Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2019-11-13 18:11 UTC · Community Announcements · Bacus Studios
Hey ECHOs! The much-anticipated Khareni update is finally here. Below you'll see the list of most important changes. New hacking mini-game for pick-up objectives! Additionally, being near these objectives will show you the item that's inside. Matheria containers have been standarized so they're easier to recognize throughout every sector. Maps have been redesigned and improved, and animations and particle effects have been added. Two new enemies: Corrupted and Possessed. They've been added to the patrolling enemies list. The Khareni aren't fooling around. You can now change your display name f
2019-06-04 21:00 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/6ed26a59221a16e49120a2fe01883c6ff059116c.jpg Hey there ECHOs! First let me begin with a HUGE Thank You! Not only to those who played our game, but also to those who helped out in the process of making it better, and even a thank you to those who had criticisms - we are humbled by your great feedback, and by your help in making our project better. As you can see we have come a long way since the last days of February.the game back then lacked a ton of features, variety, SFX, VFX, maps, balancing, Sentinels, and so many
2019-04-25 17:23 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/18a8a6e2691f6fc9bf8ee5c5008e2aabf265a009.jpg Hey there ECHOs! We are glad to announce that version v0.95b70 is out and about! This real beefy update carries a lot of goodies and fixes. Amongst a plethora of bug fixing and general tweaking we are also adding a ton of extra stuff. Below are the details of the new features. New Sentinel: Cyberin – Late in the Mechaphage Crisis, breakthroughs in synthetic-lattice structures produced the Cyberin, a chassis with exemplary reflexes and strength. While the lattice heatsinks re
2019-03-25 16:53 UTC · Community Announcements · Zombie
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/b5a2c0d9b0cea43e7dee93aa9a811fac6981bfc2.png Hey ECHOs! The first major content update (v.093b65) for Trident’s Wake is now live! Thanks to your feedback, we've been able to improve the game and make it an overall better experience for everyone involved. We’ll continue working on new features and lots of polishing, so expect regular smaller updates over the next days. There’s also another major update planned, but the particulars of which cannot be stated just yet. This update brings a new sector (Crew Quarters) and a
2019-03-13 13:21 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/2d4a664a81f36e574eae81f0457a519c92ddc62d.jpg Hey everyone! today at 4 PM EST Alienware will be streaming the game. You can check their stream over here. You can help us out a lot by playing the game during that time, or just watch the stream and see how Alienware's peeps fare in Trident's Wake. Cheers, and good day!
2019-03-12 20:52 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/b3e08886b2601fbb22e5ae29318533da76250072.jpg ECHOs, at long last, I'm glad to announce that we've updated the game to v0.91b61. The following are the most important changes: - Quick-chat commands are here! In order for them to work, restoring default Key Bindings will be necessary just this time. The texts are not final, and the GUI needs improvements. Next update will include these improvements. - Auto-reconstruction is now a thing! The motto "You Only Print Once" is no longer true for while playing solo. You get one
2019-03-06 21:59 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/4e17e228a9686db02609f365f8ac4315bfbca8d0.png Hey ECHOs, small update today, v0.91b60. We fixed several issues that came up during our last update, with the most important being: - Sector selection is functional again and controller-friendly. - Locally hosted games can now correctly access the three available options: "Continue", "Quit Mission" and "Exit Game". - When obtaining a new rank, all exceeding experience points carry over and count towards the required experience of the following rank. If the conditions are ri
2019-03-01 20:59 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/67bf4867e1c36fb054c4956ad82924ac48578039.jpg Good Lord, that office screenshot is old! Hey ECHOs! A new version has been pushed to Steam! Let's see what's changed for v0.91b59: New end of mission / elevator sequence logic. Players will now have to endure a wave of enemies while the elevator arrives, and then exfiltrate before the doors close. Major UI rework to Sentinel customization scree. More to come. Improved the UI when creating a lobby and choosing a sector. Players will not be able to join a lobby hosted by a di
2019-02-26 22:04 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/d9d00aa2e84d16fcbf76ece3f49e1fea67cac581.jpg Menus fixed for full controller navigability. There may still be a few quirks, but a full mission can be launched / joined and played to completion. Guaranteed working with XBox 360 and PS4 Controllers. Please report any issues or success cases with other controllers! Mission modifiers now work correctly. All four have been enabled and tested in a multiplayer environment. So if you're feeling confident, go ahead and do extra large missions with tougher enemies! Patrolling en
2019-02-24 15:38 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/8c3c8acbc0108bca38f160de608d512646359167.jpg Greetings ECHOs! First of a warm welcome to all of you how are recently coming into our game. We welcome you and bid you to participate in the Early Access, help us by spotting bugs, and give us your suggestion as to what way you would like the game to improve. We encoruage you to join our Discord Server, and please do not hesitate to ask us any questions whatsoever, we are a small indie team, but we know, as gamers, what it means to have a fluent communication with the play
2019-02-21 21:10 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Dominic Tarason)
It’s nice to see a game you love become big enough to inspire other studios, and it’s hard to deny the similarities between Trident’s Wake – released into early access today – and Helldivers. It’s a four-player (offline or on) twin-stick shooter by Bacus Games with procedurally generated missions. Players work together to complete multi-phase missions while being hammered by waves of angry aliens. While outwardly familiar (yes, there’s friendly fire), it looks like there’s more focus on loot, character customisation and weapon upgrades. See the l
2019-01-28 17:15 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/bd562cd1ed3a63fb6e01c21a04b4993de155a3ea.jpg So, we have come to an end to the Alienware Arena Closed Beta. We had a plethora of players, and we gathered useful data, as well as lots of comments on things to improve and work upon. We are now going to tweak a bunch of things in game and we will come back to you soon. The general objective of the beta was successful: gather metrics, information about play-styles and gather player feedback. Moreover, we received a lot of praise for the game, (and criticism -of the good ki
2019-01-15 17:34 UTC · Community Announcements · Bacus Studios
Greetings ECHOs! After a mild period of radio Silence, we are now able to express all of the things that happened to Trident’s Wake. Originally an indie project with an extremely limited budget in tow, now with a signed deal with Graffiti Games, based in Vancouver Canada. This deal meant that we could add more beef to the game, improving graphics, animations, enemy AI, add a procedural map generation, and a plethora of other updates. This took the game to a whole new level, and thanks to our Friends in Graffiti, a lot more exposure to the game is now being given. The Game is now running a Clos
2018-05-10 14:46 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/7465b2025c47bdf4d34f112d2831e3c5251f3bc1.jpg Greetings ECHOs! Moving forward, in addition to our regular announcements, we will be posting development updates through here as well, so we can keep you informed on game’s progress. As some of you may know, yours truly went to the GDC and Game Connection on March of this year, in the hopes that we could gain the support of a publisher to help us finish the game and reach out to a broader audience. We had overwhelmingly positive feedback during the event, and we received ma
2018-04-05 15:32 UTC · Community Announcements · Bacus Studios
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32195635/0267ba096002012edaabcee004ea25243cac2fca.jpg Greetings ECHOs! Our CEO finally came back from GDC and Game Connection. There he had plenty of meetings and things are looking good. Right now, we are doing a bunch of follow ups with various companies (we cannot disclose which those companies are, but if we sign with one we will surely be telling you about it). We believe we will be getting a new update in a couple of weeks at most (this of course may vary, since this is our first time signing a deal). If you would like to
Full appinfo as delivered by Steam PICS, changenumber 37266750. Also at /api/app/704880/raw.
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