2025-10-07 11:46 UTC · Community Announcements · AK
2025.8.f.4 FULGENTIUSFixed a bunch of Steam Deck issues that slowly accumulated over time (and resulted in Steam Deck version becoming effectively unplayable).In-game input hints now properly update once the relevant keybinding changes.Consistent font size for all input hints.The Mansus screen can be navigated with the keyboard.Fixed some errors in Russian localisation.Fixed the incorrect display of certain alphabetic characters.Unity security update.So this is another round of Chel's usual crypt-keeper updates. But the headline points are(a) Steam Deck controls now work properly again, sorry!
2025-06-05 17:01 UTC · Community Announcements · Arabella Dusk
"Somehow I can read the words in sufficiently bright light… There's something about the sounds that sharpens the soul." {STEAM_CLAN_IMAGE}/31397842/2b7d60e52f3838c814554c363194310da223af35.png Like the title says: Cultist Simulator and all DLC is now fully playable in beautiful, beta’d French and Spanish! Thank you so much to everyone who helped test the game in either language over the last month. We really appreciate it. We’re running a Daily Deal on Cultist Simulator - our deepest ever discount of 75% off - to welcome any new players who’d like to peel back the skin of the world. So if you
2025-05-30 12:52 UTC · Community Announcements · Arabella Dusk
"It's not a loop - it's a spiral!" That's Alan Wake, in Alan Wake 2. If you try to attribute the quote in the normal way, you get this: "It's not a loop - it's a spiral!" - Alan Wake, Alan Wake 2 which looks ineluctably like a typo. Anyway, spirals. Tomorrow is the seventh anniversary of the release of Cultist Simulator. A couple of thoughts about how we got here from there, and how we got there from somewhere else. When I started making Cultist, I'd never coded anything in Unity at all. hadn't done any actual coding since I built the Fallen London CMS (once nicknamed 'Jonathan' and later rech
2025-05-21 08:51 UTC · Community Announcements · AK
- Some beta Spanish loc fixes - Fixed font on Chinese menu screen proems
2025-05-01 10:52 UTC · Community Announcements · Arabella Dusk
“The language is knotty, poetic, wilful. It'll take some untangling." Hello cultists! It’s been a while, but we’re back with our promised new translations for Cultist Simulator. The game and all its DLC are now fully available in French and Spanish. Both languages are currently in beta here on Steam, and we’ll release them fully (i.e. tell Steam French and Spanish are **officially available**) early next month, after we’ve had some time to test them against the scariest Foe there is: YOU. From today’s update, anyone whose OS is set to use French or Spanish will automatically have their chosen
2025-04-14 17:04 UTC · Community Announcements · Arabella Dusk
First things first: Cultist Simulator is 50-70% off as part of the Lovecraftian Days sale, so now's a great time to get any DLC you haven't yet tried, or to encourage a would-be cultist to take the plunge into the invisible world. For those of you who are more Grail-aligned, we're also running a 20%-off-almost-everything in the merch shop, just because we can. {STEAM_CLAN_IMAGE}/31397842/e1910e752d5e4f179b780979fa2c1705975b5ec6.jpg Now, some LORE. Be warned: minor spoilers for Travelling at Night, and inconsequentially minor spoilers for BOOK OF HOURS. Don't read on if that concerns you! We ar
2025-03-09 14:15 UTC · PCGamesN · editor@pcgamesn.com
We all love the excitement of a new launch, but coming to a great game after the fact might be even better. You can pick them up cheaply, often with all the DLC included, and they're much more likely to run smoothly with any major bugs ironed out. Right now, the two best Fallout games are heading up a bundle that includes more apocalyptic favorites such as Frostpunk and Wolfenstein, along with plenty of other excellent games. This 'special editions bundle' from Fanatical gives you the choice of what you want, and you'll get them all on Steam in their most complete forms for as low as $3 per ga
2025-03-09 14:15 UTC · PCGamesN · editor@pcgamesn.com
We all love the excitement of a new launch, but coming to a great game after the fact might be even better. You can pick them up cheaply, often with all the DLC included, and they're much more likely to run smoothly with any major bugs ironed out. Right now, the two best Fallout games are heading up a bundle that includes more apocalyptic favorites such as Frostpunk and Wolfenstein, along with plenty of other excellent games. This 'special editions bundle' from Fanatical gives you the choice of what you want, and you'll get them all on Steam in their most complete forms for as low as $3 per ga
2025-01-31 10:33 UTC · Community Announcements · Arabella Dusk
"The language is knotty, poetic, wilful. It'll take some untangling." AK and I are currently focused on Travelling At Night, the last of our Secret Histories games. But we still love Cultist Simulator - the one that started it all - and want to support it as much as we can. So I'm delighted to announce that we're bringing two new, full translations of all 160,000 words to the game: French and Spanish are in the works as we speak! We'll release them later this year, and they'll make Cultist and all its DLC fully playable in those languages. The best translations of our games are the ones where
2024-12-13 17:29 UTC · Community Announcements · Arabella Dusk
Merry Christmas, everyone! We're rounding off the year with a live AMA on the Weather Factory subreddit, starting in about half an hour. Come talk to us about anything Cultist Simulator, Secret Histories, what's really underneath the Weary Detective's helmet, etc. In case you missed it, we announced our third and final entry into the Secret Histories universe yesterday: Travelling At Night, a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment and Fallout 1+2. So there will probably be a lot of questions about where the H
2024-12-12 12:07 UTC · Community Announcements · Arabella Dusk
Major news! We're announcing our next game, set in - and probably our last in - the Secret Histories universe. Meet Travelling At Night, a dialogue-driven choices-matter combat-free CRPG in the tradition of isometric greats like Disco Elysium, Planescape: Torment, and Fallout 1+2. https://store.steampowered.com/app/2915730/Travelling_at_Night "Europe, 1948: myth-scarred ruins, night-sky abysses. Chitinous cities embrace the Change, or struggle against plagues of leaf and amber. The golden Incorporates of the US wage a cold war against the star-touched Ministries of the USSR. And there you are,
2024-10-31 18:06 UTC · Community Announcements · Arabella Dusk
"Chitinous cities embrace the Change, or struggle against plagues of leaf and amber..." AK here. It still tickles me how few people realise Weather Factory is literally just two people (plus, ofc, trusted freelancers). I answer support emails every week addressed to 'Dear Support Team'. We get speculative applications from people who want to intern with us and don't realise we work out of a flat. Microstudios composed of couples are more common than they used to be, but it's still mildly unusual. We like it, but it does make it harder to take holidays, and it does mean we don't hire. I mention
2024-09-26 17:07 UTC · Community Announcements · Arabella Dusk
"Serena and Azita discuss the exploits and the disappearance of the Diarist, the Lantern-long who as a mortal was named Lars Westergren. 'He was a monster,' Serena acknowledges, 'but he was our monster.'" https://store.steampowered.com/app/2834350/BOOK_OF_HOURS_HOUSE_OF_LIGHT/ Just a lil' cross-promo post to let you Cultist players know that we've just launched a major expansion for BOOK OF HOURS, which adds a novel's worth of new stories (and, obvs, ★☆ new lore ★☆) to the game. It's called HOUSE OF LIGHT and adds all of this to BOOK OF HOURS: FOOD Combine Ingredients, Sustenance, and Kitchenw
2024-07-26 13:14 UTC · Community Announcements · Arabella Dusk
"The Wood opens around me, but with my new eyes, I see another path now..." OK, this quote from Cultist Simulator is possibly one of the grimmest things AK ever wrote in the game (the 'Marinette ending' from The Dancer DLC. IYKYK). But I am repurposing it to herald to a good thing and that good thing is some secret Cultist Simulator news! Namely: Cultist Simulator's coming to console! {STEAM_CLAN_IMAGE}/31397842/8b14eb702766dfa243fec5ca9a79d729d4d1ca9f.png {STEAM_CLAN_IMAGE}/31397842/85b9888e7dcc433b898eb5b69c246823a85a104c.jpg Screenshots from the PlayStation dev kit This is not a drill! Cult
2024-07-01 13:24 UTC · Community Announcements · AK
Chel's patch notes: Fixed an Apostle legacy bug that made it impossible to heal followers wounded by an enemy Long - but only if you were playing a localized (non-English) version of the game. No words enough to convey how hard the Devil worked to make this bug possible. - Some sounds - namely, a card dropping in a slot, and a game speed being changed via a hotkefy - were not playing since god knows when. - Improved performance in Exile when arriving in a new city with a lot of cash. - Fixed a rare bug that broke the main menu if you were mashing buttons too eagerly during the splash screen. -
Full appinfo as delivered by Steam PICS, changenumber 38023586. Also at /api/app/718670/raw.
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