Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2020-12-22 18:37 UTC · Community Announcements · NBodySolutions
Today I am very pleased to release the first iteration of Space Station Continuum's Career Mode. {STEAM_CLAN_IMAGE}/32324727/9983171ad4b0206103059a65513697bcb5329c75.png This early version of Career Mode will see you take one small step towards building an independant orbital research Station. You'll begin during the Apollo era, with limited resources and technologies available to you. {STEAM_CLAN_IMAGE}/32324727/3ca1c7cdb20d7194cfb394711ed37c4f70c73d01.png You'll need to keep your crew of Astronauts happy and healthy while they complete Research Contracts to earn money to expand your station.
2020-10-15 22:41 UTC · Community Announcements · NBodySolutions
Greetings, Commanders! Today I'd like to talk about one of the many things we're working on as part of the upcoming Career Mode update: UI Evolution. Space Station Continuum takes place across a wide range of time periods. From the latter days of the Apollo program to the near future of commercial spaceflight. As you progress through these different time periods many things will change. You'll unlock new spacecraft, new technologies, and new design styles for your station modules and everything within them. But these changes won't be limited to just the objects that your Astronauts interact wi
2020-09-20 15:48 UTC · Community Announcements · NBodySolutions
It's been almost three months now since Space Station Continuum launched into Early Access. Since then it's been played by hundreds and hundreds of people, and continues to build a strong community on Discord. If you've already bought a copy of Space Station Continuum while it's in Early Access, then I want to say thank you so much for joining us in creating this game. Your support is making a huge difference to the development of Space Station Continuum, and is allowing us to create a lot more music and art to realise its original vision. More on both of these coming soon. Since launch, there
2020-08-31 19:53 UTC · Community Announcements · NBodySolutions
There's a lot going in under the hood in Space Station Continuum. Sometimes it can be difficult to know what exactly one of your Astronauts is doing, or why a system or a piece of equipment is behaving in a certain way. v0.200831.1 begins the process of surfacing more information about the underlying simulation by introducing the Notifications Panel. {STEAM_CLAN_IMAGE}/32324727/2c2b8f90740d73efb892484ec92618dec92e103c.png The Notifications Panel can be shown/hidden at any time by clicking on the tab at the bottom of the panel. Important events such as Astronaut activities, supply shortages, or
2020-08-23 17:17 UTC · Community Announcements · NBodySolutions
A much requested feature addition for you in this week's update: Deleting Save Files {STEAM_CLAN_IMAGE}/32324727/c7325099328d720f4f9e1cbadd58a22b9d183a70.png Now you can tidy up your list of save files by deleting any that you don't want any more. But be careful! Once a file is deleted it's really gone forever. Hope you're having a great weekend. - John
2020-08-16 22:11 UTC · Community Announcements · NBodySolutions
Another heap of bug fixes for you in this week's update! {STEAM_CLAN_IMAGE}/32324727/c6d5fc58bdab7a35d5e387a9170500b1ad428c90.png A happy Astronaut who is no longer doomed to carry these Food Supplies forever. Thanks to all of you in the Space Station Continuum Discord Server for reporting these. Fixed Storage Compartments detaching from their parent module when struck by an Asteroid. Fixed Astronauts getting stuck carrying Food Supplies forever if the Storage Compartment they were heading for became full before they got to it. If this happens they will now drop the item they're carrying in fr
2020-08-09 19:48 UTC · Community Announcements · NBodySolutions
Greetings, Commanders! This week's update focuses on bug fixes related to the Supplies Storage & Consumption features that were released last week. The major fixes include: Astronauts will no longer pick up supplies from a Spacecraft when there's no storage space available. They will ignore any supplies waiting to be unloaded until more space becomes available in your Storage Compartments. Either by removing something from a Compartment or adding a new Compartment to your Station. This bug was causing Astronauts to get stuck carrying supplies forever with nowhere to put them! Fixed several sce
2020-08-02 16:31 UTC · Community Announcements · NBodySolutions
Greetings, Commanders! Today's update brings a crucial new feature on the road to Career Mode: Supplies Storage and Consumption For a while now you've been able to add Supplies of various kinds to your Spacecraft Manifest before launching. {STEAM_CLAN_IMAGE}/32324727/224d77f3aa747f1da042f2ef700b005eef7cddfe.png Adding supplies to the Spacecraft Manifest But until now they haven't done anything other than look cool while your Astronauts move them from a Spacecraft to a Storage Compartment. That changes today in Space Station Continuum v0.200802.1. The first type of Supplies getting a consumptio
2020-07-19 20:52 UTC · Community Announcements · NBodySolutions
This week's update is all about squashing bugs! Thanks to many users in the Bug Report Thread and the Space Station Continuum Discord Server, this update contains a number of important bug fixes. These include: Several fixes to the process of releasing equipment when an Astronaut is told to return to Earth. This prevents beds, bathrooms, etc from being permanently blocked for other Astronauts. Fixed a bug where Astronauts were sometimes stuck "Travelling to Spacecraft" forever, which prevented the Spacecraft from leaving. Battery Packs and Astronauts now react correctly to Meteor and Asteroid
2020-07-05 21:54 UTC · Community Announcements · NBodySolutions
Today's update brings the first iteration of a much-requested feature: Spacecraft Management. {STEAM_CLAN_IMAGE}/32324727/f921147ca61f1ec593639ddcbdaa9c8655ead99b.png Click on a docked Spacecraft to open the Spacecraft Manager The new Spacecraft Manager window allows you to view important information about each of the Spacecraft docked to your Station. Currently this information includes: Time in Orbit Status Crew on Board Expect more information about cargo and power consumption in the near future. The most important of these is Crew on Board. This list shows you all of the Astronauts who are
2020-06-28 17:46 UTC · Community Announcements · NBodySolutions
Welcome, Commanders! First of all, I want to say a HUGE THANK YOU to all of you who have already picked up a copy of Space Station Continuum. It's fantastic to see so many people who want to play the complex, reality-based space station management game we're creating. If you haven't grabbed your copy yet, you can still take advantage of the 10% launch discount for the duration of the Steam Summer Sale - ending July 9th. Or you can save even more with the Game and Soundtrack Bundle! {STEAM_CLAN_IMAGE}/32324727/34de649bf2ae09d2c0f23096449043e7ce58d688.png Since Space Station Continuum launched i
2020-06-24 09:40 UTC · Community Announcements · NBodySolutions
After years of working on this project in every hour I could find, I'm elated to finally be ready to share it with you all. During Early Access the game will have many bugs, and be missing many features, but with your help it will improve over time into the complex Space Station management game I've (and hopefully you've) been wating for. You can read more about how the Early Access process will work in my previous post on the subject. Currently, the Early Access version of the game includes: A Tutorial scenario to guide you through the basics of Space Station management. A Sandbox Mode to let
2020-05-27 10:54 UTC · Community Announcements · NBodySolutions
That's right, Space Station Continuum is entering Early Access on June 24th 2020. We'll be sharing more details between now and then, but for now please enjoy a few new sneak peeks in the above trailer. We'd also like to share some answers to these commonly asked questions about the Early Access process: Why Early Access? Space Station Continuum aims to become a complex and engaging simulation of building and managing a space station across many decades. To achieve this will require time, testing, and most importantly feedback from the community. Early Access is the perfect way for us to devel
2020-04-13 17:36 UTC · Community Announcements · NBodySolutions
First of all, I hope you're all keeping safe at home. It's been a long holiday weekend here in the UK, so I'm finishing it off by posting a small update on some of the recent progress made to the game. I set out this weekend with the goal of adding some progression mechanics to the game's Campaign Mode. Making it so that Astronauts perform research to earn money, which you can use to buy more station modules and equipment, which you can use to produce more research, and so on. I'm happy to say that this feature is now a part of the game, and works rather well to inject a sense of purpose. Impl
2020-03-21 15:56 UTC · Community Announcements · NBodySolutions
Today we're adding one brand new track, and one updated track to Space Station Continuum: The Original Soundtrack. https://store.steampowered.com/app/1231080/Space_Station_Continuum_Soundtrack/ Eventful Horizon - A brand new track in an amazing 80's Synthwave style. Asteroid Heart - A remastered and much longer version of this Bowie-inspired classic. If you already own a copy of the soundtrack then this update has been delivered into your Steam Library for free. And if you don't then there's no time like the present to support development of the game and get some great music in return. Thank y
Full appinfo as delivered by Steam PICS, changenumber 34836947. Also at /api/app/700060/raw.
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