2026-08-21 04:03 UTC · Community Announcements · Musashi917
Client in multiplayer will now save their inventory and other player related data.Community Suggestion:#7965 Blueprints can now include docked ships so carriers, escape pods, and hangars spawn already docked.Bugfixes:Issue when looking at a slider, button, or switch whose linked system is gone.#6687 Tutorial: Basic Building Training can be accepted again while already in progress.Refuel outpost missions completing immediately after loading and issues when buying back fuel sold to their target station.Spaceship HUD speedometer dropping to 0 while a door or other mechanism keeps moving.Crash whe
2026-08-15 10:36 UTC · Community Announcements · Musashi917
Some more fixes.Community Suggestion: #7958 Monitors now show an orientation indicator when placing or inspecting them.Bugfixes:Weapon gimbals not aiming at the cursor when flying from a yoke without a camera.Issue when a sensor or logic gate activates a shipyard.Issue when exiting spaceship control from the target menu.Controls become unusable when rebinding a key while Shift or Caps Lock is active.Issue when setting a ship target from a Holomap Projector while on foot.Multiplayer: issue when an NPC ship finishes syncing before its pilot has spawned.Issue while using the Symmetry Tool.Thanks
2026-08-05 05:00 UTC · Community Announcements · Musashi917
A few more fixes!Removed the unused "Brick Build Uses Quantity" creative option; creative never consumes build materials, survival always does.Timer Gates can now repeat a high signal or alternate on/off at a configured interval.Community Suggestion:#7953 Shift-click from containers now fills the backpack when the hotbar is full.#7950 Spaceship target menu (F): Escape/0 cancels, number keys select actions, hold 1 to exit yoke.#7942 Build option to choose whether crafted and picked-up items go to the Item Bar, backpack, or Smart routing.Bugfixes:Fixed a crash that could occur when opening the s
2026-07-28 05:51 UTC · Community Announcements · Musashi917
Some more multiplayer features.Display player name when looked at, and a scanner pulse reveals nearby player and crew names (plus a see-through outline on characters).Lobby: hosts can kick players; clients can request a kick, which notifies the host.Bugfixes: item dropped are duplicated.Thanks for playing!
2026-07-24 07:42 UTC · Community Announcements · Musashi917
Some multiplayer and shipyards improvements!Multiplayer:Multiplayer lobby management has been overhauled:The new in-game lobby window shows lobby status and connected players, including their role, ping, and distance.Hosts can open or close their lobby at any time and choose Public, Private, or Friends Only visibility.Lobby IDs can be copied and shared, while the multiplayer browser can add and join a lobby directly from its ID.=> please tell me what feature / bugfixes is the most urgent to you!I will continue to add deeper steam integration (invite/join friends)Shipyard:The shipyard custom sp
2026-07-22 07:35 UTC · Community Announcements · Musashi917
More hotfixes!Bugfixes:Fixed hotbar and mission save data being reapplied every time a system-jump loading screen closed.Fixed a hard crash when the ActionLink brick gizmo stayed open after a tank/command was deleted.Fixed crash when placing a weapon grip on an item stand as a multiplayer client.Item stand interaction prompt now shows the correct action and updates when changing hotbar selection.Fixed an issue when weapon gimbal ran after an indirectly linked weapon was destroyed.Fixed an issue on quit when Steam stats flush ran without Steam initialized.Guarded AssetRepo quit teardown against
2026-07-17 04:59 UTC · Community Announcements · Musashi917
More hotfixes!Community Suggestion:#6753 Codex brick search/header now stays pinned while scrolling the brick list.Bugfixes:Fixed a multiplayer crash when another player equipped the box delete tool.Fixed a rare crash when the command link line updated after its selected command was cleared or unloaded.Fixed a rare crash when hovering power cells in the codex preview.Fixed craft items in the creative Codex showing ISSUE placeholder names instead of their real names.Debug options (F3) can no longer be opened while another menu is already active.Fixed a joining-client crash when terrain mining h
2026-07-16 07:58 UTC · Community Announcements · Musashi917
Some more hotfixes.Bugfixes:Fixed applying faction color sets to entities that have no active color variant set defined.Prevented voxel action startup errors when player or rendering dependencies are unavailable.Fixed repeated character IK errors when returning to the title screen.Fixed repeated rendering errors when returning to the title screen.Fixed a rare spaceship HUD error when leaving or losing a ship while the holomap was open.Prevented item-bar and brick-shape switching while a primary or secondary item action is held; switching resumes on release.Fixed side-axis rotator gizmos failin
2026-07-15 06:38 UTC · Community Announcements · Musashi917
Some fixes and the implementation of Steam p2p, so no more port-forward shenanigans!An urgent fix for a regression on the space habitat. Sorry for the mishap!Multiplayer and Steam p2pAs I was having some trouble to reproduce the connectivity issue, I finally bit the bullet and decided to implement steam p2p.You will be able to create a multiplayer lobby only open to your friends for now. I will add more options and features, tell me what is the most urgent!I did a pass and fixed quite a few issues but I expect plenty of issues still.There are things still missing, like npc/crew walking in stat
2026-07-13 02:35 UTC · Community Announcements · Musashi917
As I was having some trouble to reproduce the connectivity issue, I finally bit the bullet and decided to implement steam p2p.You will be able to create a multiplayer lobby only open to your friends for now. I will add more options and features, tell me what is the most urgent!I did a pass a fixed quite a few issues but I expect plenty of issues still.There are things still missing, like npc/crew walking in stations.For now do not expect to play a serious survival game, it is better to simply build with friends!Thanks for playing!
2026-07-07 04:39 UTC · Community Announcements · Musashi917
Some fixes.Community Suggestion#7873 Holo monitor build preview now draws the screen icon to help orient placement.#7869 Docking port and conveyor filters can now filter crystals by type.Bugfixes#7874 Unspawning scooter just after exiting make game freeze.Hover pod thruster VFX no longer lingers after the brick is destroyed.#7881 Laser sensor not detecting if short range#7838 Action wheel material on stones#7886 Vent Cover incorrect hitboxThanks for playing!
2026-07-01 01:54 UTC · Community Announcements · Musashi917
A few Localization and crosshair improvements. Survival spawning procedure changed - as some users reported occasional fails during loading.Localization improvements:some new message / tutorial missions text has been localizedFix for some missing Chinese and Japanese characterChinese and Japanese outline font look was improved.Crosshair wheel improvements:Repair tool now uses the crosshair hold-wheel ring for brick health, with hull repair progress messages.Crosshair hold-wheel reworkedThanks for playing!
2026-06-30 21:39 UTC · Community Announcements · Musashi917
A few Localization and crosshair improvements.Localization improvements:some new message / tutorial missions text has been localizedFix for some missing Chinese and Japanese characterChinese and Japanese outline font look was improved.Crosshair wheel improvements:Repair tool now uses the crosshair hold-wheel ring for brick health, with hull repair progress messages.Crosshair hold-wheel reworkedThanks for playing!
2026-06-25 23:29 UTC · Community Announcements · Musashi917
Various improvements addressing newcomer feedback / difficulties with mining and the scooter.Also a big refactor to the way the storage jobs system explores the network: it is aimed at stopping issues with massive network.Tell me if you spot any regression!I addressed the hovercraft/scooter toppling off when unused: Hovercraft computer: new Hover Pod Settle Time setting controls how long pods stay active after exiting the yoke, with stabilization during release. Scooter base has been made more stable so it is less likely to topple off when exited. new ballast block with a heavy weight, to fine
2026-06-25 06:40 UTC · Community Announcements · Musashi917
Some more hotfixes.Improvements: - Help message when trying to build the Wind Turbine on ships or stations, explaining it must be placed on ground entities.Bugfixes: - Fixed legacy rock and stone brick item colors not always matching their material bucket tint. - Fixed help message mergeTime deduplication not working (messages could repeat every few seconds). - Fixed assembler not pushing finished products while its queue is active #7847.Thanks for playing!
Full appinfo as delivered by Steam PICS, changenumber 38206640. Also at /api/app/711980/raw.
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