Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
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2019-02-22 06:42 UTC · Community Announcements · Ben Otter
Heya Everybody! After being in testing for some time, the TurnSignal 2.4.6 update is going gold! Sorry it took so long! New features include: A new tracking algorithm that uses positions on a sphere to select the best axis for consistent rotational tracking, which looks to have reduced drift by a good margin vs previous methods. Disabling SteamWorks should actually work now, using essentially the same method other apps do, so ( hopefully ) no more time tracking! Better preference file handling. Several other small improvements I can't remember. Thanks for all your support, and as always, feel
2018-10-20 23:39 UTC · Community Announcements · Ben Otter
Heya Everyone! There should be an update soon to the TurnSignal beta that includes, among others things, a working bypass for the Steam 'Currently Playing' issue that has been reported by so, so, many people! After the beta updates, if TurnSignal loads up the preference file and finds that SteamWorks is disabled, and also detects the argument '--steam' ( which is now given when launched from Steam by default ), it will launch a new instance then close itself using a method that lets it slip by Steam's auto-launch detection, and run un-tracked and unannounced, save for the unavoidable initial o
2018-09-29 20:51 UTC · Community Announcements · Ben Otter
Heya! Pushing an update to the beta because I got reports that errors in the beta could grow the log file to insane sizes, due to me misconfiguring some stuff with the build, New version should fix this and the underlying config problem, and now checks the log files size every 10 seconds to see if its grown above 10 mb, and if so, should clear it, as a just in case. The update should be out asap, so look for it! Also, super big thanks to Heathen and FireWaran for the quick turnaround on reporting issues! As always, Thank You for the support, and if you have any issues / feedback / questions, p
2018-09-25 05:39 UTC · Community Announcements · Ben Otter
Heya! So, its been a bit, over a year in fact, since I first started development on TurnSignal, and about 9 months since it was last updated, ( I can't believe I missed the anniversary ), But no longer will it be that long! I've been pulling super long nights to finally get time for development, and its finally payed off! If you're brave and willing, and want to test the latest ( and hopefully greatest ) version of TurnSignal and its newest Turn Tracking algorithm, I've published a new build, 2.4.5, under the 'Beta' branch in the beta's tab! ( You can find this by right clicking "TurnSignal" i
2018-05-04 18:15 UTC · Community Announcements · Ben Otter
Heya Everyone! This is just a small radio-burst to let you know that I'm still alive and kicking, and while I've been a bit busy lately with a new Job, Family stuff, the general mishmash of humanity we all face; TurnSignal is far from dead or abandoned, and I have heard and am doing my best to address the concerns and feedback the community (you guys!) have brought fourth, including (but not limited to, and in soft priority order); WMR Support (This is actually a bug as they should function through SteamVR, but GOOD NEWS: I got a Lenovo Explorer just so I could test and fix this issue!), Drift
2018-01-17 03:54 UTC · Community Announcements · Ben Otter
TurnSignal 2.4.0 Has Been Released! Includes a new Follow Player Headset option that makes the Flower / Floor Overlay, well, follow the player! (Also includes a Follow Speed slider for tweaking it to your preference) This release also includes, yet ANOTHER, improved algorithm (and yEt aNOTHEr in the pipe). So, hopefully, that won't break anything, but it might, so get your bug-reporters ready. As always, feel free to hit me up with any Questions / Comments / Issues!
2018-01-17 03:54 UTC · Community Announcements · Ben Otter
TurnSignal 2.4.0 Has Been Released! Includes a new Follow Player Headset option that makes the Flower / Floor Overlay, well, follow the player! (Also includes a Follow Speed slider for tweaking it to your preference) This release also includes, yet ANOTHER, improved algorithm (and yEt aNOTHEr in the pipe). So, hopefully, that won't break anything, but it might, so get your bug-reporters ready. As always, feel free to hit me up with any Questions / Comments / Issues!
2017-11-16 02:45 UTC · Community Announcements · Ben Otter
Pushing out a build that is basically identical, because I'm an idiot. I didn't realize Unity Analytics was Activated, and for many, that's a privacy concern to have usage stats being beamed to some arbitrary server somewhere. Since I don't use it, and wasn't even really aware of it until it was brought up by user Amylion on the Discussion board, this build will have it disabled! I want to apologize to everyone for leaving it on, and I hope this lapse in responsibility and due-diligence towards making safe, secure software doesn't permanently dissuade you from use TurnSignal. If it does, but y
2017-11-16 02:45 UTC · Community Announcements · Ben Otter
Pushing out a build that is basically identical, because I'm an idiot. I didn't realize Unity Analytics was Activated, and for many, that's a privacy concern to have usage stats being beamed to some arbitrary server somewhere. Since I don't use it, and wasn't even really aware of it until it was brought up by user Amylion on the Discussion board, this build will have it disabled! I want to apologize to everyone for leaving it on, and I hope this lapse in responsibility and due-diligence towards making safe, secure software doesn't permanently dissuade you from use TurnSignal. If it does, but y
2017-11-14 23:19 UTC · Community Announcements · Ben Otter
Heya, Developer of TurnSignal here! That last annoucment may have been a bit intense, but it seems the bug was not as large as I thought, and even still, I have yet to think of a better way that combats the roots of inaccurate tracking. So, in the meantime, I'm reaching out to try and see what features, improvments, or changes you would like to see in TurnSignal! Things like new settings, new ideas about what the pattern should be, or how it behaves, maybe something with steam cards achievments or other SteamWorks features, Really, I just want to know how I can make the utility better for the
2017-11-14 23:19 UTC · Community Announcements · Ben Otter
Heya, Developer of TurnSignal here! That last annoucment may have been a bit intense, but it seems the bug was not as large as I thought, and even still, I have yet to think of a better way that combats the roots of inaccurate tracking. So, in the meantime, I'm reaching out to try and see what features, improvments, or changes you would like to see in TurnSignal! Things like new settings, new ideas about what the pattern should be, or how it behaves, maybe something with steam cards achievments or other SteamWorks features, Really, I just want to know how I can make the utility better for the
2017-10-17 00:57 UTC · Community Announcements · Ben Otter
Ack, I dreaded when this would happen; I've gotten several reports the the new tracking system in version 2.3.4 can somewhat randomly, but reliably, goof up the ammount of turns you've made, making untangling innacurate, and that's no good for anybody. As a quick fix, I will push out an update that includes a toggle for switching between the older method, and the newer one, ( and of course saves it ) until I've gotten the issue resolved, Look for that workaround / fix update later today / early tomorrow morning! (Unless I can replicate and fix the issue that fast) As a faster solution, for tho
2017-10-17 00:57 UTC · Community Announcements · Ben Otter
Ack, I dreaded when this would happen; I've gotten several reports the the new tracking system in version 2.3.4 can somewhat randomly, but reliably, goof up the ammount of turns you've made, making untangling innacurate, and that's no good for anybody. As a quick fix, I will push out an update that includes a toggle for switching between the older method, and the newer one, ( and of course saves it ) until I've gotten the issue resolved, Look for that workaround / fix update later today / early tomorrow morning! (Unless I can replicate and fix the issue that fast) As a faster solution, for tho
2017-10-15 03:50 UTC · Community Announcements · Ben Otter
TurnSignal has been updated to 2.3.4! This time, actual improvements! Fixed Menu / Display Bugs! Hopefully, Massive improvement to Turn Tracking ~ ! I've decided to completely give up tracking the rotations via the absolute Y rotation, and have now switched over to tracking rotation based on angular velocity. So far, it seems to be significantly more accurate then before, tracking turns even in the previously buggy task of looking up or down while turning! Hope it works better for everyone. As always, feel free to contact me for any Issues / Questions / Feedback you might have!
2017-10-15 03:50 UTC · Community Announcements · Ben Otter
TurnSignal has been updated to 2.3.4! This time, actual improvements! Fixed Menu / Display Bugs! Hopefully, Massive improvement to Turn Tracking ~ ! I've decided to completely give up tracking the rotations via the absolute Y rotation, and have now switched over to tracking rotation based on angular velocity. So far, it seems to be significantly more accurate then before, tracking turns even in the previously buggy task of looking up or down while turning! Hope it works better for everyone. As always, feel free to contact me for any Issues / Questions / Feedback you might have!
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/689580/raw.
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