Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:55 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2024-04-08 04:12 UTC · Community Announcements · IndividualKex
Added dynamic library and tax collector quests Map generation seed can now be manually specified Shadows can now be turned off Railroads are now rotated correctly when drag-placed Drag-demolishing railroads no longer requires confirmation Fixed bug where fish markets don't show warnings Fixed bug where houses show unnecessary warnings
2024-03-10 06:14 UTC · Community Announcements · IndividualKex
You can now hold shift to pan the camera faster Revised some tooltips to improve consistency and provide hints Forester range and reliability increased Sheep pen no longer shows red border Improved Lumberjack Stockpile range clarity When you have no wood, trees will grow frequently near Orr (enabling starts with no tree access) Lumberjacks no longer require paths River dock now unlocked at 30 population Ocean dock now unlocked at 80 population Rail crossing and rail bridge are now unlocked at the same time as railroad Building subcategory menu is now closed when path, house, etc. is selected F
2024-03-04 19:28 UTC · Community Announcements · IndividualKex
Orrstead officially releases March 7 at 12am EST! Message to the Community I've been working on this game for the past 4 years, and am very excited for people to check out my first major release. Orrstead has evolved dramatically over the years, and I'm proud of what it has become. Thank you to community members who have supported the game and volunteered their time to test the game and provide feedback. Launch Day While I've been testing the game to ensure a smooth launch, this is the first time a (much larger) player base will be experiencing the game, so I expect there will be some unantici
2024-02-13 04:29 UTC · Community Announcements · IndividualKex
Thanks to everyone who discovered Orrstead in Steam Next Fest, and the thousands of players who tried the demo! There has also been lots of useful feedback, some of which has already been incorporated in the latest patch: Increased wisdom gained from quests House and lumberjack are unlocked earlier Forester no longer needs water Reduced wood construction costs Big trees now give 2 wood, small trees give 1 Farm now needs water to be built Added special "No Wood", "No Wheat" etc. warning icons Fixed a bug causing farms not to get water
2024-01-24 05:29 UTC · Community Announcements · IndividualKex
https://cdn.cloudflare.steamstatic.com/steam/apps/693940/extras/gif3.gif?t=1705881449 Orrstead now has seasons! Experience this final major update for free. The demo now ends after the first year. This includes: - Parks - Breweries - Sawmills - Libraries - Haybales - Universities - River Docks - Lighthouses - ...and more! The demo will remain playable until leap day. See you in Orrstead.
2023-09-19 16:45 UTC · Community Announcements · IndividualKex
Mechanics Overhaul This update features an overhaul to resource management, adding much more depth to the resource management. Core Features In conjunction with the resource management improvements, railroads have been added to the game. These are experimental, with the first rendition available on the demo. Release Date With the core mechanics and systems stable, further development will focus on adding content. The release date will be... March 7, 2024
2023-06-23 19:09 UTC · Community Announcements · IndividualKex
This update focuses on the introduction of several Unique Buildings. Each of these buildings double the wisdom gained from the respective resource, as well as other provide other unique bonuses. Bread (2x wisdom from each) Grand Bakery: Upgrades nearby Village Houses to Baker's Residences, which have higher happiness and produce a bit of wheat. Grand Oven: Must be built near Grand Bakery. Grain Mill: +50% efficiency to nearby Farms. Grain Silo: Must be built near Grain Mill. Stores 250 Wheat. Baker's Guild: Must be built near Grand Bakery. Increases happiness of nearby households. Fish (2x wis
2023-05-25 18:32 UTC · Community Announcements · IndividualKex
This update features balance tuning and bugfixes, as well as the addition of autosave. Reduced random quest frequency from 60-90s to 90-180s Reduced Frenzy duration from 120s to 90s Reduced Resource Multiplier nugget durations from 60s to 45s First policy point unlocks slightly later Reduced wisdom per apple sold from 1m to 100k Reduce wisdom per hat sold from 10m to 1m Sheep now unlocks at 200 population instead of 250 Reduced base cost of apple market, sheep pen, shearer, and milliner Added autosave (every 5 minutes, up to 3 saves, can be toggled on/off in settings) Indicator now shows in bo
2023-05-23 18:29 UTC · Community Announcements · IndividualKex
Placing area-of-effect buildings now shows areas for existing buildings of the same type Slightly reduced frequency of timed quests Increased early game quest wisdom Several small tweaks and bugfixes
2023-05-21 19:48 UTC · Community Announcements · IndividualKex
This update features a major progression & UI overhaul. Major changes include: Happiness is now calculated based on household average, no longer scaling inversely with population. All buildings now cost an increasing amount of wisdom, which comes from markets selling goods to nearby households. Old tutorials and wisdom progression have now been replaced with the quest system, which features a combination of main quests for unlocking buildings, and random timed quests for bonus wisdom. Many, many other smaller changes not listed.
2023-03-22 17:43 UTC · Community Announcements · IndividualKex
New features: New building: Sheep Pen holds Sheep. Requires grassland. New building: Shearer provides Wool from nearby Sheep. New resource: Wool can be made into Hats. New building: Hatmaker makes and sells hats. New resource: Hats provide happiness. New building: Fertilizer upgrades nearby Efficient Farms to Fertilized Farms. New building: Harbormaster provides increased happiness from Fish for each nearby Dock. New housing upgrade: Town House provides increased happiness. Requires 2+ nearby markets, including at least one Bakery. Major changes: Markets now sell luxury consumables (fish, brea
2023-01-25 18:02 UTC · Community Announcements · IndividualKex
Reworked Hunger: Hunger and eating internals have now been reworked. Instead of all citizens attempting to eat at the beginning of each day, they now get hungry independently, and will keep re-attempting to eat while hungry. Now, at no point should you have excess food and hungry citizens. Small UI tweaks
2023-01-21 17:55 UTC · Community Announcements · Exemental
Removed building: Shrine I decided that the Shrine system just didn't feel right in Orrstead. The system and Shrine itself just felt too detached from the town, and I felt detracted from the feeling of the game. So, I decided to remove it. I will be shifting my focus to 0.6 - The Animal Update, which will be more core Orrstead content, and will revisit experimenting with progression systems in Update 0.7.
2023-01-04 22:24 UTC · Community Announcements · Exemental
Build a Shrine and complete tasks! Playable now. This update lays the groundwork for additional systems to be integrated in Orrstead. I'd be happy to hear your feedback on the Shrine and Task system, as this points toward how future systems like Trade and Fishing Expeditions could be integrated. New features: New Feature: Unique Buildings have powerful effects, but only one can be built. New Unique Building: Shrine allows you to complete tasks. New Feature: Tasks can be completed (i.e. Catch 100 Fish) to gain a large amount of wisdom. Tasks are experimental and subject to change. New Unique Bu
2022-12-15 05:28 UTC · Community Announcements · Exemental
Coal mine radius reduced from 3 to 2 Taverns, Fish Markets, Bakeries, and Farm Houses no longer tolerate pollution Decreased Mining Block housing capacity from 3 to 1 Drag-placed buildings are now placed in order Swapped housing and farming menu buttons Updated stockpile and coal pile thumbnails Fixed lumberjack duplication bug
Full appinfo as delivered by Steam PICS, changenumber 38517512. Also at /api/app/693940/raw.
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