 1 sweet candy added to Mezra Temple. 1 soft candy added to Divine Tower. 3 small candy boxes added to forestry around Wooden Road. (maps are wooden forest 3, 7, and 10) 3 small candy boxes added to Red Temple buildings. 3 candy boxes added to Red Temple buildings. 3 small candy boxes added to Bronze Temple rooms. 3 candy boxes added to Bronze Temple rooms. Balancing: Increased starting mana by 5. (this is retroactive) Increased mana growth by 20%. (t
2026-05-26 04:48 UTC · Community Announcements · leif.ian.anderson
10.14.4 Improved EXP Scaling5/25/2026Balancing:Removed damage variance.Difficulty encounters 500 and abovenow give a hidden +10% exp buff.Difficulty encounters 2000 and abovenow give a hidden +10% exp buff.Difficulty encounters 5000 and abovenow give a hidden +10% exp buff.Reduced Violet's Cosmic Color EXPbonus from x20 to x15. (other partymembers remain at x10)Misc:Fixed crashing issue involvingspirit summons.Fixed animations from beingrandomly played at the start of battle due to summons. (this can still occur if other party members auto-battle)Fixed Morado Valley from havingless encounter s
Full appinfo as delivered by Steam PICS, changenumber 38613154. Also at /api/app/684000/raw.
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