Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:01 UTC.
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2026-06-28 18:01 UTC · Community Announcements · JellyTeam
It's been a while (^_^;) We're happy to announce that we are part of the Tokyo Indies Champloo bundle! 🙌 Thank you Sketchy Ceviche for organizing this as part of Tokyo Indies' anniversary! Congratulations to Tokyo Indies and the Tokyo indie game community! 🥳 Let's play games from Tokyo Indies creators!! お久しぶりですね(^_^;) Tokyo Indies Champlooのバンドルに『スーパースライムアリーナ』を入っています!🙌 バンドルの主催をしたSketchy Ceviche さん、ありがとうございました!Tokyo Indies記念日と東京のインディゲームコミュニティをおめでとうございます!🥳 Tokyo Indiesのクリエイターのゲームを楽しみましょう!! Tokyo Indies Champloo Bundle We also have started a Bluesky account here if you would like to follow us!
2020-06-18 00:16 UTC · Community Announcements · JellyTeam
{STEAM_CLAN_IMAGE}/31470562/0c97ca44908ed254fef74fb2d73c16ae36a43843.gif We are reviving Weekly SlimeFest to help people find more online games! This will be hosted weekly on our Discord Server. More details to follow but if you are interested, please join our server and respond to the latest post in #announcements with the Weekly SlimeFest Emoji! We'll organize a poll soon to pick the best time(s) and plan to start soon! Thank you for reading and stay slimy! 「ウィークリースライムフェスト」が Discordで始まります!これは毎週オンライングループです。 興味のある方はDiscordの#announcementsで新スライムフェスト絵文字でご返信ください! discord.gg/JellyTeam JellyTeam
2019-09-11 16:57 UTC · Community Announcements · JellyTeam
Hello everyone! We are exhibiting Super Slime Arena at Tokyo Game Show this year. We will be in the Indie Game Area (インディーゲームコーナー) in booth 9-A38 for the whole event! Please come see us and play Super Slime Arena if you are in the area. Stay slimy! Information: Tokyo Game Show Website
2019-03-24 17:49 UTC · Community Announcements · JellyTeam
Goo day to you! We have launched our official Discord for Super Slime Arena and JellyTeam's future projects! Stay slimy friends! ⬇️ENTER THE SLIME ZONE!⬇️ discord.gg/JellyTeam
2019-03-08 06:49 UTC · Community Announcements · JellyTeam
Heyo! So, uh, it's been a bit. Hope y'all have been well. JellyTeam is still kicking, despite what the lack of game updates may have led you to believe; we've just all been pretty busy with life stuff. You know how it is. Busy people with many important things to do. We're still working hard on our major content updates, which you'll hopefully be hearing more about pretty soon, and in the meantime we've got this hotfix patch for you! Online: Our old hosting provider for server listing decided they were no longer in the business of inexpensive server hosting, so we had to take online down for a
2019-02-13 02:19 UTC · Community Announcements · JellyTeam
The company we were hosting our online multiplayer matchmaking on is closing so we are moving to a new provider. Online will be down for up to a week or so while we test and make the transition. We'll release a new patch when it's ready. Stay slimy!
2019-01-23 17:23 UTC · Community Announcements · JellyTeam
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31470562/a414d26bc99e5f277607442d2dba4f5c3dfc3938.png Today marks Super Slime Arena's 1st Anniversary! Thanks so much to our fans for the support so far, we think 2019 will be an exciting year for slime! We had originally planned to have a substantial new update out today but unfortunately we've had to push that back due to a critical bug that hopefully can be resolved within a week or two at the latest. We'll post more information later but we'll say it's single-player related as many of our fans have requested! Stay slimy! Pl
2018-04-27 17:20 UTC · Community Announcements · JellyTeam
2018-04-27 17:16 UTC · Community Announcements · JellyTeam
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31470562/98382aaac72ed08b514fe94ac2e015ad13e61035.png We're excited to announce that Super Slime Arena is coming to BitSummit, the biggest indie games festival in Japan! May 12-13 at Kyoto Miyakomesse! More information: bitsummit.jp Stay slimy and see you in Kyoto!
2018-02-17 08:47 UTC · Community Announcements · JellyTeam
Hey Slimefriends! Sorry this patch took a while, we've been pretty busy behind the scenes planning for a big upcoming event! That we're not supposed to talk about yet! Secrets! Most of the fixes this time are aimed at the two modes that were kinda busted when playing online, Monobattle and Slime Rush, but we also snuck in a couple extra level animations here and there. Monobattle: Scores should now be properly synchronized between sessions, so the same person wins from everyone's perspective. Slime Rush: Correctly deducts health from remote players, so they advance characters correctly when sc
2018-02-17 08:47 UTC · Community Announcements · JellyTeam
Hey Slimefriends! Sorry this patch took a while, we've been pretty busy behind the scenes planning for a big upcoming event! That we're not supposed to talk about yet! Secrets! Most of the fixes this time are aimed at the two modes that were kinda busted when playing online, Monobattle and Slime Rush, but we also snuck in a couple extra level animations here and there. Monobattle: Scores should now be properly synchronized between sessions, so the same person wins from everyone's perspective. Slime Rush: Correctly deducts health from remote players, so they advance characters correctly when sc
2018-01-27 06:19 UTC · Community Announcements · JellyTeam
Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay. Fixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup. Fixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English). Fixed issue where an incorrectly con
2018-01-27 06:19 UTC · Community Announcements · JellyTeam
Hey! This is another stability/bugfix update, with even more love for our non-English speaking friends. This patch isn't available on Macs yet, because the guy who does our Mac builds is currently busy at a game jam; we should have it up after this weekend, sorry for the delay. Fixed issue where saving a custom binding with a non-ASCII name would cause the game to crash on startup. Fixed issue where online and binding names wouldn't be rendered if their character set didn't match your local one (i.e. kana not displaying if your language was set to English). Fixed issue where an incorrectly con
2018-01-25 19:22 UTC · Community Announcements · JellyTeam
Hey all! Just a minor stability update with a few quality-of-life improvements; we're working on squashing as many bugs as we can. Improved support for non-latin characters in online play . Fixed issue where using the Enter key to navigate menus could cause them to lock up. Support some more commonly used keyboard keys in the default controls, to improve usability. . Name entry for online play is now saved. Misc. crash fixes That's all for now, but read on if you're interested in some of the technical details on that first one. There were two problems occurring that interfered with non-latin c
2018-01-25 19:22 UTC · Community Announcements · JellyTeam
Hey all! Just a minor stability update with a few quality-of-life improvements; we're working on squashing as many bugs as we can. Improved support for non-latin characters in online play . Fixed issue where using the Enter key to navigate menus could cause them to lock up. Support some more commonly used keyboard keys in the default controls, to improve usability. . Name entry for online play is now saved. Misc. crash fixes That's all for now, but read on if you're interested in some of the technical details on that first one. There were two problems occurring that interfered with non-latin c
Full appinfo as delivered by Steam PICS, changenumber 36937840. Also at /api/app/706960/raw.
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