Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:12 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2016-01-21 16:47 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alice O'Connor)
I’ve always been impressed that sandbox space sim series Evochron is mostly the work of one man, StarWraith’s Shawn Bower. Heck, I’m even more impressed now big names and big budgets have now returned to space sims as points of comparison. I’m awful at Evochron–always floundering and giving up in demos–but I’m glad it exists. So hey, look, Evochron Legacy came out this week. It has a demo too. …
2015-09-18 02:15 UTC · Community Announcements · SFSW
Version 2.928 is now live and includes the following improvements: - Code changes implemented to improve overall memory efficiency for shader based objects. - Reputation levels could drop to default values under certain rare conditions, now fixed. - Automatic bypass added for intro video if system is unable to play video on first launch. - Ships entering radar range would sometimes require manual targeting, now automatic. The server program (available on the game's official website, http://www.starwraith.com/evochronmercenary/downloads.htm ) has also been updated to matching version number 2.9
2015-09-18 02:15 UTC · Community Announcements · SFSW
Version 2.928 is now live and includes the following improvements: - Code changes implemented to improve overall memory efficiency for shader based objects. - Reputation levels could drop to default values under certain rare conditions, now fixed. - Automatic bypass added for intro video if system is unable to play video on first launch. - Ships entering radar range would sometimes require manual targeting, now automatic. The server program (available on the game's official website, http://www.starwraith.com/evochronmercenary/downloads.htm ) has also been updated to matching version number 2.9
2015-06-08 15:48 UTC · Community Announcements · SFSW
Version 2.918 is now live and includes the following improvements: - New 'Zero Throttle' key and button remappable control option added to configuration menu. - A very rare scenario with targeting could cause mouse point flight control to disable, now fixed. - Also very rare, certain exit and restart conditions might allow player names to carry over into other multiplayer sessions temporarily, now fixed. - Viewing multiplayer status list could cause radar direction indicator to disappear under certain conditions, now fixed. - Deleting entries in the flight log would often result in remaining b
2015-06-08 15:48 UTC · Community Announcements · SFSW
Version 2.918 is now live and includes the following improvements: - New 'Zero Throttle' key and button remappable control option added to configuration menu. - A very rare scenario with targeting could cause mouse point flight control to disable, now fixed. - Also very rare, certain exit and restart conditions might allow player names to carry over into other multiplayer sessions temporarily, now fixed. - Viewing multiplayer status list could cause radar direction indicator to disappear under certain conditions, now fixed. - Deleting entries in the flight log would often result in remaining b
2015-04-08 16:24 UTC · Community Announcements · SFSW
Version 2.908 is now live and includes the following improvements: - Loading data performance for item descriptions in inventory console improved. - Passenger transport range based pay limit increased, providing higher potential pay for longer distances. - Passenger transport rate of pay decrease reduced, giving more time to reach required destination. - Asteroids could sometimes incorrectly appear at the borders of certain sectors, now fixed. - Option to select full negative and positive range of motion for throttle control added. For the new throttle control option an additional checkbox has
2015-04-08 16:24 UTC · Community Announcements · SFSW
Version 2.908 is now live and includes the following improvements: - Loading data performance for item descriptions in inventory console improved. - Passenger transport range based pay limit increased, providing higher potential pay for longer distances. - Passenger transport rate of pay decrease reduced, giving more time to reach required destination. - Asteroids could sometimes incorrectly appear at the borders of certain sectors, now fixed. - Option to select full negative and positive range of motion for throttle control added. For the new throttle control option an additional checkbox has
2014-12-07 21:25 UTC · Community Announcements · SFSW
Version 2.888 is now live and includes the following improvements: - Digital compass readout added below tape compass readout. - Planetary water shader effect now fades in smoothly as player descends into atmospheres. - TrackIR system updated to prevent DLL error message dialogue when no TrackIR software is present. - Support for mapping throttle and inertial forward/reverse thrusters to the same axis channel added. - Fleet system now displays 'fleet ship left' message when hired AI ship departs group due to friendly fire. - HUD pitch ladder now smoother and more accurate for planetary atmosph
2014-12-07 21:25 UTC · Community Announcements · SFSW
Version 2.888 is now live and includes the following improvements: - Digital compass readout added below tape compass readout. - Planetary water shader effect now fades in smoothly as player descends into atmospheres. - TrackIR system updated to prevent DLL error message dialogue when no TrackIR software is present. - Support for mapping throttle and inertial forward/reverse thrusters to the same axis channel added. - Fleet system now displays 'fleet ship left' message when hired AI ship departs group due to friendly fire. - HUD pitch ladder now smoother and more accurate for planetary atmosph
2014-08-01 16:38 UTC · Community Announcements · SFSW
Version 2.878 is now live and includes the following improvements: - Current selected device now displayed in individual axis channel control mapping menu. - Individual axis channels can now be mapped across multiple devices (previously required the complete binding process). - Crew members are now kept with the player in an 'inactive' status when they pilot ships that lack the capacity to use them. - Ship rescue distress call time limit doubled and cargo delivery distress call time limit increased by about 50%. - Option to move a selected crew member to the top of the list in the crew managem
2014-08-01 16:38 UTC · Community Announcements · SFSW
Version 2.878 is now live and includes the following improvements: - Current selected device now displayed in individual axis channel control mapping menu. - Individual axis channels can now be mapped across multiple devices (previously required the complete binding process). - Crew members are now kept with the player in an 'inactive' status when they pilot ships that lack the capacity to use them. - Ship rescue distress call time limit doubled and cargo delivery distress call time limit increased by about 50%. - Option to move a selected crew member to the top of the list in the crew managem
2014-05-28 16:40 UTC · Community Announcements · SFSW
Version 2.848 is now live and includes the following improvements: - New scaling option added to modification options for 3D radar. - Positioning of 3D radar and target object display updated for improved positioning and more modification flexibility. - Several container locations repositioned to be more accessible, more now also allowed to orbit planets as debris. - Option to lock the mouse pointer to the display field during gameplay added to Options menu. - Water shader updated to prevent certain indicators from casting a reflection. Changes to the 3D radar and target display may impact som
2014-05-28 16:40 UTC · Community Announcements · SFSW
Version 2.848 is now live and includes the following improvements: - New scaling option added to modification options for 3D radar. - Positioning of 3D radar and target object display updated for improved positioning and more modification flexibility. - Several container locations repositioned to be more accessible, more now also allowed to orbit planets as debris. - Option to lock the mouse pointer to the display field during gameplay added to Options menu. - Water shader updated to prevent certain indicators from casting a reflection. Changes to the 3D radar and target display may impact som
2014-05-07 19:19 UTC · Community Announcements · SFSW
Version 2.828 is now live and includes the following improvements: - 3D radar updated to reflect distance as well as direction via blip size scaling based on proximity. - AI controlled capital ship pre-jump point placement scanning accuracy increased to reduce potential jump point collisions. - Under certain conditions while travelling in deep space, a station license for a player built station could be lost, now fixed. - Certain contract actions in multiplayer could result in effects on single player reputation levels, now locked. - Rotation input adjusted to provide a more linear result thro
2014-05-07 19:19 UTC · Community Announcements · SFSW
Version 2.828 is now live and includes the following improvements: - 3D radar updated to reflect distance as well as direction via blip size scaling based on proximity. - AI controlled capital ship pre-jump point placement scanning accuracy increased to reduce potential jump point collisions. - Under certain conditions while travelling in deep space, a station license for a player built station could be lost, now fixed. - Certain contract actions in multiplayer could result in effects on single player reputation levels, now locked. - Rotation input adjusted to provide a more linear result thro
Full appinfo as delivered by Steam PICS, changenumber 36762312. Also at /api/app/71000/raw.
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