2026-08-14 14:00 UTC · Community Announcements · Polymorph Games
Lords and Ladies,We are delighted to unveil Foundation: Harvest Festival, the first DLC for Foundation!Watch the official narrative reveal trailer and discover a celebration where the fruits of your villagers’ labour bring the entire realm together.Harvest Festival expands village life with new agricultural activities, production chains, workplaces production recipes, and festivities. Raise animals in the modular Common Croft, cultivate new crops and orchards, produce cider, and prepare your village for a grand festival hosted at the Tavern.Cook bountiful meals, serve drinks, hire entertainers
2026-07-28 16:13 UTC · Community Announcements · Mr Ash
Hello everyone, We've just released a small hotfix to address an issue that could prevent resource transportation in certain situations. Fixed: Moving a production building or storage building could prevent transporters and production workers from collecting resources from that production building.
2026-07-08 15:11 UTC · Community Announcements · Mr Ash
Hello everyone, We've just released Patch 1.11.0.18, which addresses the missing grass and cliff textures reported by some players using AMD XT graphics cards. This workaround should resolve the issue for affected players. Changelog Adjusted texture buffer object binding to work around a recent AMD OpenGL driver issue.
2026-05-15 17:54 UTC · Community Announcements · Mr Ash
Hello, city builders! As we move further into 2026, the studio is buzzing with activity. Today, we’d like to take you behind the scenes to share what we have been working on, with a focus on improvements that both enhance the base experience and support upcoming content. Harvest Festival Progress Work on the Harvest Festival DLC is progressing at a strong pace and remains a major focus for the team. Much of the content is now implemented, with systems beginning to come together into a more complete and cohesive state. We are now moving into a new phase where we will begin playing through the c
2026-04-15 14:25 UTC · Community Announcements · Mr Ash
Hello everyone, We have just released patch 1.11.0.17, which focuses on a wide range of fixes and addresses several community-reported issues. Full changelog: Gameplay Fixed: Aspirations could be completed without fulfilling all required "sub-quests." Fixed: Estate Specialisation events now respect Aspiration restrictions for objectives, preventing invalid placement options in restricted Monuments (e.g. Build a Great Hall in a Castle when choosing “a prosperous priory”) Fixed: The Bailiff was not gaining experience. Fixed: Workplaces could occasionally produce goods without consuming resources
2026-04-09 14:07 UTC · Community Announcements · Mr Ash
Hear ye, hear ye, Merrymakers of the Realm! Since we reached our full release, we have been hard at work dreaming up new ways to expand the medieval world you’ve built with us. Today, we are thrilled to pull back the curtain on our very first expansion: Foundation: Harvest Festival. What is Foundation: Harvest Festival? As we looked at where to take Foundation next, focusing on the heart of medieval life, the land felt like the most natural step. Rural agriculture was the backbone of any historical settlement, and we wanted to give you more agency over how your village sustains itself: livesto
2026-02-24 15:09 UTC · Community Announcements · Mr Ash
Hello everyone, We have just released a small hotfix (1.11.0.16) update: Fixed: Rare crash when finishing construction of some building parts Fixed: Mods were not able to save their data.
2026-02-20 18:10 UTC · Community Announcements · Mr Ash
Hello again! We’ve just pushed a quick hotfix to address a construction issue introduced in the previous update. Fixed: An issue where Mineral Deposits could be incorrectly flagged with an "invalid" position, preventing Quarries from being built.
2026-02-19 19:22 UTC · Community Announcements · Mr Ash
Hello everyone! Patch 1.11.0.14 is now live, addressing several minor issues and visual bugs. Thanks to our eagle-eyed community for the reports. Full changelog below: Fixed Fixed: Some buildings such as the Warehouse, Lumbercamp, Candle Maker, etc. could be placed in water and other invalid positions Note: Any buildings previously placed in invalid positions (like water) will need to be moved to a valid spot before further changes can be made to them. Monuments and their sub-buildings are not affected Fixed: A visual bug where construction costs, splendour, upkeep and capacity appeared to sta
2026-02-12 14:51 UTC · Community Announcements · Mr Ash
Hello, city builders! We hope your 2026 is off to a fantastic start and that you continue to enjoy growing your settlements. It has been inspiring to see the community's response to our first post-1.0 Quality of Life update, and how positively the new tools and refinements have been received. As we step into the new year, we wanted to share what has been happening behind the scenes, both in how the team is evolving and how we continue to support and develop Foundation. We have been hard at work, not just on the game itself, but also on building the team needed to take Foundation to the next le
2026-01-23 17:12 UTC · Community Announcements · Mr Ash
Hello everyone, Following on from yesterday's patch this hotfix addresses the "Being Placed" bug on pre-existing walls and also an occasional crash occurring when starting a new game. Fixed: Pre-existing Walls that could be left in a “Being Placed” state when a node was added Fixed: Intermittent crash on new game start
2026-01-22 19:31 UTC · Community Announcements · Mr Ash
Hello everyone! We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback. Updated Updated: Optimisation - Reduce RAM usage of trees on the map edge Updated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce. Updated: Cost & Splendour of Kingdom Wall Torches Updated: Community Localisation Fixed Fixed: Crash when a Soldier leaves the village while patrolling Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open Fixed: Crash when
2025-12-24 14:29 UTC · Community Announcements · Mr Ash
Wishing you all a warm and cosy holiday season! Thank you for an amazing 2025! It has been an epic year for Foundation, filled with even more incredible cities built by you. Thank you all for being part of the Foundation community. {STEAM_CLAN_IMAGE}/32396557/1d3342d51380c6c47d5f7c6bdec2e5c36c3335bf.jpg Here’s to 2026 with more building, more fun, and more Foundation! Happy Holidays and a Happy New Year from all of us at Polymorph Games.
2025-12-11 18:19 UTC · Community Announcements · Mr Ash
Hey citybuilders, We have just released Hotfix 1.11.0.11, which focuses on a few Gate/Wall issues. Wall Undo/Redo: Improved and reworked the Undo and Redo behaviour when adjusting gates Fixed: Some Undo/Redo actions that could detach Gates or move them instead of restoring their original position Fixed: Using Undo or Clear on a Gate could cause it to reappear in a preview state Fixed: Gate Snapping - Entering edit mode after a reload could put snapped Gates in a preview state Fixed: Walls could get stuck in a “resources missing” state under specific circumstances Update: Removed outdated costs
2025-12-04 17:09 UTC · Community Announcements · Mr Ash
Hello everyone! We have just released Hotfix 1.11.0.10, which resolves several crashes that some players have encountered. Fix: Crash when moving a Gate near two curved control points that are in close proximity Fix: Crash related to Housing creation Fix: Crash when destroying all parts of a Monument Fix: Crash when using the ‘Esc’ key at the same time as confirming changes that would destroy all parts during Monument editing Fix: Gates snapped to an existing wall could cause the wall to appear as under construction upon reload Fix: The last separator of a Wall wasn't displayed when a snapped
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