Not dead yet!
Hello, The development of this game is continuing, by short bursts. Try to see what's new in this screenshot: {STEAM_CLAN_IMAGE}/31357847/377d55f3f52079c9377f5d7419aea0e7803323b5.png
Last Salvo is a dynamic ww2 shooter. To survive battles after battles, mastery of your weapons and knowing your enemies are key. Only the skilled can survive.
| App ID | 727330 |
|---|---|
| App type | Game |
| Developer | Triple Distilled Games |
| Publisher | Triple Distilled Games |
| Release date | 2017-12-20 18:13 UTC · Early Access |
| Original release | 2017-12-10 08:00 UTC |
| Release state | released |
| Controller support | partial |
| Store page | store.steampowered.com/app/727330 |
| Last store refresh | 2 hours ago |
| # | Executable | Arguments | OS | Description |
|---|---|---|---|---|
| 0 | LastSalvo.exe | windows | ||
| 1 | LastSalvo64.run | linux | ||
| 2 | LastSalvo32.run | linux |
No player history yet. This app is now tracked, so data will appear within about ten minutes.
| Playing now | Not polled yet (never) |
|---|---|
| 24-hour peak | |
| All-time peak (tracked) |
All Steam store regions, converted to USD at today's exchange rate, compared with the US price. Lowest is the lowest price SteamRaw has recorded for that region.
Loading regional prices…
| Date | Price | Regular | Discount |
|---|---|---|---|
| 2026-09-11 22:20 UTC | $5.99 | $5.99 |
| DLC | AppID | Release | Price |
|---|---|---|---|
| No DLC known for this app. | |||
| Branch | Build ID | Description | Updated | Password |
|---|---|---|---|---|
| public | 5352320 | 2020-07-30 17:08 UTC |
| Depot | Name | OS | Size | Download | Public manifest | Notes |
|---|---|---|---|---|---|---|
| 727331 | windows | 326.66 MB | 246.28 MB | 2906023013949127884 | ||
| 727332 | linux · 64 | 299.30 MB | 147.06 MB | 592302620309362518 | ||
| 727333 | linux · 32 |
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
| Build ID | Branch | Updated | First seen |
|---|---|---|---|
| 5352320 | public | 2020-07-30 17:08 UTC | 2 hours ago |
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:20 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
| Changelist | Apps | Packages | Seen | What changed |
|---|---|---|---|---|
| No changelists recorded for this app yet. | ||||
Hello, The development of this game is continuing, by short bursts. Try to see what's new in this screenshot: {STEAM_CLAN_IMAGE}/31357847/377d55f3f52079c9377f5d7419aea0e7803323b5.png
This new release fixes bugs with some maps such as the capture of the prototype one. But most importantly changes the AI which can now fire and run at the same time. Static MGs use tracers so they are now less powerful. Levels have been modified to account for that. It is now easier back again to hit with a rifle, and melee has been nerfed. AI will now try to evade melee. Also other changes like grenade interaction with smoke, minor graphical changes... {STEAM_CLAN_IMAGE}/31357847/3a267c90f471eaa2c6d9bda121ea462a3a918512.png
Beta 8. {STEAM_CLAN_IMAGE}/31357847/58e6e3b9499b3ce0fda7fdc66f07e095108dbc99.png {STEAM_CLAN_IMAGE}/31357847/58c3b60ddfa57502095ca428efe57545f5b498e2.png Refactored Japanese campaign, New weapons, artillery, horses... There will be a Russian campaign. {STEAM_CLAN_IMAGE}/31357847/f62ce913db27edad89156734c5b29059261d3b4f.png So all level have been reworked, some added. For example the tank level has been changed: {STEAM_CLAN_IMAGE}/31357847/11fe9c3a59d05fd7f794f1b662399f8e1c159137.png Horses introduced: {STEAM_CLAN_IMAGE}/31357847/2528aa7069dc04f6df853883e1d1bcf6bca514f8.png {STEAM_CLAN_IMAGE}/3
Hello, This version fixes some bugs and makes dropped item disappear after some time. Item drop rate and HP regeneration has been changed to adapt to this. Tree and foliage now moves. Modders can use "procedural: true" in maps.json to have the map procedurally generated (experimental). This is an intermediate update before a big one (new campaign with procedurally generate maps and a new map with horses). More videos added, with one full playthrough: https://www.youtube.com/watch?v=G-4A20vD8vA https://www.youtube.com/watch?v=NAZBHpAkAhY https://www.youtube.com/watch?v=v6QkASZhBBE
Hello, This adds a 'laser dot' sight to help aiming. And the possibility to fire when running. Because of this the game is now more fast paced and easier.
Hello, After a bit of absence , here is a new update. It will come in the next few days. This update redesigns the campaign and adds more missions. Missions are now shorter and more interesting. * Redesigned campaign. Now all missions can be completed in about 5 to 10 minutes each. Added more maps. * Added sniper rifle with tracers. * Nerfed molotov cocktails and fire. * Added a more resistant unit type. * Fixed mortar AI. Mortars (and snipers) will now flee if enemies come too close. * It is possible for the player to angle his aim by holding the up or down movement keys while firing. * Vario
Hello all, A new version has been released. It introduces experimental controller support. Since this was an asked feature, it's being released early. Changelog : Units can retreat if in too low numbers (especially dogs). Units are no longer afraid of grenades thrown on rooftops. Fixed bug with flamethrower flame not hitting close targets. Controller support (In game only, no UI).
Hello all, A new version has been released. It introduces experimental controller support. Since this was an asked feature, it's being released early. Changelog : Units can retreat if in too low numbers (especially dogs). Units are no longer afraid of grenades thrown on rooftops. Fixed bug with flamethrower flame not hitting close targets. Controller support (In game only, no UI).
Hello all, Thank you for supporting the game in these early stages! A new version has just been released on steam : Fixed bugs when trying to run a custom campaign. Added a custom campaign template (needs to be enabled by editing the campaign.json file). Added console output, run the game from the console to see it. Fixed wobbling objects when moving (crates,barrels etc). Reduced black vertical boundaries of maps and items can no longer escape. So this is only bug fixes. Mostly revolving around modding. Now there is a beta branch that you can access in the properties>beta tab of the game on st
Hello all, Thank you for supporting the game in these early stages! A new version has just been released on steam : Fixed bugs when trying to run a custom campaign. Added a custom campaign template (needs to be enabled by editing the campaign.json file). Added console output, run the game from the console to see it. Fixed wobbling objects when moving (crates,barrels etc). Reduced black vertical boundaries of maps and items can no longer escape. So this is only bug fixes. Mostly revolving around modding. Now there is a beta branch that you can access in the properties>beta tab of the game on st
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/727330/raw.
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