1.1.09 out
Small update today: - You can now switch drives when loading files - You can now adjust the opacity of the models while manipulating. Enjoy
Animate your 3D models intuitively in virtual reality.
| App ID | 725510 |
|---|---|
| App type | Game |
| Developer | Federico Schliemann |
| Publisher | Federico Schliemann |
| Release date | 2017-11-02 08:04 UTC |
| Release state | released |
| Free app | Yes |
| Store page | store.steampowered.com/app/725510 |
| Last store refresh | 5 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | MerperVR.exe | windows |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 21:21 UTC | Free | Free |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 5071814 | 2020-05-24 18:55 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 725511 | windows · 64 | 118.38 MB | 83.11 MB | 5072826716936967408 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 5071814 | public | 2020-05-24 18:55 UTC | 5 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Small update today: - You can now switch drives when loading files - You can now adjust the opacity of the models while manipulating. Enjoy
Minor push today that updates SteamVR libs and changes the way the syncrhronization happens with the compositor hoping that will fix the black screen on the headset issue some people are seeing. Please let me know using the forums.
Hello Everyone! Thanks to all of you who reported some issues on the forums. This small update includes: - Update to the latest SteamVR - Update build environment - Fixes to the way the compositor pipeline works, which should fix the issues some of you were reporting after some of the later updates - Bouncy issue with moving the world when using a controller other than the Vive - Allow disabling the internal HDR post-processing step (pressing "J" on the keyboard while focused on the mirror window will do this). This may help some people who still run into issues. Please keep the feedback comin
This is something I've been meaning to do for a while, but I finally got a WindowsMR headset to test with. Enjoy! F
Hello Everyone! Little big release... Bug Fixes: - SAVE button will now work again for models that had a rig coming in. This has been reported in the forums, so thank you for all of you who found that. - SAVE will now default to the FBX default, which is FBX binary. The usual suspects (Unity, Blender) can load these. Features: - Rigging is now using GPU compute - still not that much better than before, but a huge overhaul under the covers. Enjoy and please keep posting issues as you find them. Cheers, F
Hello Everyone, This update has enough in to be considered the first minor version increase. Here's what's new: Selection Improvements: - fixed an issue that made manipulation with Oculus hard - laser pointer now indicates the position of manipulation - you can now select between multiple bones that start from the same position - bone targetting is more precise - when the model is in see-through mode, the bone that would be actuated is now highlited - when manipulating a bone there will be a proportionally sized axis at the center of rotation - Support for multiple hierarchy roots: e.g. a char
Hello Everyone, This update has enough in to be considered the first minor version increase. Here's what's new: Selection Improvements: - fixed an issue that made manipulation with Oculus hard - laser pointer now indicates the position of manipulation - you can now select between multiple bones that start from the same position - bone targetting is more precise - when the model is in see-through mode, the bone that would be actuated is now highlited - when manipulating a bone there will be a proportionally sized axis at the center of rotation - Support for multiple hierarchy roots: e.g. a char
Hi Everyone, For some of you who may already own a 3DRudder, you may have noticed this has actually been supported for a few versions now. If you don't know what that is, take a look here: https://www.3drudder.com/ When I designed MerperVR, I focused on a room-scale experience because that felt the most natural and therefore the better use of the technology. Using the 3DRudder made me re-evaluate that, because it makes seated scenarios compelling in their own way by fixing the locomotion problem. If you have a small space, or a headset that doesn't quite support room scale I highly recommend y
Hi Everyone, For some of you who may already own a 3DRudder, you may have noticed this has actually been supported for a few versions now. If you don't know what that is, take a look here: https://www.3drudder.com/ When I designed MerperVR, I focused on a room-scale experience because that felt the most natural and therefore the better use of the technology. Using the 3DRudder made me re-evaluate that, because it makes seated scenarios compelling in their own way by fixing the locomotion problem. If you have a small space, or a headset that doesn't quite support room scale I highly recommend y
Making NVIDIA cards more stable
Making NVIDIA cards more stable
Hi All, This patch fixes an issue with Ambient Oclusion on NVIDIA cards. Thanks, F
Hi All, This patch fixes an issue with Ambient Oclusion on NVIDIA cards. Thanks, F
Hi All, This update has two things: There's an exposure slider next to the environment select spheres. It also add a speculative fix for an notebooks with both a discrete GPU and an integrated one to force the discrete one in an attempt to fix an issue reported in the forums. Thanks, F
Hi All, This update has two things: There's an exposure slider next to the environment select spheres. It also add a speculative fix for an notebooks with both a discrete GPU and an integrated one to force the discrete one in an attempt to fix an issue reported in the forums. Thanks, F
Full appinfo as delivered by Steam PICS, changenumber 36631845. Also at /api/app/725510/raw.
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