Unity Security Patch
Patching a vulnerability Unity announced in the runtime.
You are a traveling painter, exploring the island of Eastshade. Capture the world on canvas using your artist’s easel. Talk to the inhabitants to learn about their lives. Make friends and help those in need. Visit cities, scale summits, unearth mysteries, and discover forgotten places!
| App ID | 715560 |
|---|---|
| App type | Game |
| Developer | Eastshade Studios |
| Publisher | Eastshade Studios |
| Homepage | http://www.eastshade.com/ |
| Release date | 2019-02-13 14:59 UTC |
| Release state | released |
| Controller support | full |
| Store page | store.steampowered.com/app/715560 |
| Last store refresh | 1 hour ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Eastshade.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:09 UTC | $24.99 | $24.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 20251455 | 2025-10-04 10:56 UTC | ||
| 1.20 | 3779834 | last version before glass shader update | 2024-02-01 21:08 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 715561 | windows | 1.89 GB | 969.47 MB | 5113245561311201006 | branches: 1.20 | |
| 715562 | macos | |||||
| 715563 | linux |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 20251455 | public | 2025-10-04 10:56 UTC | 1 hour ago |
| 3779834 | 1.20 | 2024-02-01 21:08 UTC | 1 hour ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:09 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Patching a vulnerability Unity announced in the runtime.
Hi everyone! It's been 3 years since the initial release of Eastshade. Time has flown! We've been toiling away on something entirely new. We present Songs of Glimmerwick! A story-driven witch academy RPG where magic is cast through music. Check it out! And please wishlist it if you dig it! https://store.steampowered.com/app/1706510/Songs_of_Glimmerwick/ The game looks different from anything we've done (perhaps different than any game I've ever seen period?), which is hugely exciting! Despite its different appearances, I think people will feel our distinct life force in the game, particularly
Version 1.26b is live! -added support for arrow keys as alternate to WASD for movement input -improved LOD resolution for purple trees
One Off The List is our weekly list feature. Is there something you think doesn t deserve to be on this list? Comment with your reasons why, and next week it may be struck off. Put the 9mm down, for crying out loud. Not every game is about shooting your enemies in the shin bones. Honestly. Give me that, here, take this trowel. Now, follow me, through this tranquil landscape of blooming daffodils and perfectly arranged stone paths covered in happy moss. Yes, that s it, you want a turn around the garden. A bit of soil on your fingers. And there’s more where this came from. Here you go,
Eastshade will be available for PS4 and Xbox One on October 21! While we've been busy squashing bugs and delivering updates, we've also been toiling away on bringing the world of Eastshade to consoles. It has proven to be a behemoth task, but we're finally closing in on the finish line. In under a month you can play this open-world travel simulator paint-em-up on consoles! Accompanying this announcement we bring you a new extended trailer.
Today's Deal: Save 40% on Eastshade!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Monday at 10AM Pacific Time
Version 1.25 is live! -fixed regression in vegetation in the Restless Reach (its supposed to be white not green) -firepits remove themselves once the player is far enough away -fixed bug where Park Ranger Viktar doesn't give you a tent schematic (players who have already experienced this bug should now have a tent schematic as well)
In honor of World Environment day, Eastshade will be 20% off until June 7th, and we will be donating 10% of our net proceeds to the protection of important and threatened habitats. https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32042775/c8437026964236241d89ea37756c61a7fbd200a0.png
Version 1.24 is live! -I *think* I fixed the falling through the floor bug. Fingers crossed. If anyone runs into it again, please let me know! -fixed regression where player could not go through the tunnel in Nava. -fixed hot spring quest bug where Zahra can think you still haven't accepted the quest if you *didn't* choose to accept Melek's offer *and* you had once turned down the quest. -fixed regression in Lyndow navigation mesh which caused Npcs to not walk to their tasks
Version 1.22 is live! -optimized/simplified glass shader, improving performance substantially, especially in cities. -added ability to export paintings to jpg -fixed teahouse tales last line repeating/stuttering -fixed teahouse tales silent voice bug -fixed bug where if you initially turn down Zahra and then get bribed by Melek Zahra thinks you haven't started the quest -possibly fixed the rare bug where the player can fall through certain floors spontaneously -fixed cursor lock after going back to main menu at the end of the game
Version 1.18 is live! -fixed foliage disappearing after returning from a dream -fixed a regression in 1.17 which freezes physics, causing bugs with the boats, canvases, and many other places. -fixed regression in 1.16 that locks fps at 1 when you press the 'L' key
Version 1.15 is live! (has been for about two weeks actually!) -fixed Vasu's song -fixed floating crates off coast of Lyndow -fixed flickering windows in Tarnished Teapot -fixed Pipa (owl outside the Tarnish Teapot) not being interactive in rare instances, making it unable to finish the Toxic Tuber quest. -tea effect puck no longer shows up in paintings
1.13a is live! the beta branch has been merged back to the main branch made it possible to set graphics settings from a text file in the save dir (C:\Users\username\AppData\LocalLow\Eastshade Studios\Eastshade\GraphicsSettings.txt), with new settings such as SceneLoadingDistance and RenderResolutionScaler fixed issues with Elixir of Life quest Zahra's testing never updating to the next stage updated input system fixed regression tent sleep point not enabling for "Dormant in the Ice" quest
Overthinking Games runs every other Monday, and is an opportunity for Malindy Hetfeld to take something about a game and think about it too much. This time she’s asking how Eastshade got to be so darned pretty. The first I ever saw of Eastshade was a single screenshot. In it, the sun stands high in the sky over a glittering river. Off in the distance, past the forest and its imposing trees, you can see what looks to be a city. Eastshade is full of such carefully designed landscapes: forests that invite you to saunter through them; buildings you just want to take a closer look at.
Howdy all! We have been working on an update that: A. Greatly reduces the lag when entering new areas B. Fixes the crash that can occur during sleeping or entering a new area These issues have required some foundational refactoring to fix, and we've had to replace some graphics related systems. So given the size of this change, I am first pushing the update to a beta branch. We'd be extremely appreciative if you try it out and let us know how it goes! You can leave us your feedback either through the forums, bug reporter, contact@eastshade.com, or our discord. To play the beta build, you have
Full appinfo as delivered by Steam PICS, changenumber 38117039. Also at /api/app/715560/raw.
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