Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:58 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2020-12-21 20:25 UTC · Community Announcements · TheCastle
I did a lot of testing for this patch but I am not sure if it solves the problem yet. This should fix any issues with the random generated levels having doors that are locked when they should not be. I have tried multiple times in the past to address this issue but this time I really went in and ripped things apart. If this patch does not work then I am going to probably go crazy lol... This patch also address some other very minor things such as key bindings with long names not taking over your weapon and ammo count boxes.
2020-12-15 04:47 UTC · Community Announcements · TheCastle
Eloquencia has taken a large chunk of my time lately. Its a fully open world, multiplayer retro graphics rpg. Its a very different style of game from Revulsion. Its questing system is inspired more from Morrowind than it is for modern day rpgs and it involves building things as well as crafting. With that said my goals to switch gears and develop for Revulsion is soon. I need to get some things in place. I plan to fix a bunch of smaller bugs as well as nuke the system for Doors spawning from orbit. I really need to get into the habbit of updating more often as I have been working constantly la
2020-12-14 13:43 UTC · Community Announcements · TheCastle
I know things have been quiet here lately but I plan to get a video out showing what I have been up to. I do plan to get a patch out for Revulsion soon and I also have some really big news for progress on Eloquencia.
2020-11-27 18:19 UTC · Community Announcements · TheCastle
This is a quick patch that addresses a couple issues. 1. lag spikes caused by breakable objects should be gone or greatly reduced. (The breakable geometry was causing the nav mesh to recompile) 2. Some sounds were not properly hooked up to the options menu.
2020-11-23 16:23 UTC · Community Announcements · TheCastle
So this patch is meant to address a few issues I promised to address earlier this month. Sorry for the delay. Eloquencia and lack of internet has been extremely distracting. This patch also makes some design changes as well. Doors should no longer cause huge lag spikes when they open or close. This was a super silly issue where it forced the game to recompile the entire nav mesh when a door changed its state. This SHOULD be 100% fixed now. The speed that everything slows down while near death has been nerfed considerably. When you are about to die the game would slow down a huge amount before
2020-11-20 23:24 UTC · Community Announcements · TheCastle
My internet has been down for about a week and its been absolute hell. During that time I have been absolutely focused on my next game Eloquencia. Eloquencia is a classical RPG with 2d pixel art graphics that I am currently developing. I have a lot of hope for this project and its been super intense to get as much done as possible. My goal is to get something playable and begin showing it off by the end of the month. LBRY / Odysee will be where I host the games files while it is in its early state. I apologize for not getting Revulsion patched sooner! I should have got the next patch for the g
2020-11-07 23:57 UTC · Community Announcements · TheCastle
New patch increases xp you gain for killing monster. This patch also fixes an issue where you can get to the new game plus by completing specific content early. https://open.lbry.com/@TheCastle:8/Revulsion2020-11-07-01-11-41:e In the video I show the hardest difficulty in Revulsion and talk about it for a bit. Its super punishing to a point of being masochistic. I think very people really know about it. ===================================== Eloquencia - A first look at my new game project. https://open.lbry.com/@TheCastle:8/Eloquencia2020-11-07-02-25-42:2 This is trinity based multiplayer loot
2020-11-06 02:28 UTC · Community Announcements · TheCastle
So this month will mostly just be bug fixing and optimizations. I do plan to do another sale as well. Also there is a chance that I may be doing a sound overhaul for various things in the game. I have some connections now to get things like that in place. Eloquencia is a new game that I am working on now that is meant to be a combination of Delver and Terraria style multiplayer RPG. More to come soon. I talk about it in the video. https://open.lbry.com/@TheCastle:8/Revulsion2020-11-05-04-20-07:8?r=7SAm6cZKS9naPabVZ54PJhU4cgvPneS8
2020-10-31 04:25 UTC · Community Announcements · TheCastle
I completely forgot this was even a thing and would have removed it much sooner. The penalty still exists for deprived difficulty however.
2020-10-29 22:56 UTC · Community Announcements · TheCastle
Vlog update I talk about various changes to the game. So far I am happy about the end results of the project thus far. Coming back to work on Revulsion was a good idea I think and I feel pretty confident I can fix most of the issues that are being discussed right now. https://open.lbry.com/@TheCastle:8/Revulsion2020-10-29-01-50-55:f?r=7SAm6cZKS9naPabVZ54PJhU4cgvPneS8
2020-10-29 04:01 UTC · Community Announcements · TheCastle
You can now level all the way up to level 100 without having to complete any trial missions. The entire temporary level cap mechanic has been removed. Amount of xp gain for killing monsters that are too far below your level has been reduced. Amount of xp gained for completing missions has been reduced. Amount of xp gained from completing challenges has been reduced. various small tweaks and changes to a lot of general things. I have been thinking about making the open world content variation of the game be considered "end game". Its just an idea but its kind of an interesting one I think. So r
2020-10-27 17:58 UTC · Community Announcements · TheCastle
This patch includes a host of changes and updates. It also includes an entire section of the game that is called "Open World" which is the first design flow for the game from when it was originally designed. This is about 5 hours of content that is now added in addition to the current missions. The entire game engine has been updated to the latest version of the Unreal 4. The original version of Revulsion will be accessible again. This is how the game was originally designed. Once upon a time it was a open world game and flowed a lot more like Dark Souls. You can actually play through the old
2020-10-27 14:01 UTC · Community Announcements · TheCastle
I have a strange issue right now where the game refuses to give you your starting weapon. It takes like 10 seconds rather than just doing it instantly. The bug only appears in a proper build of the game and not in the editor. Its very strange. Another bug I found which is hilarious gives you full access to a completely different version of the game that I plan to hook up in the coming months. All you have to do is : Begin the game as one of your characters and be in the hub area. Press escape. The escape menu brings up an option to return to the titlescreen. Woops that's the new title screen t
2020-10-26 18:01 UTC · Community Announcements · TheCastle
Ok so I promised I would be selling the game for cheap this month. My goal is to get new eyes on the game and give people chance to pick it up while I begin my process of modifying, optimizing and updating the game. After a couple of years of Revulsion being out I decided to come back and begin working on the game again. This means more content and a lot of other improvements or general changes. There is no reason outside of just wanting to go with my gut on this. I hope that people can enjoy the game. So lets talk about what will be in the new patch. The entire game engine has been updated to
2020-10-19 17:17 UTC · Community Announcements · TheCastle
Ok so here is the current breakdown of what I have in store for the latest Revulsion patch. Game engine has been updated to the latest version of UE4 There are two passes needed to properly optimize each monster. A simple pass to make sure verts are welded and an additional pass where I actually reduce poly counts. My goal is to have at least 4 monsters optimized. AI has been simplified so its less taxing on larger worlds. Less focus on making Revulsion hard. More focus on making Revulsion a smoother experience. Ammo always auto regens. Monsters give XP even when they are super low level. Rand
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/719180/raw.
{
"appid": "719180",
"common": {
"name": "Revulsion",
"type": "Game",
"oslist": "windows",
"osarch": "64",
"logo": "9c301fb66cc25504ab0372749ca9aa3e76446ce9",
"logo_small": "9c301fb66cc25504ab0372749ca9aa3e76446ce9_thumb",
"icon": "480e9c44f1c254e8963bfb64f39126851512b73b",
"clienttga": "31923be863c9abbcddd51809e0f04cfb6573e313",
"clienticon": "1704709cd348a54711382844b8a9ce8e2e3645ff",
"releasestate": "released",
"steam_deck_compatibility": {
"category": "2",
"steamos_compatibility": "2",
"steam_machine_compatibility": "2",
"test_timestamp": "1683936000",
"tested_build_id": "5999022",
"tests": {
"0": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_ControllerGlyphsDoNotMatchDeckDevice"
},
"2": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"3": {
"display": "3",
"token": "#SteamDeckVerified_TestResult_InterfaceTextIsNotLegible"
},
"4": {
"display": "4",
"token": "#SteamDeckVerified_TestResult_DefaultConfigurationIsPerformant"
}
},
"steam_machine_tests": {
"0": {
"display": "3",
"token": "#SteamMachine_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"1": {
"display": "3",
"token": "#SteamMachine_TestResult_ControllerGlyphsDoNotMatchDevice"
},
"2": {
"display": "3",
"token": "#SteamMachine_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
},
"3": {
"display": "4",
"token": "#SteamMachine_TestResult_DefaultConfigurationIsPerformant"
}
},
"steamos_tests": {
"0": {
"display": "3",
"token": "#SteamOS_TestResult_GameStartupFunctional"
},
"1": {
"display": "1",
"token": "#SteamOS_TestResult_DefaultControllerConfigNotFullyFunctional"
},
"2": {
"display": "1",
"token": "#SteamOS_TestResult_TextInputDoesNotAutomaticallyInvokesKeyboard"
}
},
"configuration": {
"supported_input": "gamepad",
"requires_manual_keyboard_invoke": "1",
"requires_non_controller_launcher_nav": "0",
"primary_player_is_controller_slot_0": "0",
"non_deck_display_glyphs": "1",
"small_text": "1",
"requires_internet_for_setup": "0",
"requires_internet_for_singleplayer": "0",
"recommended_runtime": "proton-8.0-2",
"requires_h264": "0",
"requires_voice_files": "0",
"gamescope_frame_limiter_not_supported": "0",
"hdr_support": "0",
"requires_proton_soundfonts": "0"
}
},
"metacritic_name": "Revulsion",
"small_capsule": {
"english": "capsule_231x87.jpg"
},
"header_image": {
"english": "header.jpg"
},
"library_assets": {
"library_capsule": "en"
},
"library_assets_full": {
"library_capsule": {
"image": {
"english": "library_600x900.jpg"
},
"image2x": {
"english": "library_600x900_2x.jpg"
}
},
"library_logo": {
"image2x": {
"english": "logo_2x.png"
}
}
},
"store_screenshot": "ss_363727f7fd81f62948f65c375b3ca4517b2d254d.jpg",
"store_asset_mtime": "1572936341",
"associations": {
"0": {
"type": "developer",
"name": "Russell Meakim"
},
"1": {
"type": "publisher",
"name": "Russell Meakim"
}
},
"primary_genre": "1",
"genres": {
"0": "1",
"1": "23"
},
"category": {
"category_2": "1",
"category_62": "1"
},
"supported_languages": {
"english": {
"supported": "true"
}
},
"steam_release_date": "1550549999",
"community_hub_visible": "1",
"gameid": "719180",
"store_tags": {
"0": "492",
"1": "19",
"2": "42804",
"3": "1663",
"4": "1732",
"5": "3839",
"6": "4182",
"7": "3959",
"8": "4236"
},
"review_score": "6",
"review_percentage": "77"
},
"extended": {
"developer": "Russell Meakim",
"publisher": "Russell Meakim"
},
"config": {
"installdir": "Revulsion",
"launch": {
"0": {
"executable": "Revulsion.exe",
"type": "none",
"config": {
"oslist": "windows",
"osarch": "64"
}
}
}
},
"depots": {
"228986": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"228990": {
"config": {
"oslist": "windows"
},
"depotfromapp": "228980",
"sharedinstall": "1"
},
"719181": {
"config": {
"oslist": "windows",
"osarch": "64"
},
"manifests": {
"public": {
"gid": "2177818229192164372",
"size": "3335559116",
"download": "788249232"
}
}
},
"branches": {
"public": {
"buildid": "5999022",
"timeupdated": "1608581378",
"timebuildupdated": "1608580015"
}
}
}
}