Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:36 UTC.
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2026-02-09 16:37 UTC · Community Announcements · 2nd Studio
Thank you to everyone who has played and shared feedback. This update improves performance and stability, fixes issues, adds Russian language support, and introduces a playable demo. The demo will be available shortly after Steam approval.Changes in this update:Improved overall performance and stabilityFixed several localization issuesAdded Russian language supportFixed various bugsAdded a playable demo so you can try the game before buyingOptimized for Steam Deck
2022-06-03 16:58 UTC · Community Announcements · 2nd Studio
If you encounter any bugs please let us know and we will do our best to fix them as soon as possible. Please contact us through our discord server or e-mail, feedback@2ndstudio.com If you have played the game, don’t be shy, leave a review :) If you reviewed the game in early access you can update it as well. The more reviews we get, the more visibility we will gain on Steam as well. We really appreciate the feedback. Stay Knightly /Dennis
2022-05-27 13:58 UTC · Community Announcements · 2nd Studio
After 5 years in development KnightOut is finally releasing on the 3rd of June on Steam and Nintendo Switch. Wistlist it now! You can get the game now, but wait for our launch discount that comes the 3rd of June. If you wanna help us get the word out, every like, comment and share counts so don’t hold back :) We can’t wait for you to play the game and let us know what you think. Stay Knightly /Nikki and Dennis
2021-10-17 16:57 UTC · Community Announcements · 2nd Studio
Play anytime during the event to unlock spooky Halloween items for your knight. Every other day you play the game you will unlock new Halloween themed goodies. We have retouched the environments and given them all a Halloween flare with spooky décor such as Jack-O'-Lanterns and spider webs. It's the prefect time to enjoy the spooky vibes in KnightOut, alone or with a friend. We also now added steam achievements ! Changes: Fixed bug where you couldn’t go back to the menu from the tutorial in 4k resolution. Fixed a bug where you could die in the first part of the tutorial but not respawn or comp
2021-09-24 16:43 UTC · Community Announcements · 2nd Studio
Finally we a new update for KnightOut. We hope it was worth the wait! 2 new classic maps added to the story section. 2 new sidescroller maps added to the story section. We added a new world in the story section to explore. The first 5 levels are easier now. It’s now easier to proceed and the gates only require 6 cupcakes now instead of 10. We added a new enemy cinematic introduction for the brute in the first world. We reworked the jump of the knight, so he can now do half jumps. It’s now easier to bounce on mushrooms. We also added text and credits to the end of the story section. Plus a ton
2021-07-07 13:04 UTC · Community Announcements · 2nd Studio
Small fixes regarding artifacts in different levels, which are now fixed. The leaderboards wasn't showing in arcade mode, which is now fixed.
2021-05-11 11:37 UTC · Community Announcements · 2nd Studio
Hi fellow knights, It’s been a little bit longer since our last update. There will be fewer updates as we approach release, since most work is behind the scenes with various bug fixing etc. We added 4 new levels and redid level 6. Which means tons of new fun to give a go if you have been playing the game for a while. We also added two translations, Danish and French. We will add more at a later date. Lastly we added a feature some of our players have been requesting, key binding which means you can change the current setup and make it your own. It should make it easier to be two players on one
2020-11-25 18:16 UTC · Community Announcements · 2nd Studio
We are introducing a new mode in KnightOut, story mode! We are really excited since it’s something we have been working on for a long time. The enemies we added to arcade mode and the changes we did all lead up to this. In the story mode you will enter Braal Kingdom, a kingdom which once had an abundance of riches with cup cakes and sweets but now struggles to afford even the smallest castles. One peasant decides to go on a journey to help the royals and rebuild their empire. You will play through several levels, gain more weapons to your arsenal and be rewarded with cup cakes that unlocks new
2020-10-21 15:01 UTC · Community Announcements · 2nd Studio
Celebrate Halloween with KnightOut's "Knightmare on Brawl Street" event. Play anytime during the event to unlock spooky Halloween items for your knight. Every other day you play the game you will unlock new Halloween themed goodies. We have retouched the environments and given them all a Halloween flare with spooky décor such as Jack-O'-Lanterns and spider webs. It's the prefect time to enjoy the spooky vibes in KnightOut, alone or with a friend. You will find the new enemy in arcade mode, it’s baby drakes that comes more often than regular drakes. They are easier to knock out but often attack
2020-10-07 09:30 UTC · Community Announcements · 2nd Studio
Changes: Drake’s now don’t fly into each other. Drake’s and Wizard’s don’t attack each other anymore. Drake’s takes more damage from melee attacks now. Fixed bug where the explosion after a fireball wouldn’t appear. Grunts, brutes, drakes and wizards now don’t get their bodies stuck in the air after dying. Fixed bug where the wizard would get stuck in an attack animation after his death. Shield now works against grunt’s melee attack. The wizard's healing is now reworked, he throws a healing potion for more clarity. Stay knightly
2020-09-24 12:13 UTC · Community Announcements · 2nd Studio
We are excited to introduce a new enemy. The wizard arrives, he is never late, nor is he early, he arrives precisely when he means to. He can heal other enemies and cast fireballs making him a first priority target. We aim to improve his animations and abilities, but we wanted to give you a chance to play against him. Changes: New enemy, the wizard. The brute now has a special attack. We changed the animations of the grunts to be more clear. Various bug fixes. Stay Knightly
2020-08-17 13:59 UTC · Community Announcements · 2nd Studio
It’s really hot in our office, but not hot enough! That is why we added drakes that spew fire in arcade mode. You can play it right now. We also worked on the difficulty for arcade mode, and added a feature where if you are more than one player the enemies will be tougher as well. Let us know your feedback on discord or in the comments. You now also gain XP in arcade mode. Changes Better jump for grunts where they will jump faster. More accurate attacks for grunts, they are now faster. Fixed several bugs causing the grunts to get stuck in animations while dying. Balancing: Enemies now have mor
2020-06-25 17:00 UTC · Community Announcements · 2nd Studio
The summer is upon us. What better way to spend a evening than firing up under KnightOut to keep your mind off that terrible sunburn you got. KnightOut now features an arcade mode. In arcade mode you will fight against hordes of enemies, singleplayer og co-op with a friend. We implemented Steam leaderboards so you can compete against us and other players which really gives it another dimension. Currently it features 3 different enemy types. It’s a work in progress and we are actively working on it. We want to improve the AI and add more enemies that we already have been working on. The mode ne
2020-05-15 13:50 UTC · Community Announcements · 2nd Studio
We updated KnightOut with a profile section where you can check your progression and see what you can unlock. We also fixed a bunch of bugs and added some small tweaks. The game is 25% off this weekend (from 10 am pacific time). Changes: Bear traps now resets at the start of the building phase. Added “Press “X” key to continue” to load screen. Added “Next tip” to load screen. Added Archer hat for the knights. Added bounce animation to mushrooms in mushroom forest. Fixed bug where it wouldn’t show keyboard controls in tutorial for left keyboard controls. Profile added to main menu, you can now
2020-04-23 12:21 UTC · Community Announcements · 2nd Studio
Changes: We added an info panel when building that shows player controls. We added player controls when pausing based on the player who paused. The player who paused will now control the pause menu. Added controls to bumpers and triggers on controllers. (RT, LT now draws shield, RB interacts with items and LB attacks.) We reworked our system when a player goes back to main menu. (Hopefully it fixes the bug with getting stuck at loading) Added instruction screen before starting a game. Added 4 different loading screens with tips for how to play the game. Fixed bug with left bumper not changing
Full appinfo as delivered by Steam PICS, changenumber 34836951. Also at /api/app/700360/raw.
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