2024 Maintenance Update (Update 2)
Fixed parameter updates in the shader system, should fix broken lighting on AMD Windows and possibly other drivers
| App ID | 72000 |
|---|---|
| App type | Game |
| Developer | Eyebrow Interactive |
| Publisher | Eyebrow Interactive |
| Homepage | http://www.closuregame.com |
| Release date | 2012-09-07 16:55 UTC |
| Controller support | full |
| Store page | store.steampowered.com/app/72000 |
| Last store refresh | 4 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Closure.exe | windows | ||
| 1 | Closure.app | macos | ||
| 2 | run_steam.sh | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:03 UTC | $9.99 | $9.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 16397574 | 2024-12-05 00:07 UTC | ||
| legacy_oct_2013 | 136324 | previous version of the game, before the 2024 maintenance update | 2024-04-15 01:30 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 72001 | windows · english | 454.75 MB | 263.67 MB | 4911812781221340771 | branches: legacy_oct_2013 | |
| 72002 | macos · english | 453.55 MB | 263.25 MB | 6021534848761575379 | branches: legacy_oct_2013 | |
| 72003 | linux · english | 454.36 MB | 262.28 MB | 8773573918984812078 | branches: legacy_oct_2013 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 16397574 | public | 2024-12-05 00:07 UTC | 4 hours ago |
| 136324 | legacy_oct_2013 | 2024-04-15 01:30 UTC | 4 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:04 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Fixed parameter updates in the shader system, should fix broken lighting on AMD Windows and possibly other drivers
- Fixed duplicate resolutions showing in the options menu - Added "-disablevibration" launch option, disables controller rumble - Added "-usescancodes" launch option, ignores keyboard layout
Eyebrow Interactive have given a fresh coat of paint to their 2012 game Closure, thanks to bringing in game porter Ethan Lee to get some technical issues sorted out. Read the full article here: https://www.gamingonlinux.com/2024/04/clever-light-manipulating-puzzler-closure-from-2012-gets-upgraded-for-modern-pcs
Hi, Tyler here! Computers have changed a lot since we launched Closure back in 2012. Monitors have more pixels, there's more controllers, there's more than 256mb of ram to work with, windows has gotten worse, and much much more. Technology marches on! Over the years, Closure has gained a number of technical issues due to some of these advancements. From minor ones like the resolution being incorrect on launch to major ones like the shaders being broken on some graphics cards, its made the experience of playing this game on PC uh, less than ideal. For some people it was actually a smoother expe
Hello! Since we released Closure over a decade ago now, it's gained a number of technical issues and hardware incompatibilities that have impeded the experience of running the game on PC due to OS and hardware changes over the years and the increasing popularity of high res monitors and whatnot. For that reason we are doing a maintenance update which will go live sometime in January that updates a bunch of libraries used to newer, more stable versions (the main one being SDL to SDL2) which should fix issues with the window opening too large or not matching the size of the monitor or not respec
Save up to 80% on new Week Long Deals on Steam, available now until May 6th at 10AM Pacific time!
I knew it was coming, but I didn't want to believe it was true. As part of the great Zynga Facebook game purge of 2012, which has already claimed Treasure Isle, Fishville and Mafia Wars 2, my little friend here will be terminated come December 30. His name is Back, named after my long-standing, often dancing Second Life avatar. He owns a modest house in PetVille, where his friends would come and clean him, or feed him cupcakes. He enjoys dressing up in Star Wars costumes, telling jokes to friends and redecorating his kitchen. Come December 30 it'll be as if he never existed. The dreaded game c
The Zynga social game cullings that began with FishVille and Adventure Isle continues this month, as the troubled social gaming giant kills one of the most disappointing sequels of all time. No one wanted Mafia Wars 2, an action-packed 3D sequel to a wildly-popular and mostly text-based social game. This was because the fans of the original Mafia Wars really enjoyed their little clicking game, and didn't give a damn about town-building or shooting other players in real-time. As of today the game only boasts 280,000 monthly users. That number will drop significantly on December 30, when Mafia
Before Apple had Game Center it had OpenFeint, a gaming network that brought a cohesive online experience to countless iPhone, iPad and eventually Android games. Some of us may have opted to miss out on its fun features, but for many game developers it was a priceless tool. Come December 14, OpenFeint will be no more. In early 2011, Asian social gaming giant GREE purchased OpenFeint for $104 million, acquiring its massive userbase but not doing much of anything with the platform itself. GREE has its own platform, and I assumed that eventually OpenFeint would be integrated into it. Just not qui
Closure is now available on Steam! Act now and save 10% during the first week of launch. Offer ends September 14th. In the dark and mysterious world of Closure, only what you see exists. Manipulate lights to phase objects in and out of reality in this multiple-award-winning puzzle game. Play as a strange spider-like demon who explores the stories of three human characters through beautiful, eerie environments such as a decrepit factory, a murky forest, an abandoned carnival, and the strange, surreal realm that connects them together.
Full appinfo as delivered by Steam PICS, changenumber 37802378. Also at /api/app/72000/raw.
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