Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:03 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-05-04 10:00 UTC · PC Gamer · Jody Macgregor
To hijack a robot I have to stay nearby for a non-trivial amount of time. When I want to hack a chickenwalker military bot right out of RoboCop, I sneak behind it while a timer counts down as it patrols, every stomp shaking my screen as I follow it—right into the open where guards might see me... Read more.
2026-03-29 03:23 UTC · PC Gamer · Jody Macgregor
fter serving as a composer on the original Deus Ex, and contributing some voices, Alexander Brandon was made audio director on its sequel, Deus Ex: Invisible War. The second game in the series has long been divisive, and was Brandon's first time as an audio director. As he told PC Gamer's Wes Fenlon in a recent interview, "There was room for improvement, I will just put it that way.".. Read more.
2026-03-16 17:30 UTC · PC Gamer · Joshua Wolens
Picture it: a crumbling world in the wake of a great collapse, filled with pornographic inequality and quotidian violence. A world where the uttermost limit of respectable politics seems to be presiding over—sometimes slowing, sometimes hastening, never reversing—a process of inexorable decline... Read more.
2026-03-08 03:40 UTC · PC Gamer · Jody Macgregor
Unfortunately, the week I scheduled to write about why Deus Ex: Invisible War is good actually turned out to be the same week its creators disowned it. They admitted to being just as annoyed as years of forumites and commenters were by the loading screens, the switch to universal ammo, and the overall console sensibilities of this sequel to what was an extremely PC-ass PC game... Read more.
2026-03-05 12:08 UTC · PC Gamer · Joshua Wolens
s someone who rarely gets to enter the rarefied airs of the C-suite, my conception of what corporate executives do is roughly this: they issue forth critical misunderstandings of basic things that the people in the trenches then have to operate around and overcome in order to keep their jobs. See further—that time retail honchos told RPG devs no one wants to buy games like Baldur's Gate anymore... Read more.
2026-03-04 19:20 UTC · PC Gamer · Rich Stanton
Deus Ex: Invisible War has its defenders, including PC Gamer's own Joshua Wolens, but even the most stout-hearted of them would never go as far as saying it was a worthy sequel to the original. Where Deus Ex ripped up the rulebook and set an example that the immsim genre has struggled to replicate ever since, Invisible War was a much more trammelled game that, for all the good ideas, felt less expansive and ambitious... Read more.
2026-03-04 17:35 UTC · PC Gamer · Joshua Wolens
For nearly four years, my author bio on this website has informed you that Deus Ex: Invisible War was pretty good, actually. The much-maligned sequel to one of the greatest games of all time had its flaws in spades, I don't deny that, but it kept enough of a beating imsim heart that my 13-year-old self fell in love with it nonetheless... Read more.
2024-04-16 10:59 UTC · PC Gamer · Joshua Wolens
Sometimes, in our arrogance, in our ignorance, by some ugly quirk of fate, we reject the gifts we are given. We cast down beauty and topple perfection. We spit on art and forget that what is popular is not always right, and what is right is not always popular. You know, like when everyone pretended that Deus Ex: Invisible War wasn't an absolute, bona fide banger... Read more.
2021-04-08 18:14 UTC · PCGamesN · editor@pcgamesn.com
Deus Ex is a series about breaking into buildings. What makes it great is that it lets you work out exactly how you want to do that and gives you a ton of tools to execute your plan. Each game presents you with a series of architectural contraptions - puzzle boxes, really - full of guards to deal with (or sneak past), cameras to avoid (or hack), and bite-sized stories to find among the paperwork and email inboxes. A single locked door has a multitude of workarounds: you could hack a nearby computer to find an email that contains the password you need, or you could upgrade your prosthetic arms
2018-07-28 08:25 UTC · PC Gamer
No Man's Sky has managed to rediscover some of the hype it had back in 2016, when it disappointed us (and some other people maybe?) a little. With a peak of over 40,000 concurrent players the day the Next update arrived—now up to 80,000 on the weekend—there's clearly a resurgence of players and interest. Chris likes what he's seen of the expansion: "It's time to try it again." Not everyone will, of course, but it's an interesting case study for a game staging a comeback, as it were. This week's PCG Q&A, then touches upon that subject. W
2018-02-16 13:32 UTC · PC Gamer
This article was originally published in two parts across PC Gamer issue 313 and 314. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US.   Jake Hughes was working as a model designer on Starship Troopers when he received a call from Peter Marquardt. Marquardt was an actor—he played the bad guy in Robert Rodriguez’s first film, El Mariachi—but he also had a passion for games. The pair originally met on the set of Wing Commander IV, where Marquardt was shooting for the game’s cutscenes.  “He calls me up a
2017-08-15 18:34 UTC · PC Gamer
Warren Spector is stuck in Prey. The director of Deus Ex, who has worked on many games since labeled "immersive sims"—in fact, he coined the term in a post-mortem of Deus Ex —has been playing the modern games inspired by classics like Thief and System Shock. But he hasn't finished Prey yet. Or, as he puts it: "The crew quarters are kicking my butt." He's enjoying it though, just as he enjoyed the other recent immersive sim from Arkane Studios, Dishonored 2. "I thought they were both excellent examples of what I think of when I say 'immersiv
2017-02-15 18:55 UTC · PC Gamer
At the start of the 1988 adventure game based on William Gibson's genre-defining cyberpunk novel Neuromancer, you wake up face down in a plate of spaghetti. Well, it's synth-spaghetti because this is the future, but that doesn't make it any more comfortable. Like the book's protagonist Case you're a down-and-out former console cowboy who has lost the ability to hack, though in your case it's not due to traumatic surgery but simple poverty. You can't afford a new computer. Hell, you can't even afford to pay for the spaghetti. Author Bruce Sterling sum
2017-01-19 11:50 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
A new unofficial patch has arrived for Deus Ex: Invisible War, bringing widescreen support and a few fixes to the game that I still think would be remembered quite fondly if it weren’t named ‘Deus Ex’. I found Invisible War technically fiddly and sloppy when I replayed it a few years back, and it sounds like the Visible Upgrade patch by ‘snobel’ fixes most of my gripes. It supports modern aspect ratios, including for folks who tape a dozen screens together, has an adjustable field of view, and fixes a few bugs. Oh, and it includes an optional high-res texture pack
2016-10-27 15:55 UTC · PC Gamer
This article was originally published in PC Gamer issue 297. For more quality articles about all things PC gaming, you can subscribe now in the UK and the US. Deus Ex opens on Liberty Island pier. Under the nighttime glow of New York s skyline, JC Denton gets to work, first making his way across the island, then infiltrating the statue and taking out the NSF terrorists inside. As an intro, it s indicative of the game to come: large, open and potentially alienating. No concessions are made. Deus Ex throws you straight into the deep end and challenges you to swim. By comparison, the opening of D
Full appinfo as delivered by Steam PICS, changenumber 37431529. Also at /api/app/6920/raw.
{
"appid": "6920",
"common": {
"clienticon": "f6e9fa664e4aadc0acee6557ee0a51fc7f03908e",
"clienttga": "0ef637e60a159012ef819b3cc8b282b298226ba4",
"icon": "8feb3c4e692882dbd1f30f3a8bfe89b9928c68c1",
"logo": "ac3aa418680fb52a05f8d91c79ac3f86fea11732",
"logo_small": "8c7755df059252e3a7c0f7ce8170cca060fc4df2",
"metacritic_url": "pc/deusexinvisiblewar",
"name": "Deus Ex: Invisible War",
"sortas": "Deus Ex 2: Invisible War",
"eulas": {
"0": {
"id": "6920_eula_0",
"name": "Deus Ex: Invisible War EULA",
"url": "https://store.steampowered.com//eula/6920_eula_0",
"version": "2"
}
},
"type": "game",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1648684800",
"tested_build_id": "251803",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"1": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsLegible"
},
"3": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"1": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultControllerConfigFullyFunctional"
},
"2": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "0",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "0",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-stable",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Deus Ex: Invisible War",
"controllertagwizard": "1",
"controller_support": "full",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en",
"library_hero": "en",
"library_logo": "en",
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "28.18786464410735",
"height_pct": "50.2522773973516"
}
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_hero": {
"image": {
"english": "library_hero.jpg"
},
"image2x": {
"english": "library_hero_2x.jpg"
}
},
"library_logo": {
"image": {
"english": "logo.png"
},
"image2x": {
"english": "logo_2x.png"
},
"logo_position": {
"pinned_position": "BottomLeft",
"width_pct": "28.18786464410735",
"height_pct": "50.2522773973516"
}
}
},
"store_asset_mtime": "1576024937",
"associations": {
"0": {
"type": "developer",
"name": "Ion Storm"
},
"1": {
"type": "publisher",
"name": "Eidos Interactive Corp."
},
"2": {
"type": "franchise",
"name": "Deus Ex"
}
},
"primary_genre": "1",
"genres": {
"0": "1"
},
"category": {
"category_2": "1",
"category_45": "1",
"category_46": "1",
"category_28": "1",
"category_55": "1",
"category_57": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"original_release_date": "1078473600",
"steam_release_date": "1175206320",
"metacritic_score": "80",
"metacritic_fullurl": "https://www.metacritic.com/game/pc/deus-ex-invisible-war?ftag=MCD-06-10aaa1f",
"community_hub_visible": "1",
"gameid": "6920",
"store_tags": {
"0": "4115",
"1": "19",
"2": "1663",
"3": "122",
"4": "3942",
"5": "1687",
"6": "4182",
"7": "9204",
"8": "4137",
"9": "3839",
"10": "5030",
"11": "7208",
"12": "1774",
"13": "1742",
"14": "4166",
"15": "1693",
"16": "5372",
"17": "4231",
"18": "21",
"19": "1756"
},
"review_score": "5",
"review_percentage": "57"
},
"extended": {
"cwdoverride": "System",
"developer": "Ion Storm",
"gamedir": "Deus Ex Invisible War",
"homepage": "http://www.eidosinteractive.co.uk/gss/dxiw/",
"icon": "steam/games/icon_Deus_Ex_Invisible_War",
"installscript": "installscript.vdf",
"launcheula": "http://store.steampowered.com/eula/eula_eidos",
"noservers": "1",
"order": "1",
"primarycache": "6921",
"serverbrowsername": "",
"state": "eStateAvailable",
"publisher": "Eidos Interactive Corp.",
"gamemanualurl": "https://store.steampowered.com/manual/6920/"
},
"config": {
"contenttype": "3",
"installdir": "Deus Ex Invisible War",
"launch": {
"0": {
"executable": "System\\dx2.exe",
"workingdir": "System"
}
}
},
"depots": {
"6921": {
"systemdefined": "1",
"manifests": {
"public": {
"gid": "744751480511624032",
"size": "2017353765",
"download": "0"
}
}
},
"overridescddb": "1",
"branches": {
"public": {
"buildid": "251803",
"timebuildupdated": "1398967808"
}
}
}
}