0.8.10
Fixed fix workshop getting stuck if job prerequisites are used elsewhere (#182) fix half-height walls being completely flat
Following in the footsteps of Dwarf Fortress and Gnomoria, this game aims to provide the best experience of both worlds. The graphics and accessibility of Gnomoria and the depth and rich content of Dwarf Fortress.
| App ID | 709240 |
|---|---|
| App type | Game |
| Developer | Roest |
| Publisher | Roest |
| Release date | 2018-08-24 06:08 UTC · Early Access |
| Release state | released |
| Free app | Yes |
| Store page | store.steampowered.com/app/709240 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Ingnomia.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:08 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 7192327 | 2021-08-15 10:37 UTC | ||
| last | 7121206 | Previous steam release, in case we broke something | 2021-08-15 10:46 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228988 | windows | from app 228980 · shared install | ||||
| 229020 | windows | from app 228980 · shared install | ||||
| 709241 | windows · 64 | 122.00 MB | 25.80 MB | 4569335254925686908 | branches: last |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 7121206 | last | 2021-08-15 10:46 UTC | 2 hours ago |
| 7192327 | public | 2021-08-15 10:37 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:08 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed fix workshop getting stuck if job prerequisites are used elsewhere (#182) fix half-height walls being completely flat
Fixed fix trading of items without quality fix data inconsistencies in trader UI fixed potential failure of event spawns Added center camera on event notifications
Hi all, we just published a small update. Sadly there isn't a lot of new stuff here. Most of it has been on Steam for a while. This is mostly merging the sound test branch into the main branch so from here on we can work on the sound implementation as part of the main game. The initial sound implementation was done by u/condac who created these sounds in his garage with his child. So if anyone is able to provide better sounds or knows a good resource for free sounds that fit the theme we would appreciate it. If it isn't working for you for whatever reason please let us know. ## ### Fixed - rem
### Fixed - grape seed on start up - game pausing when in mainmenu - remove dead gnomes from squads - show number of trees in grove window - missing textures when loading the game - floating items when mining the ramp under a working gnome - amount buttons in trader UI - partial write back while updating workshop settings ### Added - attack on sight combat behavior - defend (hold position) combat behavior ### Changed - allow corpses outside stockpiles to be butchered - can designate groves over existing trees - allow jobs in mid-air to be selected - reduce number of item categories
## ### Fixed - crash with missions - remove plants on the tile above when digging stairs up - gnomes forgetting their rooms on load - swapped items getting stuck as constructed when looking for a tool - seeds for leaf plants like tea, tobacco, woad and dyers weed ### Added - burn recipe for bones in the waste disposal - stairs made from stone blocks - fisher gui - controls for mechanisms - controls for automatons - full DPI scaling support - some statistics ### Changed - restructured the tile info window - moved all job handling other than hauling jobs to central job manager instance - trees c
This update revamps the inventory overview and adds a watched item list. You can add and remove watched items by clicking the checkboxes in the overview. I also added 24 new food items and recipes for the kitchen to give your gnome's diet more variance. Some time ago I changed grain producing plants to no longer produce seeds and take the grain directly as the seed item. The reason was to reduce item clutter. Turned out it just confused people and it wasn't without other problems. This update reverts that. So when you start a new game make sure you bring wheat seeds with you, or the other type
## ### Fixed - large refactor of code base to fix some crashes and memory leaks - behavior tree instantiation ### Added - Willow trees - Info display for selected command and selection size ### Changed - Rivers now have sand floor, preventing grass and plants spawning there - speed up light updates - speed up animal ai for grazing ### Removed ## ### Fixed - crash in tile info panel due to wrong thread - random crash due to use of GPU in wrong context - crash with auto craft in waste disposal ### Added ### Changed - sped up auto-craft job generation - include log file in crash dumps ### Removed
Crashes suck. Bugs or missing features is something most of us can live with. Crashes just plain and simple suck the fun out of it. When you constantly have to fear losing progress it's not a nice gaming experience and makes people stop playing a game forever. Because of that crashes always have the highest priority. With this update we implemented the BugSplat crash reporting system. Please use it when you encounter a crash. It will help us tremendously. ## ### Fixed - suboptimal paths due to wrong heuristic in pathfinding - gnomes trying to work in deep water - missing floor texture for undi
## ### Fixed - message window not disappearing after clicking an answer button if game is unpaused, game not possible to unpause now when message window is open - GUI quickly changing size and back after resizing the window - key space for pause - text clipping in some menu panels - dig stairs and ramps cursor - rotating the world keeps view on current location - set view to correct position after load - added bounds to world movement so it can't be moved out of view accidentally - fix keyboard movement for fast speed - felling trees in groves requires a felling axe - jobs created with no requ
I haven't really posted patch notes for a long time. The GUI replacement took place in an extra branch not visible for most people and shook up thing in such a big way that I didn't really bother keeping up with change notes. But of course change notes are a thing people look for and if there are none questions arise if the game continues being developed. So even though the GUI replacement isn't entirely finished regrettably I give it a version number now so the small things that are still missing and all the future changes can have proper change notes again. ### Fixed - Isolated simulation th
Hi all, I just disabled all old versions and set the new UI as the default branch even though there might be some things still missing. Together with the open source release this is to ensure that we all are on the same version and all bug reports target this one version. Even though old games should load I suggest starting a new game. Please report any bugs you find at https://github.com/rschurade/Ingnomia/issues
Hi all, after a long though process and fight with myself, mostly dealing with "letting it go" issues I finally uploaded the code to this Github repository https://github.com/rschurade/Ingnomia The license is AGPLv3. The repository doesn't contain the sprite sheets, mostly for legal reasons. If you want to compile the code and run the game from it you have to copy the sprite sheets from your Steam installation or acquire them otherwise or create your own sprites. Right now the page and wiki is pretty much empty. In the coming weeks I, or even better someone else, will post instructions on how
Haven't posted an update in a while so I want to let you know that this isn't dead and talk a bit about what is going on and what the plans for the near future are. The GUI replacement is still going on. It's going way slower than I want it to go and honestly the main reason for that is that isn't fun. If I learned something from this it's that you don't change the whole gui layer of a large software project. It sucks plain and simple. The good news is that I can see the light at the end of the tunnel. I'd say the only missing must have features as of now is military, trading, neighbors and pr
As the first commit to the git repository was made on March 25th 3 years ago it is the unofficial birthday of Ingnomia and as every year I want to talk about what's going on and what to expect in the near future. Right now the main topic is still and will be for quite a while the gui replacement which goes steadily but way slower than I want to. Mostly because I'm learning that stuff on the go and some outside distractions. As a freelance developer these are interesting times. The main gui design is done by u/Elfusan and I follow it more or less closely. The icons are done by u/lordhugh Here's
As always I kept the previous version as a beta branch. So if this update does anything funky to your save game just opt into 0.7.4 This is the last bigger update for a while as I focus on replacing the UI right now as detailed in this post - fix bee hive now craftable at carpenter - add wall torch - add plank stairs - fix furniture not buildable in rooms - fix phase shifting gnomes - fix deconstructing floors moves items to the worker's position - fix item search abandoning too soon - added categories to the workshop construction window to make it easier to find a specific workshop - add adju
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/709240/raw.
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