Dominions 6 released
Dominions 6 has now been released on steam! https://store.steampowered.com/app/2511500/Dominions_6__Rise_of_the_Pantokrator/
In Dominions 5 you take control of a powerful being that rules a nation and aspires to godhood. The type of Pretender Gods can vary from magically powerful arch mages to huge titans or large monuments. Dominions is a deep 4x turn based strategy game with a very large variety of spells and units.
| App ID | 722060 |
|---|---|
| App type | Game |
| Developer | Illwinter Game Design |
| Publisher | Illwinter Game Design |
| Homepage | http://www.illwinter.com/dom5 |
| Release date | 2017-11-27 10:56 UTC |
| Release state | released |
| Workshop | Visible |
| Store page | store.steampowered.com/app/722060 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | Dominions5.exe | windows | ||
| 1 | dom5.sh | linux | ||
| 2 | dom5_mac | macos | ||
| 3 | win64\Dominions5.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
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| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:06 UTC | $39.99 | $39.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 11790376 | 2023-07-26 08:54 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 228983 | windows | from app 228980 · shared install | ||||
| 722061 | 592.50 MB | 284.90 MB | 3392017205657638975 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 11790376 | public | 2023-07-26 08:54 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:06 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Dominions 6 has now been released on steam! https://store.steampowered.com/app/2511500/Dominions_6__Rise_of_the_Pantokrator/
The major change in this update is that scoregraphs will now only be revealed when the last human player dies. This will prevent those eliminated early from revealing the graphs in multiplayer games. There has also been a whole bunch of other fixes, including some important AI related ones. General Scoregraphs now only revealed when the last human player dies Gem bait prevention fixes Break Siege orders were canceled when changing magic items Claim Throne orders were canceled when changing magic items Supplies from magic sites didn't work properly Info about lance restrictions now shown among
This update consists of a bunch of bug fixes, minor tweaks as well as a few usability and performance improvements. E.g. affliction chance is now based on the highest of max-HP and current-HP, preventing pretenders attacking into hostile dominion from getting too many afflictions. General Armageddon wish now leaves corpses in provinces Affliction chance is now based on the highest of max-HP and current-HP. Added information about Marignon Inquisition feature in nation summary Fixed potential exploit with leadership boosting items Iron Darts/Blizzard now have the iron tag Fix for rain of stones
This update contains a bunch of bug fixes and improvements. AI players will now handle disciple games better and a bug preventing the AI players from equipping items properly has also been fixed. The game will also work better for some users of the new AMD Radeon driver in Windows. General More new AMD Radeon Windows drivers should now be detected and work ok Fix for AI in disciple games not handling allied territories properly Fix for certain remote spells not being castable underwater Communion boosts now affect penetration properly Fix for missiles sometimes hitting an incorrect bodypart Ri
The most important fix for this version is that Dominions should now work better with the new AMD graphics driver for Windows. This fix should be enabled automatically for the relevant driver, but if it isn't start the game with the "--renderpath 1" startup option (no ""). There are also a bunch of bug fixes and small new features that have accumulated since the last update. General OpenGL Info button in 3D settings Keyboard shortcut 'm' to toggle monthly ritual Symbol shown for negative Blood Searcher bonus also Independent Enchantresses have more spells to choose from Possible item duplicati
With about half a year since the last update it is time for another one. This update consists of mostly bug fixes and minor stat fixes. One notable bug fixed in this patch is that blood slaves could not be used to boost the caster's level in combat properly. General Fix for monkeys not becoming the right type of soulless Increased maximum number of combat reports per turn file Ghost Ship Armada reported wrong number of kills & gold when multiple armadas were active Kindly Ones behavior changed to correspond better with description Unleash Imprisoned Ones didn't change the site properly Utterda
A small patch, mostly to improve the performance of very large games. General Potential host crash bug fix Improved path finding and battle performance when many enchantments are active Immobile ranged units will fire at closer target if main target is out of range Improved description for enter void gate order Fixed rare bug where allied armies could create a pushback when moving past each other Gem bait tweaks
Illwinter Game Design's latest game Conquest of Elysium 5 has been released now! https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/
Conquest of Elysium 5 is the next game to be released by Illwinter Game Design. It has been in development for a long time now and finally it is nearing completion. If everything works out ok it will be released in August. The Steam page for CoE 5 is available now, check it out for more information and wishlist the game if you want to get notified when it is released. https://store.steampowered.com/app/1606340/Conquest_of_Elysium_5/
This is mainly a bug fix update, but there are a few new improvements as well. Most importantly it fixes a bug that removed excess gems from rituals if you changed the caster's magic items while he was casting it. Yomi also got a boost as their Oni now have full item slots in their spirit form as well. General Nation Overview now mentions if the nation can build underwater forts Communion Masters with conservative gem usage didn't try to use spells of higher levels Oni Spirits now have full items slots Petrification could remain after battle ended in some rare circumstances, fixed Fixed start
This is a quick fix for a problem the occurred when forging unique items in the previous update. General Forging unique items prevented any further forging that turn, fixed.
This is a bug fix update. Most notably it fixes a long standing bug where mages overcompensated when trying to hit fast moving targets, so fireballs should work better against cavalry units now. There is also a bunch of other bug fixes. As for modding, scripted events will now be resolved in a random province order. This should make it easier to create effects that affect a limited number of provinces with random events. General Aiming overcompensated for fast units, fixed. Wishing for non unique items didn't work properly Communions did not boost spell ranges properly Iron Darts and some othe
Version 5.50. This is the first time we have reached version .50 when patching a game, so ideally this update should be full of exciting stuff. But unfortunately it is only bug fixes and a few new modding features. But at least these bug fixes are quite important as Dominions could crash during the host phase without them. General Stealthing allied forces could incorrectly take over siege, fixed. More generous hit areas when clicking on sprites Dominions 5 could crash during host (pillage stage) Horror Seed could crash if more than 2000 units were in the same province Horror Seed could sometim
This is mainly a bug fix update, but there is also some new modding features and Invulnerable Sauromancers for early age C'tis. General Fixed bug where some items on main map could not be clicked on sometimes Fixed occasional incorrect battle message in disciple games Death explosion chain reactions now work properly Make sure Phoenix Pyre is gone for swallowed beings before spitting them out Rat Tail and some other weapons destroyed shields much too easily Elephants now have head slots EA C'tis Sauromancers now have invulnerability Feast for Ghuls now produces upkeepless ghouls The --noglfini
This is mostly a bug fix update for incorrect armies shown on the main map. But there are also a few new features, balance changes and other bug fixes. General Fix for 'c' showing unclickable battle reports Fix for PD not being present in raid battle replays Only one type of monsters were show in each province on map, fixed Elephant Barding now has head protection as well Updated soulless types for Life After Death Sites with limited range were not actually range limited EA & MA Abysia, Theorodos, Lanka and LA Phlegra now has more expensive mercenaries (25%) Lemuria now has more expensive merc
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/722060/raw.
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