Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:24 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-12-18 15:40 UTC · Community Announcements · brbz
This version includes our new free DLC called Project Amalthea: Campaign https://store.steampowered.com/app/1496200/Project_Amalthea_Campaign All DLC owners get access to a new location, where there are several new bases, more than 60 quests, many new loot and bosses, as well as the Assassin class using stealth modules. https://steamcdn-a.akamaihd.net/steam/apps/1496200/extras/assasin.jpg?t=1608303910 Changes: - daily random quests - +1 talent point with each level or when resetting talents - reputation quests - random quests can be taken for any values of reputation - experience for killing
2020-12-03 15:58 UTC · Community Announcements · RunServer
I recall enjoying lots of early computer games in my childhood with pixel graphics, blurry textures and minimal amount of graphic effects. And who doesn't? They had definitely a tint of charm and best of them tried to put the gameplay and storyline before the picture. On the contrary most of the modern-era games look like they where shot by Bay or Spielberg in real life post-apocalyptic-underwater-space-whatever environment although being terribly dull inside. Today we're going to explore strange signal that originated from some point on Jupiter orbit in Project Amalthea: Battlegrounds world.
2020-11-19 21:14 UTC · Community Announcements · brbz
Tank and Power Engineer each got one more slot for weapons. Also, added new hull for Power Engineer. {STEAM_CLAN_IMAGE}/31530132/3d86f1404d88fac8be95a8f12f2cebcb23e1d7d9.jpg Changes and improvements: - additional performance optimizations, compressed icon texts - conversation windows with stations are centered depending on the presence or absence of the side menu - fixed a bug due to was impossible to enter the battles queue immediately after closing this list - redone displaying and dragging slots with items - when selling, you can no longer ckick "between" items - fixed a bug due to which th
2020-11-16 12:50 UTC · Community Announcements · brbz
Fellow gamers! We want to congratulate you with our new major game update. Now with version 1.2 we have all new beginning of the game - at the end of the training course player immediately gets into a real battle for 3 or 4 people called «Final Exam» *. It’s a Deathmatch battle where you need to score the most kills to win. But don’t be afraid of losing the exam - we take top 3 pilots from the each group so you will have a chance to improve your skills. {STEAM_CLAN_IMAGE}/31530132/b0369247808413b23e8177a8ad4791f3f945aca1.png Also the process of enlisting into the new battle was completely redo
2020-11-09 11:31 UTC · Community Announcements · brbz
Fellow pilots! In this version you no longer need to choose the number of people in the battle. This means that if the game is for 4-8 people it can start with 4 to 8 players without bots. If bots are on you can start with 1 player and they'll be added up to 4 participants. Also, added FFA map Deathmatch for 4 to 8 people. Level 2 is required in FFA mode there is now a timer and the winner is the player with the most kills. Other changes: - removed the Yin-Yang map and replaced it with the New Horizons map - CTF 2 for 8-10 people with various interesting tricks, gates and clouds. Level 5 requi
2020-11-04 21:16 UTC · Community Announcements · brbz
Last versions gave us a lot of performance improvements and settings overhaul. Now game runs perfectly on devices alike GeForce 930 an Intel integrated graphics. Changelog: - fixed FFA mode: Battle Royale game can now be created at level 5 for 4 players - resolved the issue with server freezes - many changes in battle queue mechanics for high-level players - bots have the level of the game creator - tutorials on hot buttons and abilities for different classes - Tank, Power Engineer and Sniper are available at begining now - various changes by item levels and their prices - significant changes
2020-10-26 16:28 UTC · Community Announcements · brbz
Good news, everyone! We a proud to present our new general location available to all players to communicate, trade, take quests, and of course participate in battles! Make friends, chat, ask for help and just have fun! All newbies have to complete a small tutorial beforehand. https://media.giphy.com/media/TmCJuD0DJHXFlO2E7A/giphy.gif
2020-10-24 08:12 UTC · Community Announcements · brbz
Fellow pilots, build 1.0.369.3 changelog: - added more than 100 random captain and ship names (most of credit goes to C. S. Forester and Hornblower series) - special symbols and numbers are no longer allowed when entering ship and captain name (except for space for ship names) - fixed Machine gun ship texture in character creation and selection screens - fixed disappearing glowing element of bonuses - more precise movement math - added artificial bump maps to asteroids in Low graphics quality - removed Lens Flare effect from Normal graphics quality - fixed issues with OpenGL 3.0 mode - changed
2020-10-20 21:15 UTC · Community Announcements · brbz
Build 1.0.368 changelog: - the tutorial begins with text describing how to fly, the player appears immediately on the first circle - significantly reduced drone damage in the Drone Junkyard, added target to kill 5 drones - the text of the initial quest and the tutorial has been reworked, now the player is told about the arrow control and ASWD each time he enters the initial world - in the tutorial the smoke generators are invisible, indestructible and clouds do not slow down the ships - the yellow and green icons are swapped in CTF2 maps - battle time left is finally written in red if there is
2020-10-19 18:37 UTC · Community Announcements · brbz
Build 1.0.367 changelog: - changed the AI movement, flag carrying - various fixes to prevent bosses flying off the map - restored switch for the gate in the Sect dungeon - fixed models of machine gun turrets and some loot issues in the Slums dungeon - redesigned FOV for ultra wide screens - added slowing clouds to the Labyrinth map - random item properties are preserved when forwarding items by mail - reduced price of all starting items - other changes and improvements Also you can set a password for your account by typing .password password in the chat. After that, you can play the game with
2020-10-19 07:12 UTC · Community Announcements · brbz
Build 1.0.366: - fixed green arrow for group members - fixed red text for battles having less than 60 seconds to completion - fixed green artifact transparency in 2D mode - automatically shows station menu when nearby. You can dock with Space or Joystick Start buttons - debris models now have correct environment color and random depth - game tries to set required resolution and refresh rate and if fails it switches to window mode - fixed an error with laggy movement after a lot of rotations (mostly happened in dungeons) - fixed black screen upon world entrance - other fixes and changes
2020-10-17 15:27 UTC · Community Announcements · brbz
Fellow pilots! Here goes one of the first improvements based on your feedbacks and suggestions. First of all now arrow keys and ASWD behave differently. Arrows move the ship in their direction while ASWD is our usual control theme - acceleration and turns. You can switch the keys in settings. Secondly we're announcing new game mode. Now you can play with 3rd Person camera! You will see the option when starting the game from Steam, or you can choose it in game settings. Finally there is a new Co-op dungeon called The Slums. It's designed for 2-4 players and 15-20 minutes overall gameplay. Note
2020-10-17 13:28 UTC · Community Announcements · brbz
Build 1.0.363: - and even more changes to group enlisting - fixed markers pointing at the bases on Arena and Labyrinth maps - added marker to exit point at Drones Junkyard map - fixed issues with immediate map exit upon entrance - fixed issue when game creator could be enlisted for another team - added small delay for Breakthrough rocket ability activation - more precise rocket movement - authentication is now performed in separate threads not affecting the game process - added marker for your group members when they are near - fixed issue with players being teleported to all black location af
2020-10-14 11:47 UTC · Community Announcements · brbz
Build 1.0.362 changelog: - more changes for group enlist formula - map Labyrinth is now available for level 2 players. Asteroid fields moved to level 3 as well - Drones Junkyard is now only for 1 player. Loot requirements and mob damages are reduced - Dungeon maps now can have a travel buoy allowing fast exit from the dungeon - fixed issues with gate activation on different maps - fixed issues with descriptions for some maps. Clicking a description now shows battle stats table - intermediate cloning stations now have a menu for activation - games in active battles list show number of human pla
2020-10-13 14:59 UTC · Community Announcements · brbz
Wellow pilots, today's build 1.0.361 changelog: - server stability fixes - changed formula for enlisting players to different teams - buffs with infinite durations now change their tool button icon when active (EM Rounds, Artillery Mode, etc.) - fixed issue with way too small effect cirсles for huge ships - fixed issues with dead ships (mostly dornes) still moving after death - fixed range for laser turrets - fixed animation for torpedo turrets - all turrets have their attack angles slightly increased - changed English text for Drone Junkyard quest - starting weapons for Rocket Master class ha
Full appinfo as delivered by Steam PICS, changenumber 37027110. Also at /api/app/715810/raw.
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