2026-05-18 17:14 UTC · Community Announcements · ET
Hi everyone! We've got a quality of life patch out today that fixes some of the issues we've been tracking since our 2D Mode release and big UE5 update. The 2D mode users will especially be happy that we finally have keybinds available for all the drums! We're also releasing a web version of our PD song converter, that's a lot more accessible than having to download the app on each platform. Keep reading for a full list of what's new and fixed:PD Song Converter on the WebWe now have a web version of the PDUtilities midi -> .rlrr song converter! You can access it here: https://converter.paradid
2026-03-24 03:10 UTC · Community Announcements · hello
Fixed some issues that could result in crashes in multiplayer sessions when players were starting a song, or hitting the first note. Let us know if you continue to have any issues during multiplayer sessions.
2026-03-04 21:17 UTC · Community Announcements · ET
Hi all, it's been a while! We're excited to finally release this big update that's been in the works for the majority of 2025. Because of some of the infrastructural changes, we initially had it in beta for the past couple of months as we worked out the issues you reported. The 2 major new additions are modding support, and a new 2D/flat-screen mode on PC. The app has also gone through an engine upgrade to Unreal Engine 5, though you should ideally not notice much of a difference - in fact you might notice some of our performance optimizations. The engine upgrade will make it easier for us to
2025-02-04 00:42 UTC · Community Announcements · ET
We released a patch today that fixes a few issues that have been brought up since the December updates: Fixed custom songs crashing due to special characters in the file/folder name. Improved how really long (over an hour) audio files are handled when loading an audio file from the file menu. This issue didn't impact songs on the note highway, but only the ones loaded from the file menu. Any app freezes or crashes caused by this issue should now be fixed. (Quest hand tracking branch only) Fixed recentering messing up the hand ray position and orientation. (Quest hand tracking branch only) Fixe
2024-12-24 19:28 UTC · Community Announcements · ET
Happy Holidays everyone! As some of you may have already seen, we launched a new song pack and a regular update for Paradiddle last week, so here's a more detailed look at what's new. We're beyond excited to announce the launch of the Avenged Sevenfold Song Pack for Paradiddle on Meta Quest and Steam! Known for blending metalcore, hard rock, and progressive elements with their powerful melodies and intricate guitar work, the legendary Avenged Sevenfold arrives to Paradiddle as its 2nd song pack, following the King Gizzard song pack we had earlier this year. Take a tour through Avenged Sevenfol
2024-08-13 01:19 UTC · Community Announcements · ET
Hey everyone! While we’re actively working on offering more features inside Paradiddle such as a more improved notation system and a 2-D mode, we’ve also been working on adding different types of content to the app that we hope the community will enjoy. We’ll be launching several artist pack DLCs throughout 2024 that bundle songs from some of our favorite artists with exclusive visuals (typically environments, drum skins and sticks) inspired by the band’s sound and style. I'm super excited to announce our first one: Known for their prolific output and genre-defying sound, the Australian psyche
2024-05-19 21:01 UTC · Community Announcements · ET
Hey everyone! Hope everyone's been enjoying the latest update with custom songs in multiplayer and our recently added loopable song checkpoints. We just pushed a quick hotfix to address a few issues that popped up since our May update last week. Now that things are a bit more stable with this update, we've also closed the beta branch and moved everything new to be the default/live version. Here's what's fixed: Fixed the app crashing when loading any recording from File -> Load Recording. Fixed a long-standing bug with the Right Grip button that prevented it from being used for the kick/hi-hat
2024-05-11 15:36 UTC · Community Announcements · ET
Hey everyone! It's been a little while since our last update, but rest assured that we've been busy working on various feature requests and content additions that will be released throughout the rest of 2024. This May update finally adds some highly requested features to the app, so we're excited to finally get it out there! Here's what's new: Custom Song Support in Multiplayer You've all been asking about this since we first launched multiplayer support, so we finally delivered! Get ready to rock out with your friends to your favorite songs. You'll now be able to play custom songs with others
2023-12-21 23:35 UTC · Community Announcements · ET
Hi everyone! It has now been a month since our November 'big update' & official Quest Store launch and first of all, a huge thank you for all of your feedback and warm reception so far. We're excited to release the first update for Paradiddle post the November release, which brings various major quality of life improvements and fixes: Haptics improvements for Quest headsets (on both PC and standalone Quest versions): We thought the haptic effects on Quest headsets were too weak until now, so we completely reworked them. You should feel the clearest difference on Quest 3, however you'll feel st
2023-11-16 22:10 UTC · Community Announcements · ET
Big update day! We couldn't be happier to finally bring Paradiddle to the official Meta Quest Store, with a huge new update on both PC and Quest. Let's take a look at what's new: Multiplayer You can now play Paradiddle with your friends, with up to 4 players in a room! Joining is by room code only right now, but we'll make this easier in future updates with improvements such as direct invites on Quest. Each room automatically has voice chat enabled, with voice controls for each player. The main 2 ways of playing are: Co-op Note Highway Play You can play any built-in song in-sync with other pla
2022-12-23 10:27 UTC · Community Announcements · ET
Happy Holidays everyone! While we're working on some new features and content updates (including some fun new instruments we're going to be teasing on the Discord soon!), we wanted to release a patch that addresses some of your most important bug reports and complaints, along with some other minor fixes. Just a reminder that if you run into any issues on this patch, you can always roll back to the previous version of the app by right clicking Paradiddle, going to Properties -> Betas and selecting prev_version. Bug Fixes Fixed a bug where users could accidentally start a lesson even without the
2022-11-24 23:14 UTC · Community Announcements · ET
Hi everyone! The Steam Awards are now open for nominations, and we've come to ask you for a favor. While we're working on additional features and fixes that are going to come out soon, we'd be very grateful if you would consider nominating us for VR Game of the Year in the Steam Awards. Paradiddle V1 was the result of 5 years of work as we built the best drumming app in VR with the help of our fantastic community. Your nomination can help us show the magic of VR drumming to the rest of the VR community. The VR Game of the Year award calls for an experience that "improves on reality, taking adv
2022-11-13 23:59 UTC · Community Announcements · ET
Like last week's patch, this is another small patch that addresses some urgent bugs as well as some easy fixes. Here's what's fixed: MIDI bug fix: Fixed a bug with the + - buttons on the MIDI sliders that would cause them to change the MIDI note by 2 instead of 1. If you were having issues where your MIDI devices weren't triggering the drums in the app, or your VR drums weren't corresponding to the right instruments in your DAW, there's a good change it was related to this. We're now hiding the HMD model when using LIV for mixed reality/avatar recordings. Removed some unintentional double note
2022-11-05 18:27 UTC · Community Announcements · ET
Fixed an issue with Lesson 4 that prevented it from being completed. We're still looking into a few visual issues with the rest of the lessons where some of the lesson text might show up behind your kit based on the player's height. We'll be addressing this issue and make some more improvements to the lesson system in our next patch. Fixed an issue that prevented the favoriting functionality from working on some drums. Added support back for the old Saved/Songs folder on PC for custom songs, in addition to our new Documents/Paradiddle/Songs path. If you're not seeing your songs from the Saved
2022-11-04 18:09 UTC · Community Announcements · ET
It is here! After 5 years of Early Access, we're so excited to finally release Paradiddle V1 out into the world. A huge, huge thank you to everyone who has supported us during our early access years, gave us feedback and reported bugs patiently as we continually fixed and improved the app. Paradiddle would be nowhere near where it is now without all of your help. Along with Steam, we launched V1 on Quest App Lab. If you have or know someone with a Quest, tell them to check us out! Version 1 is a big milestone in our complete vision of Paradiddle as a music sandbox, learning tool and rhythm gam
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