Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:48 UTC.
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2025-05-26 11:46 UTC · Community Announcements · Snug
I'm pleased to announce that the Rampage! update is now available. This updates adds the following: A new shotgun item in the main game mode. Ammo is extremely limited, so you’ll still need to play the game largely as originally designed, but it will most certainly get you out of a bind more than any other weapon. A new game mode: Rampage! mode, unlocked by finding the shotgun in the main game mode. In this mode you spawn with a fully loaded shotgun, and the level generation logic has been altered to for a more action-oriented experience (fewer tunnels, more enemies, more ammo spawns, etc.). W
2025-02-02 12:55 UTC · Community Announcements · Snug
Greetings! You may have noticed the playtest button that quietly appeared on the store page and be wondering what that’s for. In this update I will tell you all about it, but first, a bit of history: With TOXICANT I set out to make a game that wasn’t just another zombie shooter. Instead, I wanted to focus more on evasion, and much of the design is based around this (tunnels, stealth buffs/debuffs, stamina, etc.). At the time I was heavily inspired by games like Outlast and Alien: Isolation—games where you often need to run or hide instead of fighting your way out. As a result, the original ver
2024-05-06 11:00 UTC · Community Announcements · Snug
Hey, just dropping by with some quality of life updates. This update lays the groundwork for a much bigger update I’m planning (and for which development is nearly complete). I won’t spoil it just yet, but suffice to say, it will BLOW YOU AWAY! 💥 New Features Add new explosive barrel type Barrels now explode when struck! (*with a strong enough weapon) Add new module for dead-end hallways Add halos to make mutant miner eyes more obvious Changes Connect spawn room with a hallway instead of a tunnel Remove gated doors in earlier levels (all these did was slow the pace) Lower probability of gated
2023-05-28 17:06 UTC · Community Announcements · Snug
Bug Fixes/Improvements 🐛 Fix issue with resolution selection Fix missing X icon on splash screen settings panel
2021-03-05 16:34 UTC · Community Announcements · Snug
Today's the day! After a rollercoaster 4.5 year journey, TOXICANT is finally ready for prime time. Thanks to everyone who came along for the crazy ride: beta testers, early adopters, patrons, contributing devs and artists, the furballs who kept me company, etc. I couldn't have done it without you! 🙏 Although this may seem like the end, it's really just the beginning! As with all of my games, as long as there are players, there will be updates. I have so many more ideas I want to explore, so keep checking back, and keep the feedback coming. Last but not least, I was hoping I could ask you a sm
2021-02-28 11:54 UTC · Community Announcements · Snug
Build 54 is now and includes the following: Bug Fixes/Improvements 🐛 Update developer note Fix some artifacts in intro scene, improve lighting/post Make toxic platforming room a bit more forgiving Add a Discovery Log description for drill Fix texture seams in large modules
2021-02-02 00:03 UTC · Community Announcements · Snug
Build 53 is now live and includes the following: Bug Fixes/Improvements 🐛 Various texture fixes and improvements Add photosensitive warning Possible fix for ghoul not facing player quickly enough when attacking Remove feedback form Add social links to pause menu Fix for artifacts in UI when using a quality setting with anti-aliasing
2021-01-16 12:46 UTC · Community Announcements · Snug
Well, this is it! The final major Early Access update! While I wasn't able to do everything I had set out to, I'm still quite happy with how closely I've been able to stick to the roadmap. {STEAM_CLAN_IMAGE}/30508903/99abd0f54eb4a15502dac4bb649226a0a38e607f.jpg Let's take a closer look... New Beacon Type: Smoke Beacon The smoke beacon creates a volume of smoke that obstructs the vision of most enemies, making it easier to sneak by. This brings the total number of beacon types up to 6. Along with this, a Beacon Expert achievement has been added (you'll get this for trying out all of them). {STE
2021-01-06 22:48 UTC · Community Announcements · Snug
Happy New Year folks! Kicking things off with a sizeable update, including lots of quality of life stuff. New Features/Content 🙌 Add input rebinding Add two endings to final level Add secret area/journal entry to final level Implement Completionist, Mycologist and BingeDrinker achievements Add confirmation dialogs for retry and exit Display day number at the start of each level Add SFX and music volume settings Bug Fixes/Improvements 🐛 Fix for glitchy mutant miner idle animation Various texture improvements Various optimizations Fix for enemy blood decals not working in final area Implement
2020-11-29 12:42 UTC · Community Announcements · Snug
Chasm Area A new area has been added that replaces the fourth level: a sprawling industrial complex set in a chasm. This will serve as the basis for the final challenge and multiple endings, coming in next month's End Game Update. New Weapon The player's punch attack has been replaced with a knife swipe attack. Although it does the same amount of damage, it can now be used to break crates as well: {STEAM_CLAN_IMAGE}/30508903/ebfca05eb4a90e1ed145fd5052beb927a8625eb0.gif Toxic Status Everything that previously did toxic damage now fills a gauge instead of hurting the player. When the gauge is fu
2020-11-13 00:03 UTC · Community Announcements · Snug
Well, I've been busy working away on a new area: a sprawling industrial complex set in a chasm. I'd say it's coming together nicely: {STEAM_CLAN_IMAGE}/30508903/8132d78e24c65c4f01b6dff30e3a57f58cf4bcc0.jpg {STEAM_CLAN_IMAGE}/30508903/631937189144869de0547c847048766f8fbe759f.jpg {STEAM_CLAN_IMAGE}/30508903/d36e0c9df5f6587f4367fde02e7f6702f6f3c29e.jpg It uses the same procedural generation as the mine levels, but as you can see, it's wide open, and even has an area below. (There's nothing down there yet, but I have some big plans for it... 🤐) You'll need to visit the various platforms throughou
2020-10-31 13:30 UTC · Community Announcements · Snug
Another month, another major update! The Explorer Update adds the following new features: Two new mushroom types: red and white. These buff strength and stealth respectively. Two new beacon types: distraction and trap mine A new beacon launcher model A new wheel-based UI for selecting beacon types Persistent discovery log items {STEAM_CLAN_IMAGE}/30508903/7a6c077d369d475ff2ec504b1958e944967523ca.gif {STEAM_CLAN_IMAGE}/30508903/55a656ae423d5a87290f8c9d95cf24a5b3fbf0d2.gif The Explorer Update also includes the following bug fixes and improvements: Buff stats modifiers and upgrades Replace discov
2020-10-31 11:23 UTC · Community Announcements · Snug
Hey folks, I'll be broadcasting a video of me playing a recent build throughout the weekend. I'll also be dropping by the chat--as well as the Discord--to answer any questions you might have.
2020-10-27 20:20 UTC · Community Announcements · Snug
Hi folks, Here's the bulk of progress towards the Explorer Update, along with several bug fixes and improvements! New Features 🙌 New beacon types: trap, distraction New mushroom types: stealth, attack New beacon launcher model New beacon selection UI Persist discovery log items Bug Fixes/Improvements 🐛 Replace discovery log square icons with scroll list Improve beacon VFX Buff stats modifiers and upgrades Fix for final level not loading Add additional texture maps for mutant miners Improve beacon/water interaction Disallow firing beacons while underwater Improved textures for large rooms
2020-10-20 22:15 UTC · Community Announcements · Snug
Hey folks, sorry for the silence lately! I had to take a bit of time to get another game over the finish line. With that taken care of, I can now give TOXICANT the attention it deserves! And on that note, that Explorer Update is well underway! This update is all about adding new loot and expanding upon the beacons system. New Loot Initially, this is going to start with two new types of mushrooms. As with the existing mushroom, these offer a temporary buff in exchange for a slight hit to your health, though I may end up applying distinct debuffs for all three. Red mushroom: boosts strength Whit
Full appinfo as delivered by Steam PICS, changenumber 34836730. Also at /api/app/688120/raw.
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