Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:10 UTC.
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2023-06-22 19:11 UTC · Community Announcements · Camlann Producer
Hey all, We are happy to announce that we have a trailer now for the spiritual successor to Auto Staccato! Go check it out for a sneak peak at what's to come. https://www.youtube.com/watch?v=oaAPVv3df4E You can also go follow on the new website to keep in touch with other updates and teasers https://depth-buffer.com/ Thank you all for your support!
2023-06-01 19:39 UTC · Community Announcements · production
Hey all! We wanted to make an announcement that we are shutting down the Auto-Staccato Steam page. You will still have access to the game, but we will no longer be updating this game. We are rebranding and releasing a new game with a focus on a new FPS magic based combat system. We plan on dropping the new title on Steam in 2024, so look forward to that! In the meantime, please follow the Kickstarter campaign for updates on what's going on with the new game - Music Mage: Conductor of Chaos! https://www.kickstarter.com/projects/musicmage/music-mage-conductor-of-chaos
2022-08-11 22:47 UTC · Community Announcements · Genebris
{STEAM_CLAN_IMAGE}/31599797/36edee6d9f132fca1f3faec95c3da84859332a0f.png New pause menu {STEAM_CLAN_IMAGE}/31599797/905344f28fbabef2122af87d9e66009748b5d5f0.png Slash VFX for perfect hits {STEAM_CLAN_IMAGE}/31599797/f3de79e55182ad23b586ec4c6273a0c702236351.png Other: Default keys set to A S D Space Better visibility in Swamp Performance improvements on Swamp, Field, Tomb Cursor bug fix
2021-07-25 16:05 UTC · Community Announcements · Genebris
Quarry (Reworked Desert) {STEAM_CLAN_IMAGE}/31599797/366091a32872c71e78926c08d7567e789298e4f5.jpg {STEAM_CLAN_IMAGE}/31599797/32eb2217391c8cd02a8a24fa11151aec1fc7a11f.jpg Reworked Swamp {STEAM_CLAN_IMAGE}/31599797/5ffd0506067a52dc8344673cc3588644e3aa696c.png Reworked Field {STEAM_CLAN_IMAGE}/31599797/c3c8dd8bb17e0d22102b255c322ad03246c41d7e.png New camera system Camera in the horde mode will now move slightly with the rhythm of the song. New input system Should better support controllers and has a proper key mapping UI in the main menu. Also: Updated combo VFX CPU optimization of gore and comb
2021-03-22 21:00 UTC · Community Announcements · Genebris
{STEAM_CLAN_IMAGE}/31599797/115300a2273fe73ff92ddbd0d1dea623e66d86d1.png {STEAM_CLAN_IMAGE}/31599797/1856bb9829116fd370cff7ef882e666b47a4a75e.png Mountains rework (Previously Arctic) {STEAM_CLAN_IMAGE}/31599797/0b7b1a47d14fc90fb19eab60b5e059e9d7a17ee6.png New achievements icons {STEAM_CLAN_IMAGE}/31599797/6c17ab398cb6d28d2d79738ef27559f487569131.png Coming up in next updates: Music analyzer update Interactive camera Arena rework Castle level, Swamp, Field, Desert rework
2021-01-26 20:58 UTC · Community Announcements · Genebris
This is primarily back end update. Particularly these 2 important changes were made: Upgraded Unity version from 2018.2 to 2019.4. Converted all code from UnityScript to C# as the former is dropped by Unity. These two were hindering development massively and I'm very happy to be done with this. This was a necessary big step and I can continue the development at a proper speed now. Unity update brings a lot of great features that I'm going to use to improve the game in the long run. Currently you may notice a performance increase because of it. 2019.4 is a long term support version and I'm goin
2019-04-19 01:06 UTC · Community Announcements · Genebris
Changelog: - Cathedral, Tavern (WIP) - New grass - Screen transitions - New post-processing effects - Main menu updated - Some enemies updated - Starting / ending camera changed - Music analyser uses a bit wider range of frequencies Development status: Composers are working on the OST for campaign. I'm reworking most of the environments. Our current goal is to finish the game this summer.
2018-05-22 02:17 UTC · Community Announcements · STEAKSTEAK
Changelog: - Fixed Town crash - Updated Arctic snow
2018-04-25 00:00 UTC · Community Announcements · STEAKSTEAK
A meaty update today, enjoy these new changes to Auto-Staccato! Changelog: - Play folder mode - Town scene - Steam achievements - Volumetric Ambient Occlusion - Next level button in campaign - New bug reporting solution - Main menu changes - Changed default keys
2018-02-06 13:18 UTC · Community Announcements · STEAKSTEAK
Changelog: - Thicket and Cemetery lighting update - Highscore on campaign page - Reduced boss death effect - No-gib option - Boss key prompt when boss missed - Arena key prompts - Main menu updates - Fixed resolution reset to default
2018-02-06 13:18 UTC · Community Announcements · STEAKSTEAK
Changelog: - Thicket and Cemetery lighting update - Highscore on campaign page - Reduced boss death effect - No-gib option - Boss key prompt when boss missed - Arena key prompts - Main menu updates - Fixed resolution reset to default
2018-01-03 00:05 UTC · Community Announcements · STEAKSTEAK
Hello, and thank you for your interest in Auto-Staccato! In today's first update: You wanted Key Prompts, you got 'em! Here's a list of today's changes and fixes: Key prompts option Campaign rhythm files fixed Scenes icons updated Swamp boss added Thicket boss removed Meadow collision fixed Blurry combo counter fixed Arena push force reduced Splash screen added Thank you, keep fighting!
2018-01-03 00:05 UTC · Community Announcements · STEAKSTEAK
Hello, and thank you for your interest in Auto-Staccato! In today's first update: You wanted Key Prompts, you got 'em! Here's a list of today's changes and fixes: Key prompts option Campaign rhythm files fixed Scenes icons updated Swamp boss added Thicket boss removed Meadow collision fixed Blurry combo counter fixed Arena push force reduced Splash screen added Thank you, keep fighting!
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/697600/raw.
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