Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:17 UTC.
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2026-03-05 21:56 UTC · Community Announcements · pH_101
Hi All,Tomorrow myself and Sarah are launching a demo for our upcoming game Monk Took Book. What is that? It's a game about organizing, stacking and remembering where you put hundreds of books in a cozy-creepy medieval library. You can play solo or with up to three fellow monks.It's not a management game, but we made it with the same love we did Overcrowd, and I think some of you may like it though its a bit more casual. If we can survive as a micro-studio, we haven't ruled out returning to some past games or making "spiritual successors".Below is some of the key art, and link to our developer
2025-10-31 19:16 UTC · Community Announcements · pH_101
Hi everyone,We're coming up to 5 years since Overcrowd went full release, and 6 since Early Access. How time files! I wanted to drop a quick note to let you know we have updated our Steam developer profile. This is the hub on Steam that shows what games me and Sarah (SquarePlay Games) have made, but also what games we will be working on in the future.As a small indie studio its not always the easiest to gain an audience, to put it mildly, and we'd love to take you with us on our gamedev journey. Personally, I tend to enjoy making a variety of game types, but there is always a chance we will re
2025-09-19 16:14 UTC · Community Announcements · pH_101
Hi everyone,I wanted to let you know that we're making a new game called Monk Took Book! Check it out and maybe give us a wishlist here:
2021-12-04 14:22 UTC · Community Announcements · pH_101
{STEAM_CLAN_IMAGE}/32518236/1b6313daac0005a40d200baf48247405cff0141d.gif We're excited to announce that our next game, Space Trash Scavenger, is available to wishlist now. https://store.steampowered.com/app/1759350/
2021-10-05 23:08 UTC · Community Announcements · pH_101
Hi everyone, One year ago today we released Overcrowd: A Commute 'Em Up on Steam, after nearly 1.5 years in early access. Since then we've been blown away by the great feedback and support we have had from the community. Overcrowd was an absolute passion project: when we started, Sarah and I had no experience in making games or pixel art, we just had an idea and a dream. We faced some big challenges along the way, but over five years later, we're proud that we managed to finish and publish our first game by ourselves. Thanks to everyone who helped, especially all you beta testers, everyone who
2021-04-26 14:48 UTC · Community Announcements · pH_101
Hi all, Build 1.1.0 is live. I continue to check in and fix up any remaining issues I can that you have reported. I'm keen to have the game in as best a state as I can going forward. So if you have an issue, please just use the bug form (also linked in game), leave a comment on the Steam bug forum, or drop me line at hello@squareplaygames.com and I will look into it. So what we have got in build 1.1.0? Lets take a look. Build 1.1.0 -Fixes rare issue causing some saves to crash on loading, due to rats being saved out of bounds. Previously damaged saves should now open. -Prevent rare crash when
2021-03-05 17:31 UTC · Community Announcements · pH_101
Hi all, Thanks to everyone for taking the time to file issues you have come across in Overcrowd in recent months. This build fixes all known crashes and few remaining serious bugs I am aware of that have been filed for the game. Regular readers will notice I have taken a bit of a step back from the frequent updates of the last 1-2 years during early access and post release. After over five years working solely on Overcrowd, I have needed a little time out from the project before returning to make these tweaks. This has meant a slightly longer wait for the fixes than the daily/weekly dev cycle
2021-01-10 21:41 UTC · Community Announcements · pH_101
Setting beta branch changes lives along with additional fixes. Thanks for those filing bugs using the bug form, a big help. Build 1.0.41: -Further fixes on track extension/reduction process. -Level 2 maps do not erroneously prevent building on adjacent cells when facing SE. -Fixed track extension dialogue freezing errors and track extension crashes. -Do not add duplicate build goals if sequential scenarios required same item (should also prevent occasional -1 optional goals score) -Can now abort previously finished stations on network, with confirmation dialogue warning of save loss. (prevent
2021-01-07 19:19 UTC · Community Announcements · pH_101
Hi all You can help beta test the latest updates to Overcrowd by opting into the open beta branch. Right click on the game in your library > Properties > Beta tab > select beta from the dropdown. Beta 1.0.39: -Do not add duplicate build goals if sequential scenarios required same item (should also prevent occasional -1 optional goals score) -Can now abort previously finished stations on network, with confirmation dialogue warning of save loss. (prevent being trapped if level completed at 1% rep and you wish to return later and cannot max stars) -Added confirmation dialogue to exit with no save
2021-01-05 19:46 UTC · Community Announcements · pH_101
Happy New Year! Lets hope 2021 works out better than 2020 for obvious reasons. Although COVID ruined 2020, professionally it has gone well for me and Sarah (aka SquarePlay Games). I'm really happy with what we achieved, launching Overcrowd, supporting it through early access, getting some juicy PR coverage and even some top award nominations along the way to full release. Most importantly - I'm happy you guys seem to like what we did with the game :) Thanks so much for picking it up. Especially thanks if you liked it enough to leave a review! Steam reviews are vital to small devs like us, so i
2020-12-18 14:28 UTC · Community Announcements · pH_101
Hotfix 1.0.36 Hi all. Today's hotfix will resolve a few little issues you have let me know about. Do feel free to let me know about anything using the in-game bug form. Also, a quick reminder about the screenshot competition! Just make your best looking station - be as inventive as you like! - and take a Steam screenshot by pressing f12. Use steam library to upload it to the community page. You can disable the GUI in screenshots in display options. Can't wait to see what you come up with! Finally, thanks so much to those who have left a review! Steam reviews make a remarkable difference to sma
2020-12-15 15:21 UTC · Community Announcements · pH_101
Hi all Quick hotfix for you. Build 1.0.35: -K.O. commuters are no longer invisible (little error related to depth setting from the optimisations last week) -HUD clock updates more frequently, so doesn't appear to only update every 2 minutes. -Track editing costs are now rounded correctly. Thanks for continuing to let me know of any issues you encounter via the in-game bug form.
2020-12-10 17:53 UTC · Community Announcements · pH_101
Season's Greetings! Today's free Festive Pack brings a stocking-load of Christmas themed items to both entertain and delight your commuters with this winter. {STEAM_CLAN_IMAGE}/32518236/6d946be453bb9524420d120e5702f058d9221068.gif Along with a snowy themed landscape, you can expect Christmas trees, Santa's Grotto's, presents, carol singers and giant Christmas puddings. Just start a new game and these cosmetic items will be there to buy in Facilities. Now is the perfect time to try Commute of the Day, the daily procedurally generated challenge mode, and spice it up with some snowy Xmas content.
2020-12-09 16:21 UTC · Community Announcements · pH_101
Beta 1.0.32: -Correct entrance door depth -Correct escalator railing depths -updated floor and wall retiling to function and remove walls after selling stairs, escalators, lifts -Updated languages -Check staff chair exists when standing to prevent rare crash -cannot earn hidden rep above 100%
2020-12-08 19:40 UTC · Community Announcements · pH_101
You can help test the beta branch by right licking on the game in your library, going to properties and selecting the beta tab followed by the beta dropdown. Beta 1.0.31: -Major optimisation to the layering/tiling system. Possibly significant speed increases possible. -very exciting seasonal content for beta testing this week! -I'd like to have your feedback, with a new save, ideally on a new network or COTD/sandbox, or with old saves.
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/726110/raw.
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