Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:31 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2026-07-31 14:49 UTC · Community Announcements · White Pond Games
- Matches end instantly when the entire party is down with zero recovery chance, skipping the bleed-out wait. - Fixed a bug where zombies failed to alert when attacked from behind with the Ghost perk unlocked. - Perk growth percentages now round down. This prevents the UI from showing 100% for almost-unlocked perks. - Fixed Mechanic and Dexterity level-ups when shelter crafting was done by a roster recruit instead of the active hero. - Stats now update immediately upon leveling up when in Inventory, without waiting for you to exit the menu. - Fixed small typo in the Russian language menu.
2026-07-29 05:28 UTC · Community Announcements · White Pond Games
- Fixed Bear Novak’s recruitment script. If his guard is killed by zombies, the sequence will now continue, allowing Bear to be freed. You must still either ask Snitch for permission or eliminate all the bikers. - Rebalanced dismantling outputs and item weights for greater consistency, closing a few known trader loopholes. - Melee Overwatch no longer automatically targets the head, preventing the “mowing line” tactic against zombies. We plan to make melee increasingly deadly during stealth attacks. - Further optimized GPU usage by removing start-screen shadows that generated unnecessary load.
2026-07-22 21:06 UTC · Community Announcements · White Pond Games
Added FPS Limit Toggle: Caps frame rates at 60 FPS to prevent GPU overheating and thermal throttling, in particular for high frequency monitors. Disable V-sync when applying. Added Gameplay Speed Setting: Fully adjustable speed controls let you play as fast or as slow as you prefer. Note: Extremely high speeds may distort certain audio loops (e.g. bursts blending into a single sound effect). Salvage Recipes: Completed minor housekeeping and optimization on various salvage recipes.
2026-07-20 15:46 UTC · Community Announcements · USG_Omucupixu
A new Urban Strife patch (1.0.3) is now live, improving stealth and enemy awareness, optimizing Timeline Play on crowded maps, and fixing several issues reported by the community.Enemy Memory & StealthWe have refined how NPCs remember suspicious or hostile actions:Stealing: If nobody sees your character opening a container, its contents can now be stolen safely, even if the enemy has LOS on the other team members.Threat assessment: The player’s presence, previously revealed while scouting enemy territory, is now erased from enemy memory when combat begins, allowing you to plan stealth attacks
2026-07-17 18:32 UTC · Community Announcements · White Pond Games
PREVIOUS HOTFIX INTRODUCED A SMALL ISSUE WITH SAVES AND HAD TO RETIRED, WE PUSHED A NEW PATCH THAT SOLVES THE ISSUES.- Reduced the cultist encounter’s instigation area at Adams Villa to prevent players from accidentally triggering a fight. - Fixed the Video Display Mode dropdown not showing the correct language after changing the localization during gameplay. - Fixed an aiming freeze that could occur when the player occupied the same tile as a knocked-out enemy. - Localized the Survival Rating screen and added several other minor localization fixes. - Fixed all salvaging recipes not working co
2026-07-15 12:51 UTC · Community Announcements · White Pond Games
- Zombies will not roll for initiative when you sneak behind them, they will alert but not attack (Scout perk will allow sneaking without detection) - Splitting items bugged the ESC key to close inventory - we fixed that
2026-07-14 16:13 UTC · Community Announcements · White Pond Games
We fixed several instances of text overflowing their UI elements in German, Russian, French, and Spanish. Fixed text in the player customization window Fixed text on the trader screen Fixed tutorial/help text Thank you to everyone who reported these issues. Your feedback is a great help as we continue polishing the game!
2026-07-14 10:57 UTC · Community Announcements · USG_Omucupixu
Finally, the big day has come.There is not much more to say than a huge thank you to everyone who supported Urban Strife during Early Access, followed its development, shared feedback, or simply added the game to their wishlist.A ten-year development cycle is a brutal grind. Along the way, you find a thousand reasons to quit—but you made it worth pushing forward.And now, we are incredibly happy to deliver what you have been waiting for:Urban Strife 1.0Thanks to the support of our publisher and the extraordinary efforts of our localization teams, Urban Strife launches in:EnglishFrenchGermanRuss
2026-06-27 13:21 UTC · Community Announcements · USG_Omucupixu
Players reported that language preferences were not being carried over in saves and had to be selected again on each run. This hotfix preserves your localization preference in saved games.Important note: When you first launch the updated version, the game will check your save for a stored language preference. Since older saves do not contain this information yet, the game will default to English. This is normal.After you select your desired language and overwrite the old saves, they should correctly preserve your language choice.
2026-06-25 17:16 UTC · Community Announcements · USG_Omucupixu
The big news this week is official: Urban Strife is leaving Early Access and launching in full on July 14, 2026! As we get closer to release, you can expect previews from your favorite streamers, more updates, and a few surprises we are not ready to spoil just yet.To celebrate the announcement, we are releasing a special Beta build that introduces our first localization previews for French, German, Spanish, and Russian. This pass covers roughly 96% of the game's written content, including dialogues and RPG texts.This is still a beta pass, so some lines may need polish, context fixes, or layout
2026-04-30 16:51 UTC · Community Announcements · USG_Omucupixu
Today marks a major milestone for us - we are releasing the final story episode of Urban Strife!In this chapter, you will explore the fallen kingdom of Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a remarkable success story - transforming the campus into a thriving, self-sustaining oasis - has taken a far darker turn.Rumors suggest King now seeks more than survival... he seeks power.Step into the majestic halls of Urban High, uncover the truth behind King's plans to challenge the Republic, and walk the football field where champions were once made - now rep
2026-04-26 20:10 UTC · Community Announcements · USG_Omucupixu
Today marks a major milestone for us - we are releasing the final story episode of Urban Strife! In this chapter, you will explore the failed kingdom of the Urban Highschool, ruled by its ambitious principal, Mr. King Brown. What began as a remarkable success story - transforming the campus into a thriving, self-sustaining oasis - has taken a darker turn. Rumors suggest King now seeks more than survival... he seeks power. Step into the majestic halls of Urban High, uncover the truth behind King’s plans to challenge the Republic, and walk the football field where champions were once made - now
2026-04-03 13:52 UTC · Community Announcements · USG_Omucupixu
Fixed a rare crash that could be triggered in specific circumstances by cutscene eventsAdded spot lights to workstations that were not clearly visible after upgrades (NPCs will be added soon too)
2026-03-31 17:42 UTC · Community Announcements · USG_Omucupixu
Hello everyone! We've been hard at work polishing the experience and squashing some reported bugs. This update focuses on improved inventory clarity, expanded world information, and critical stability fixes.New Industry Recipe & Crafting FixesGunsmith Workbench Update: You can now craft Silencers at the Gunsmith Workbench (Industry).Inventory Clarity: Recipes now feature improved right-click names in your inventory that explicitly include the required tool.Recycling Unclutter: Broken items have now been moved under "Recycle" tab (under the BREAK category),Extended Outputs: A couple of missing
2026-03-21 17:41 UTC · Community Announcements · USG_Omucupixu
Audio & VoiceoversVO Cleanup: Normalized and polished voiceovers for Benny and Lucy, significantly reducing microphone artifacts and background noise.Recruit Reactions: Added unique voice lines for all recruits when befriending Barons. Reactions now vary based on the recruit’s faction and personality.Combat & AIInitiative Balancing: AI Action Points are now capped at 12 during bonus initiative turns - this will give them the possibility to attack, but not overpower the player.Stealth & Ambushes: While a full stealth perk rework is in development, we’ve adjusted the Initiative Ambush logic. Pla
Full appinfo as delivered by Steam PICS, changenumber 38800617. Also at /api/app/710230/raw.
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