Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:35 UTC.
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2020-11-16 14:19 UTC · Community Announcements · Extend Mode
Back when we started making Eight Dragons, we were intent on making something that felt like it was of a particular era in gaming. That meant proper pixel-art, a CRT effect, arcade gameplay... We were so focused on achieving that goal that we went all the way with how it was presented, right down to blocking out a third of the screen with static status bars, just the way it was when we were kids. Coming up on the first anniversary of launching Eight Dragons, we had a bit of a rethink - why not make it a little bit more like the arcade games of our youth rather than the home computer games? So
2019-12-01 14:43 UTC · Community Announcements · Extend Mode
We're pleased to announce our first 'proper' post-launch update, as we've added our first new game mode! Super Arcade gives you 11 levels to fight through - two of which you can't see in the other game modes - which makes it more than twice as long as the regular Arcade mode. You'll get to fight through hordes of enemies, including all the bosses, and really earn that ending! As well as the new game mode, we've also fixed a couple of bugs: The demo mode won't start while you're using the menus, even if you're using a mouse The Arcade mode won't skip levels the more you play it We hope you enjo
2019-11-14 23:54 UTC · Community Announcements · Extend Mode
Now that we've launched, a few more people have joined the ranks of Eight Dragons players and let us know about a couple of new issues. Today's patches fix the following: The enemies on the Docks and Subway Station levels should now stop running away from the players Leaderboards have been reset (which means my epic high score on Central Park, achieved when coins didn't disappear when you picked them up, has been removed) The game no longer freezes if there are issues talking to Steam when updating the leaderboards As mentioned in the Discussions board yesterday, we're working on a new game mo
2019-11-12 15:34 UTC · Community Announcements · Extend Mode
This update's an important one, despite the lack of new features, with lots of little things being done to make Eight Dragons ready to leave Early Access. There are still bugs in the game, and we'll be working on them for a little while yet, but the biggest ones are now out of the way! The last update rather annoyingly prevented more than 4 XInput controllers being used at once - now you can once again plug in all the XBox controllers you've got! Silky can no longer fire his gun while you're throwing him. Mr Big can no longer throw you while you're throwing him (yes, that was a thing!) Enemies
2019-11-02 11:28 UTC · Community Announcements · Extend Mode
Just some little things in this update! Following up on another bug report, it's no longer possible to move while you're in an elevator. We've also added sound effects when you pick up food and money. There's a slightly bigger fix to correct an issue we discovered this week. It turned out that pausing the game didn't pause everything. Thrown objects continued to move, even though none of the characters could move. We've fixed that in this update, so you can't get hit while the game's paused. We've also changed things so the bad guys can't use your health pickups. Getting beaten up is one thing
2019-10-30 17:39 UTC · Community Announcements · Extend Mode
Following a bug report we've made some changes in how we're handling controller inputs. An oversight made when switching to the Unity engine meant that redefining your controls could lock you out of the menus when using a controller - very silly of us, but we've fixed it!
2019-10-29 22:06 UTC · Community Announcements · Extend Mode
Our updates are like buses - you wait ages for one and then two show up almost at once! A shorter one this time - we've added more props to the levels, and things now fall out of them when you break them. In particular food, will which boost your health! We're sure that'll come as a relief to just about everybody - we know it can get a bit tough sometimes. Especially since we've also tweaked the enemy behavior to make them slightly more aggressive... {STEAM_CLAN_IMAGE}/31949507/bd08a41b5606c717bafea3594794fea43fedad26.gif The other thing we've added is an option to the Graphics menu to let you
2019-10-27 00:57 UTC · Community Announcements · Extend Mode
It's been aaages since the last update, we know. We've been moving the game from an in-house engine to Unity - that's a pretty hefty change behind the scenes. For most of you that means there are some little tweaks to how the controls work - hopefully you'll find the movement a little bit tighter than before, and most of the issues people have had with controllers should now have disappeared. GOING CROSS-PLATFORM For those of you who haven't been playing because you don't have Windows, there's good news for you too - Eight Dragons now works on Linux and SteamOS, and will very soon work on MacO
2019-06-02 11:13 UTC · Community Announcements · Extend Mode
While the coding side of our team is working on those big features we've talked about, the art side has started looking at improving the look and feel of the game. The first thing we've got to show you is in our latest update - the Downtown level has been drastically upgraded, with more and nicer things to look at and distract you while gang members try to beat you up... https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31949507/cec12c7c75eddf5233183f1d084b72dd1d6977c6.gifhttps://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31949507/7d2a6a2ea5573a5780ce66cf8d9bd0
2019-05-25 13:08 UTC · Community Announcements · Extend Mode
It's been a couple of weeks since the last update, but we haven't been doing nothing, despite how small this update is! This update adds support for German, Russian, Spanish and Chinese languages. Yes, we know that won't affect most of our existing players, but we thought it'd be nice to let some more people play too! We're going to add more languages later on, but we thought we'd find out how badly we've done with this round of localisation before going any further... That's not a huge change for two weeks of work, we're sure you'll agree. But that's because we're working on some quite big fe
2019-05-06 11:12 UTC · Community Announcements · Extend Mode
Two weeks into Early Access! So far things have gone well - we haven't had many bugs crop up, but we have had some suggestions on gameplay improvements. Here are the changes we've made for this update: https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31949507/08ac6f2685bdc61d9c5d8fcc10cc425faf919ad3.gif Throwing - thrown people knock over standing people. If you didn't already know how much extra damage a throw did, this'll give you another reason to use it! We've also speeded up the throw animation, so you're slightly less vulnerable while doing it. Difficulty - the difficul
2019-04-30 00:24 UTC · Community Announcements · Extend Mode
Our first week on Early Access has gone really well. That's not to say you guys haven't found any bugs - you have, and told us about them, and we really appreciate your help! Our first update has gone live, and while we haven't had time to take care of everything, here are the changes we have made... Audio balancing - we've rebalanced the jingle that plays at the end of each level to have a less obnoxious volume level. Difficulty - we've added a little bit of invincibility when you get up after being knocked down. We've also slightly changed the way punching works - some people have been a bit
Full appinfo as delivered by Steam PICS, changenumber 38765134. Also at /api/app/716250/raw.
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