Walking Heavy is a 2D isometric stealth shooter / RPG where players take on the role of a nameless hitman who takes to the streets to curb the sales of a mysterious new drug known only as HYPE.
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Price history, US store (USD)
Date
Price
Regular
Discount
2026-09-11 22:11 UTC
$4.99
$4.99
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Branches
Branch
Build ID
Description
Updated
Password
public
2637322
2018-03-27 14:27 UTC
Depots
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Name
OS
Size
Download
Public manifest
Notes
711051
windows
57.68 MB
41.84 MB
5454124613370423801
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
Build ID
Branch
Updated
First seen
2637322
public
2018-03-27 14:27 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:11 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2018-02-20 22:05 UTC · Community Announcements · GO Studio
The 'big update' is now uploaded and ready to go. To sum up the main changes are as follows: Graphics: Major updates to the game graphics with new buildings, textures lighting etc. Equipment: Addition of the bolt cutters and shotgun breaching shells give you access to previously inaccessible areas such as railway lines and even some rooftops. Health: One shot kills have been removed and a health system has been introduced. NPCs will take a few hits to take out depending on weapon choice, whilst the player can now take a few shots before being floored. Toughness: With the new health system come
2018-02-20 22:05 UTC · Community Announcements · GO Studio
The 'big update' is now uploaded and ready to go. To sum up the main changes are as follows: Graphics: Major updates to the game graphics with new buildings, textures lighting etc. Equipment: Addition of the bolt cutters and shotgun breaching shells give you access to previously inaccessible areas such as railway lines and even some rooftops. Health: One shot kills have been removed and a health system has been introduced. NPCs will take a few hits to take out depending on weapon choice, whilst the player can now take a few shots before being floored. Toughness: With the new health system come
2018-02-03 20:19 UTC · Community Announcements · GO Studio
Over the last couple of months I've been working on some big updates to Walking Heavy. Updates to the graphics, updates to the gameplay and the addition of some new equipment. This next big update is due to land on Steam very soon, so I thought I'd give a quick preview of what's to come. Graphical Updates: The first thing you'll notice when you launch the game will be a total overhaul of the game's graphics. Whilst the visual style remains the same, all of the building sprites and ground textures have been updated and refreshed to provide a stronger sense of place and more variety across level
2018-02-03 20:19 UTC · Community Announcements · GO Studio
Over the last couple of months I've been working on some big updates to Walking Heavy. Updates to the graphics, updates to the gameplay and the addition of some new equipment. This next big update is due to land on Steam very soon, so I thought I'd give a quick preview of what's to come. Graphical Updates: The first thing you'll notice when you launch the game will be a total overhaul of the game's graphics. Whilst the visual style remains the same, all of the building sprites and ground textures have been updated and refreshed to provide a stronger sense of place and more variety across level
The train drops me off in Tynewich. It's raining, like always. As the train leaves I cross the tracks immediately rather than exploring on this side, a superstitious act I repeat every mission because it worked one time.  It works again and I find my target quickly. He wears the distinctive red of a drug supplier carrying a new substance called HYPE. There's a police officer walking in the same direction, so I casually trail both. We pass ugly council houses and the visibility circle around me pulses in and out like a heartbeat, growing larger every time I step from a pool of sh
2017-11-21 11:30 UTC · Community Announcements · GO Studio
It has been an interesting month since releasing Walking Heavy - listening to people's feedback and opinions, fixing bugs which have arisen and adding new features to make the game both more accessible and challenging! But this is the big update I've been working on since release and sees the addition of two new features - Rampage Mode and Lie Low. So first off Rampage Mode - this basically introduces an entirely new mode of gameplay to Walking Heavy, which also ties into career mode. As the title suggests 'Rampage Mode' is less about stealth and tactics and more about putting your gunplay ski
2017-11-21 11:30 UTC · Community Announcements · GO Studio
It has been an interesting month since releasing Walking Heavy - listening to people's feedback and opinions, fixing bugs which have arisen and adding new features to make the game both more accessible and challenging! But this is the big update I've been working on since release and sees the addition of two new features - Rampage Mode and Lie Low. So first off Rampage Mode - this basically introduces an entirely new mode of gameplay to Walking Heavy, which also ties into career mode. As the title suggests 'Rampage Mode' is less about stealth and tactics and more about putting your gunplay ski
2017-11-10 23:22 UTC · Community Announcements · GO Studio
For the last couple of weeks I've been working on a few updates to Walking Heavy, which are now live. Firstly the help screen accessed from the pause menu has been given a major facelift. Previously this simply showed a rather basic list of controls, this now gives a comprehensive list of all controls as well as other vital information to understanding the game - such as a guide to the friends and (mainly) foes you will come across in the boroughs. Which brings me to point number 2 - additional enemies have been added who will appear at various stages in the game. These include the SOCA agents
2017-11-10 23:22 UTC · Community Announcements · GO Studio
For the last couple of weeks I've been working on a few updates to Walking Heavy, which are now live. Firstly the help screen accessed from the pause menu has been given a major facelift. Previously this simply showed a rather basic list of controls, this now gives a comprehensive list of all controls as well as other vital information to understanding the game - such as a guide to the friends and (mainly) foes you will come across in the boroughs. Which brings me to point number 2 - additional enemies have been added who will appear at various stages in the game. These include the SOCA agents
2017-10-26 21:48 UTC · Community Announcements · GO Studio
It's nearly been a week since release and I'd like to thank everyone who has played so far! So I've uploaded a new build which I've been working on this week - no major additions (yet), but a few bugs have been fixed and some gameplay elements tweaked following some useful feedback from players. So what's new? 1. Police behaviour - wonder why the police tasered you on sight before you'd even had a chance to break the law? Well now the police will only chase you if they see you commit a crime (including having your gun drawn), if a witness reports you, and once you have taken out the target. Th
2017-10-26 21:48 UTC · Community Announcements · GO Studio
It's nearly been a week since release and I'd like to thank everyone who has played so far! So I've uploaded a new build which I've been working on this week - no major additions (yet), but a few bugs have been fixed and some gameplay elements tweaked following some useful feedback from players. So what's new? 1. Police behaviour - wonder why the police tasered you on sight before you'd even had a chance to break the law? Well now the police will only chase you if they see you commit a crime (including having your gun drawn), if a witness reports you, and once you have taken out the target. Th
2017-10-18 21:34 UTC · Community Announcements · GO Studio
With 2 days to go until release the final build is now live. Some bugs have been identified and fixed, and I have added some updates which you can now try out in the demo. To sum up... - Day Night Cycle: This is actually a feature which I coded in some time ago and 'disabled' for permanent night time gameplay - but now it's back. Every level will begin at the stroke of midnight and you will now have 7 hours of darkness (equating to 7 minutes in game) to hunt the target before sunrise. Once the sun is up it's not game over, but shooting the target in broad daylight isn't so easy! - New gadgets:
2017-10-18 21:34 UTC · Community Announcements · GO Studio
With 2 days to go until release the final build is now live. Some bugs have been identified and fixed, and I have added some updates which you can now try out in the demo. To sum up... - Day Night Cycle: This is actually a feature which I coded in some time ago and 'disabled' for permanent night time gameplay - but now it's back. Every level will begin at the stroke of midnight and you will now have 7 hours of darkness (equating to 7 minutes in game) to hunt the target before sunrise. Once the sun is up it's not game over, but shooting the target in broad daylight isn't so easy! - New gadgets:
2017-09-21 11:56 UTC · Community Announcements · GO Studio
I've been hard at it the last few weeks testing, bug fixing and adding all sorts to the game to make it ready for a release of the first playable demo, which I am pleased to say will be available from tomorrow! The demo will let you preview the first five levels of the game a month ahead of its release as a 'try before you buy' type offering - however bear in mind that every level in Walking Heavy is completely procedurally generated and no two play-throughs will be the same - so what will your experience be? Watch this space.
2017-09-21 11:56 UTC · Community Announcements · GO Studio
I've been hard at it the last few weeks testing, bug fixing and adding all sorts to the game to make it ready for a release of the first playable demo, which I am pleased to say will be available from tomorrow! The demo will let you preview the first five levels of the game a month ahead of its release as a 'try before you buy' type offering - however bear in mind that every level in Walking Heavy is completely procedurally generated and no two play-throughs will be the same - so what will your experience be? Watch this space.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/711050/raw.