DoTF becoming Free To Play
Hello,I am happy to announce that the game will soon be Free to Play. The change should be applied in the following weeks!
Weave spells, grab epic loot and kill hordes of enemies in an epic tale of the rise of the Fallen King. Also make sure You won't get crushed by merciless bosses while you're at it.
| App ID | 701610 |
|---|---|
| App type | Game |
| Developer | Krystian Weselski |
| Publisher | Krystian Weselski |
| Homepage | http://www.rplgames.com/ |
| Release date | 2019-10-05 11:03 UTC |
| Release state | released |
| Controller support | partial |
| Free app | Yes |
| Store page | store.steampowered.com/app/701610 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | DoTF.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:26 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 8553302 | 2022-04-13 19:20 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 701611 | ||||||
| 701612 | windows | 717.94 MB | 568.91 MB | 1278616651784719211 | ||
| 701614 | windows |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 8553302 | public | 2022-04-13 19:20 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:26 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello,I am happy to announce that the game will soon be Free to Play. The change should be applied in the following weeks!
Hi all, I can't believe it's been two years already. Unfortunately I am not able update the game regularly due to the lack of time. Moreover, I have not been able to fix the controller issues present on some computers. Unfortunately this is plugin dependent and at the moment I don't possess the resources to rewire the whole controller system. As a workaround I've noticed that connecting more controllers than needed sometimes help. For these two reasons, I decided it's only fair to reduce the game game price by over a half. This will probably be the last big update to the game. Yet, I am commit
Hi fellow Adepts, last months I've been preparing a major update to the game in order to improve the already existing content and to add a bit of something new based on your recommendations. Inventory Overhaul {STEAM_CLAN_IMAGE}/33145823/7cda087f53162aee5ecf18ce6a1c52a06be309f0.jpg The original slots with equipped items looked quite... outdated. New window looks much more proffesional and appeals better to the current standards. Bows and Crossbows sprites {STEAM_CLAN_IMAGE}/33145823/e8656baddcb059cb367ec7148126142dac08e886.png Until now only melee weapons were visually represented on the chara
Hello Fellow Adepts :) DoTF is entering Winter Sale with 15% discount. If you haven't bought the game yet, and you feel you are ready to challenge the Fallen, this is a good moment :) The game has been improved a lot since the release so let's sum up all the major changes: Latest patch: -Keyboard mapping (BETA) has been added in the latest patch allowing players to rebind the controls as they wish. -New help window has been added accessible when pressing in the game. -Inventory is now accessible using button on the controller. Also you can now pick up items using -Crossbows buffed - More damag
Hi fellow Adepts, I didn't have much time to focus on the game lately but I managed to implement a couple of small patches. First of all you may notice that mana and cooldown indicators have been added to the Spellbook as promised. {STEAM_CLAN_IMAGE}/33145823/bb6409d16e0802a9f74e0ef036759c82d80518c8.jpg There is a small bug and Spirit Bow and Judgement cooldowns have wrong values but I will fix it during the week. It's because cds for this abilities is calculated in a special way and I need to make some kind of exception for them. Sorry for the inconvenience. Other bugs: -Fixed a bug where in
Hi fellow Adepts, Next week, next patch. Summary of the changes below: Golden Prince services now resets masteries too. Price unchanged. That's how good of a guy he is. Player 2, 3 and 4, can now talk to Golden Prince in order to reset skills and masteries. More responsive UI (there is no cooldown after pressing a button) Added Window Mode, and Smooth Scaling options to the Options menu. Also all your display settings will be saved after every change. Patching the game will not overwrite your language, music, display settings anymore. Masteries that are available for leveling up are highlighte
Hi fellow Adepts, We begin this month with the Great Optimization Patch. Many of you reported fps drops even on some high-spec machines. This shouldn't be a problem anymore. FPS drops fixed - Thanks to the upgrade from DirectX9 to DirectX11 and optimizing the code the game runs smoothly even when there's a lot going on on the screen. Levels load much faster too. TAB key no longer breaks control - hitting a TAB key caused a switch of focus from the game window to some hidden windows lists that store values behind the screen. This issue is fixed now. You don't have to worry that you hit TAB by a
Hi fellow Adepts, Two patches rolled out recently. Summary of changes below: Balance: 1 point of innate hp/s regeneraition added from lvl 1 Passive HP regeneration stops working after being hit. After 5 seconds, the regeneration starts working again. You will see a green cross near your hp bar indicating that the healing is active. Note that regeneration from spells like restoration aura is not affected and it heals you whether you are being hit or not. Regeneration is a powerful stat if stacked and you can heal some crazy numbers. Before the patch, it allowed you to withstand attacks even fro
Hi fellow Adepts, There were two patches implemented last days. Both very important. Changes: Steam no longer affects the controller - Many of the players reported that they had to either turn off the Steam Controller Configuration or even disable Steam at all to make the controller work. This doesn't apply no more to Dungeons of the Fallen. Improved accuracy - the problem was that the default solution used integer values. This means that X,Y position of every projectile was rounded up to a whole number resulting in a significant change in its trajectory. I have rewritten the code completely a
Hi all, once again, thank you for the feedback. Summary of the patch notes below: Updated tutorial help and menu help texts in all languages Golden Prince offers now a better price for spell respec (Change from 1000 to 50). This will allow new players to test out different builds before they decide what suits them best. Demon sword spawns with a correct name Spiders in Forgotten Cave and Trader's Path have reduced damage so the new players won't die too often when they are still accustoming to the controls. Fixed a bug where due to the unfortunate cursor positioning, clicking on a shop in the
Hi all, first of all, thanks for all the nice words about the game and your feedback. There's been a LOT of issues I did not expect at all. I managed to already fix some of them, but other I will adress during a week. Last month I have worked with almost no rest at all and my family needs my presence. Summary: *Fixed a bug when inventory from previous character stayed if you create a new one in the same slot *Tutorial weapons no longer disappear if you restarted the game in the tutorial. *Menu no longer opens if you use ESC to close inventory/spellbook *Deep Quiver mastery give a proper amount
Ladies and Gentlemen, I proudly announce that Dungeons of the Fallen, the game I have been working over 3 years on, is finally available for public purchase. I hope you will have as much fun playing the game as me making it. The game is complete and yet my work is not over. Over the following months I will be improving it based on player feedback and adding free content. Next month I will update the game with hell mode for players that have finished the game and want to ramp up the difficulty. The update will also add an option to customize controls. Soon I'll post a seperate discussion topic
Hi all, There may be a bit delay since I'm resolving some issue with Steam regarding store page. Thank you for your patience! The Woodsman below is also wondering why it takes forever. Krystian UPDATE: Steam found an issue with my build that concerns controller support. Maybe that's for the better since it could have affected the players. Now I need to wait for Steam Support to validate my fixed build I sent them. Unfortunately it's difficult to asses how long it will take. It can be days. As soon as they do this I will be able to hit the release button. Sorry for inconvenience I really hoped
Hi, some of you may have already noticed that the release day was moved to 4th October. There were some bugs to hunt down and I really did not want to rush it. I just wouldn't be happy releasing the game in such state. Btw we have been testing extensively the four player coop and it was hella fun. I really hope players will enjoy defeating (and being defeated by) bosses as much as we did :) It's coming soon! Krystian {STEAM_CLAN_IMAGE}/33145823/2bb7c14a8184bff3f74291e4dfd9e69e414334c1.jpg
Ladies and Gentlemen, I am very excited to announce the official release date for Dungeons of the Fallen. I will spend this time: finishing the local coop feature with gamepad support (maybe even for ps4 pad but no promises) adding Hell mode for players ready for more challenging playthrough implementing Chinese and Polish translation adding those sweet Steam cards and achievements testing, balancing the game and of course fixing any bugs :) Most importantly I do really REALLY enjoy playing the current version of the game. Testing different builds and fighting the bosses is hella fun for me. I
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/701610/raw.
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