ASP will be Free to Play
We will soon make ASP free to play for everyone. I hope everybody enjoys the game who decides to check it out, we enjoyed making it and at this point, we just want everyone to take a crack at it.
A Tactical 2D Shooter where the player has complete freedom on how to tackle missions. Engage in our 15 hand-built campaign missions or farm up some money in our randomly generated "Freelance Work" missions using the gear and strategies that YOU choose!
| App ID | 712650 |
|---|---|
| App type | Game |
| Developer | Burgee Media |
| Publisher | Burgee Media |
| Homepage | http://www.twitter.com/burgeegames |
| Release date | 2017-12-08 22:32 UTC |
| Release state | released |
| Free app | Yes |
| Store page | store.steampowered.com/app/712650 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | ASP.exe |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:46 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 2417557 | 2018-01-06 20:18 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 712651 | 73.51 MB | 35.78 MB | 1182177913238848828 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 2417557 | public | 2018-01-06 20:18 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:47 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
We will soon make ASP free to play for everyone. I hope everybody enjoys the game who decides to check it out, we enjoyed making it and at this point, we just want everyone to take a crack at it.
Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad. If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix. Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents. This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.
Fixed a bug causing the agent pool to not refresh after agents are killed and removed from the squad. If you have an issue where the 'available for hire' agents are showing as already being KIA, I have implemented a temporary fix. Go into your E-mail window, press F10, then F11. This will restore your agent pool to refill with living agents. This fix will be removed in the next patch in a couple of weeks, as the bug that causes it to occur has been addressed.
Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base. Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base. Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue. Thanks to everyone for the feedback so far!
Lowered cost of upgrading the computer room to continue campaign by half, this should make for less grinding and not punish newer players for trying lots of items before upgrading the base. Moved the "Back to Base" button from some loadout screens to prevent accidentally going back to the base. Fixed a bug where the player could pause the game on some menu screens, causing a potential crash issue. Thanks to everyone for the feedback so far!
Happy New Years! - Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission. - There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem. Please let me know about any crashes you encounter so I can get them taken care of!
Happy New Years! - Fixed a bug where mission pay would be wrong after selecting a mission, then mousing over a vandalism mission. - There is a crash caused by retreating enemies that I cannot recreate but users have reported. Adjusted some suspicious code, hoping to have found the problem. Please let me know about any crashes you encounter so I can get them taken care of!
Just a real quick update to address a bit of user feedback: - Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing. They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
Just a real quick update to address a bit of user feedback: - Tutorial popup tips have been added to the beginning of the game to help clarify what the player should be doing. They're brief and a bit intruisive, but can be disabled from the options menu for any seasoned players who are not interested.
We are transitioning out of Early Access and into full release! All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community! Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary. Please enjoy what we've created, and let us know what you think!
We are transitioning out of Early Access and into full release! All of the bugs should be gone, the game is complete from start to finish, and we're excited to share it with the entire steam community! Full release does NOT indicate that we will no longer be supporting the game. We're still excited for community suggestions and we're still looking to update the game as necessary. Please enjoy what we've created, and let us know what you think!
Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.
Just a quick fix for enemy spawn rates in freelance missions - spider turrets and weaponized drones should spawn quite a bit less frequently now.
We're really close! This patch brings some exciting new stuff: Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun! A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game! Fixed some bugs and tweaked some numbers and adjusted some UI stuff During early access feedback has been pretty minimal outside of a few bug reports. We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state. We'r
We're really close! This patch brings some exciting new stuff: Baron's Boss fight is now in game! It needs some tweaking (probably) and may be a little on the difficult side (really likely) but it's there and playable and pretty fun! A group of ladies have joined Azure Sky Group! 7 new Female Agent sprites are now in game! Fixed some bugs and tweaked some numbers and adjusted some UI stuff During early access feedback has been pretty minimal outside of a few bug reports. We've added a lot of content off of our own to-do lists and we're relatively happy with the game in it's current state. We'r
Full appinfo as delivered by Steam PICS, changenumber 38296341. Also at /api/app/712650/raw.
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