Servers are now Shutdown
The servers are now shutdown and online play is no longer available. Thanks.
Until None Remain is a futuristic multiplayer third person shooter in a Battle Royale or Last Man Standing format. Matches pit weaponless players against one another in a death match that continues until only one player remains. Players must rush to acquire equipment to defeat the competition.
| App ID | 697010 |
|---|---|
| App type | Game |
| Developer | D.W.S. |
| Publisher | D.W.S. |
| Homepage | https://www.facebook.com/UntilNoneRemain/ |
| Release date | 2018-01-18 17:51 UTC |
| Release state | released |
| Store page | store.steampowered.com/app/697010 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | UntilNoneRemain.exe | -nohmd |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| No price changes recorded yet. Price tracking starts the first time SteamRaw sees an app. | |||
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 2490504 | 2018-02-02 00:00 UTC | ||
| beta | 2490504 | 2018-02-01 23:56 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228986 | windows | from app 228980 · shared install | ||||
| 228990 | windows | from app 228980 · shared install | ||||
| 697011 | windows | 6.63 GB | 1.98 GB | 324247240312574821 | branches: beta | |
| 697012 | linux | 6.94 GB | 2.05 GB | 3977616305360614846 | branches: beta |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 2490504 | public | 2018-02-02 00:00 UTC | 2 hours ago |
| 2490504 | beta | 2018-02-01 23:56 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
The servers are now shutdown and online play is no longer available. Thanks.
We unfortunately have decided to shutdown the servers for Until None Remain on August 1st at 5 PM CDT. The current revenue coming in is not enough to maintain running the servers so we cannot continue to run them. We want to thank everyone that helped out with testing and played it after release.
Until None Remain will be available for $1 until June 5th.
We have an important announcement today. We have decided to reduce the normal everyday price of both the PC and VR editions of Until None remain to just $2. We are immediately launching into a 40% discount which will make each title available for just $1.20 for the next week. The Early Access period didn’t exactly go as expected. We failed to reach the player counts necessary to maximize in the fun in these games. We are going to try to remedy that now by placing Until None Remain a price point which anyone can afford. We’d like to thank our players for their continual support.
This update was largely dedicated to localization, adding German, Korean, Japanese, Portuguese, Spanish, and Italian language support. It also includes AI and interface improvements. AI Improved bot running and gunning. Localization Added support for the German language. Korean is now a supported language. Added Japanese language support. The Portuguese language is now supported. The game is now available with a French localization. Spanish is now a supported language. Support for Italian is now functional. Fixed issues with the server and map names not translating back into english until wind
Our dungeon crawling RPG, Prevent the Fall is currently on sale at 75% off, which provides a discount for Until None Remain, as well, if you purchase it with the bundle of the two games. For the next week you will be able to give Until None Remain bundled with Prevent the Fall for cheaper than the everyday price, you can pick up both titles at a 56% discount, or less than the normal price of Until None Remain. If you already own one title, you can still receive the bundle discount for the other title as this is a complete the set sale. The bundle can be found here: http://store.steampowered.co
The 1.3 patch focused primarily on 2 new features: Localization and Leaderboards. Both required quite a few changes under the hood so they took a few days of work to get implemented. The localization work was mostly converting over the hints and text over items to work in a way that worked with the Localization in Unreal Engine. As a result they might look a bit different than before and the tips are still due some additional work after this patch. We provided a basic translation for Simplified Chinese and Russian to start off with and is still a work in progress with the Russian one still nee
The v1.2 patch is now live and features some important improvements and bug fixes. The most important change is the addition of a key binding system. This is something which players had been asking for and is now available. We also introduced a new Speed Enhancement Power Up, our fourth power up type. Animations received a quality pass, and we have fixed some issues and improved rifle transitions. Running and gunning also reduces speed now if you are strafing or backpedaling. This is not reduced to the level of aiming but there is a slowdown now where there was none before. Audio spatializatio
On the behalf of our staff we'd like to wish everyone a Happy New Year!
Our first patch since Early Access Release is mostly a Quality of Life patch to improve using and switching weapons along with a few bug fixes and adjustments. The major QoL improvements are to pickup and backpack switching. You can now switch out your primary and secondary weapons with the 1st slot in the backpack by holding down 1 and 2 for half a second respectively (up/down d-pad on a controller). You will stow any weapon out and swap the weapon with the one in your backpack then equip it. To go along with the switching changes we introduced improvements to picking up weapons as well. If u
The v1.0 patch is now live. It features additional polish and bug fixes based on feedback from this weekend's test sessions. Audio Reduced volume of the continuous beam weapon attacks. Interactive Objects Adjusted the physics on the leaning targets in the tutorial so they had a bit less force on their spring. The leaning targets in the tutorial can now be activated by all weapon types. Disabled camera collision on the leaning targets in the tutorial to fix a bug where the camera could flip out if you were standing on top of one when it reset. User Interface The text above the player’s head now
Our next patch addresses feedback we received in the previous testing sessions: the ability to fire your weapon anytime it is equipped. Previously it required you to aim to fire, now if you have the weapon equipped you can fire it without aiming first. Aiming has received a bit of a bump in accuracy along with an increase in FOV/zooming while aiming still makes it more practical if you want to hit your target. Inventory use was changed slightly and will block firing if you have an item selected in your inventory. Along with these changes crouching received a few animation updates and you can n
The 0.6 beta patch focuses heavily on changes based on player feedback. It adds sprinting, mouse sensitivity, audio improvements, stamina, and a slew of other tweaks and bug fixes. As a reminder if you would like to help participate in beta testing you can apply here: https://docs.google.com/forms/d/e/1FAIpQLScfOLB3pBRuuE7GtqbsDubYRKE9fux-Kp81flF_YourNUU62Q/viewform AI Fixed a network related issue that was not hiding NPC name tags on death. Fixed a bug in the kill tracking code that could sometimes error during the death sequence on NPCs. Audio Added a sound effect to Rocket projectiles thems
We are expecting to go through another round of testing this weekend. You can apply to test here: https://docs.google.com/forms/d/e/1FAIpQLScfOLB3pBRuuE7GtqbsDubYRKE9fux-Kp81flF_YourNUU62Q/viewform
We've patched the beta client to 0.5 and sent out a round of invites for testers. There will be a beta event session on Wednesday night at 9PM EST. This build is largely bug fix, UI, and polish related. Highlights include turret improvements, improved kill displays, dropping items on death, configurable player counts, and many UI improvements and bug fixes. AI NPC damage types are now set up so that the damage icons will appear in the kill indicators. NPC nameplates now hide after an NPC is killed. Fixed a bug which could cause bot attacks to deal 0 damage when they hit armored pieces. Audio R
Full appinfo as delivered by Steam PICS, changenumber 34836896. Also at /api/app/697010/raw.
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