Kanova is a simple, easy to use, VR enabled, 3D sculpting application. It uses the patented 3D Adaptive Distance Field (ADF) technology developed by Foundry. Clay-like materials can be manipulated to create 3D assets on both the desktop and within a VR environment.
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2026-09-11 21:35 UTC
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public
3361805
2018-12-24 15:24 UTC
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730551
windows · 64
27.86 MB
10.37 MB
1249823709946877284
A build is one published version of the game's files on a branch. Steam assigns a new build ID every time the developer pushes an update, so this list is the update history of the app. The files inside a build (depot manifests) are only readable with an account that owns the game, which SteamRaw does not have yet, so build contents are not shown.
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3361805
public
2018-12-24 15:24 UTC
2 hours ago
Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:28 UTC.
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2018-12-24 15:56 UTC · Community Announcements · Vil
Just in time for the holidays, here's a new and improved version of Kanova for you! This version introduces the new Copy To Clay feature which lets you convert a reference model into something you can sculpt. If you want to bring in a base model to start your sculpts from, this for you. You can also use it as a way to create custom brushes in other packages and bring them into Kanova. The full release notes are below. Let us know what you think in the discussion forums. We hope you enjoy it! New features Copy to Clay Convert a reference model into a sculptable layer. Select a reference model l
2018-09-07 21:48 UTC · Community Announcements · Poly_Pusher
We have a brand new early access version of Kanova for you to play with this weekend with loads of features and improvements including the beginning of our kitbashing feature-set. The changes are as follows below: New features Custom brushes! You can copy a layer that you’ve sculpted to use as a brush right now. You can save a layer as a brush file. There is a new custom brush browser: On the desktop, go to the View > Panels menu and choose Brushes to show it. Double click on a brush icon to activate it or a folder icon to change into that folder. In VR this is on a new Brushes tab. Single cli
2018-09-06 18:23 UTC · Community Announcements · Poly_Pusher
Kanova has been developing beautifully over the past few weeks and Foundry has some big updates to share. Join us Friday, September 7th at 12:00 PM PST for the second half of the “Alligator Snapping Turtle” timelapse, a kitbashing feature-preview"woohoo!" and a short QA session with Kanova developer, Vilya Harvey. This should be a very interesting stream, make sure to tune in! https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32565807/7c7103142af454fe72b9c69585aee7c290711dcb.jpg https://youtu.be/eEYHaNFDNEo
2018-08-20 18:43 UTC · Community Announcements · Poly_Pusher
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/32565807/7c7103142af454fe72b9c69585aee7c290711dcb.jpg Kanova is improving by leaps and bounds! Last week Foundry released improvements to B5 including the following: https://steamcommunity.com/games/730550/announcements/detail/1718572585293627434 Join us at 12:00 PM PST for a timelapse of the latest development sculpt, an alligator snapping turtle and a discussion of all the great stuff we saw at Siggraph 2018. https://youtu.be/WLNuvwdsKQQ
2018-08-03 15:19 UTC · Community Announcements · Vil
Kanova 1.0v1b5 is now live! The big change in this version is a dockable UI for desktop. The tabs we had in previous versions are now all separately dockable panels (in fact some of them have been split into several dockable panels). The main advantage to this is that you can keep several of the panels visible at once so that you don't need to keep tabbing back and forth while sculpting. It gives you a lot of freedom to find a layout you're comfortable with; and however you arrange the panels, Kanova will remember the layout next time you start it up. Besides that there's another big memory sa
2018-07-26 16:20 UTC · Community Announcements · Poly_Pusher
This week, Foundry released a new beta update to the VR/desktop sculpting tool Kanova, 1.0v1b4. Loads of tool and performance improvements have been added. Take a look here for the full list of changes. https://steamcommunity.com/games/730550/announcements/detail/1687046120660682801 Join us on July 27th at 12 pm PST for a discussion about these new updates and the completion of the mutant hound sculpt from the last webinar. https://youtu.be/KjeTkdYzREc If you’d like the see the preceding webinar with the beginning stages of this sculpt, check it out here! https://youtu.be/SYXeqEOAHKk
2018-07-23 15:51 UTC · Community Announcements · Poly_Pusher
Hey everyone, We've released a new Kanova early access beta, b4 out in the wild. As you can see below there's been a lot of improvements in the last few weeks. We are super eager to hear your thoughts on these improvements as we are extremely excited by Kanova's rapid progression. Give it a try and give us your thoughts! We'll be covering these improvements in a webinar on Friday, July 27th. More info to come on that later today. Cheers! New features: The Dual Contouring mesher now supports interactive remeshing. Control the height of the brush above the surface Added a height slider, below th
2018-07-11 22:12 UTC · Community Announcements · Poly_Pusher
We're excited to announce our latest release with loads of improvements. Check out our last Kanova webinar to see many of them in action: https://youtu.be/SYXeqEOAHKk New features: Two new meshing algorithms: The two new algorithms are Enhanced Surface Nets and Dual Contouring. The original meshing algorithm is called DF3DMesh. DF3DMesh is the slowest and uses the most memory, but gives the best quality mesh. Enhanced Surface Nets is significantly faster than DF3DMesh and uses less memory, but can occasionally create a mesh with a small number of triangles missing. Dual Contouring is the faste
2018-07-06 18:39 UTC · Community Announcements · Poly_Pusher
This week we are releasing a new update for Kanova with a wide variety of enhancements to tools, behavior, and stability. Specifically, Improved meshing algorithm that uses less triangles and reduces memory usage Improved sculpting algorithm improving performance and memory usage More memory savings File size reductions by a factor of 2 Undo & redo support for layer operations Keyboard shortcuts for enabling & disabling the wireframe: Option for lights to follow the camera in VR and Desktop Join us for a webinar on Friday, July 6th at 12 PM PST while we go over these enhancements and approach
2018-06-02 16:00 UTC · Community Announcements · Poly_Pusher
For our latest stream we've begun a series focusing on creating the caterpillar scene from "Alice's Adventures in Wonderland." This will span many streams and grow in complexity. In this introductory stream we focus on creating a mushroom. Tune in next week as we continue to refine scene elements, bouncing back and forth from VR and desktop modes. https://www.youtube.com/watch?v=B2-CD1T8Eqg
2018-05-22 19:19 UTC · Community Announcements · Poly_Pusher
We’re excited to announce our second Kanova mixed reality live stream on Friday, 5/25/2018 at 12PM PST! VR sculpting is amazing. It completely changes the way you look at your model and how you approach form creation. However, it’s still not a replacement for the level of control found in desktop workflows. This is why we engineered Kanova to be capable of both VR and desktop approaches. In our first stream we covered some of the basics of Kanova on desktop and VR. For this one, we will be doing a sculpt bouncing back and forth between both approaches articulating why, how and when VR is usefu
2018-05-22 11:04 UTC · Community Announcements · Vil
Kanova 1.0v1b2 is out now, with working Windows MR support and some big improvements to both file size and memory usage. There's also an important fix for those of you using the beta version SteamVR. Here what's new in more detail: You can now use Windows MR equipment to sculpt with Kanova. We fixed a crash on startup that was preventing this in the previous build. Save files are a lot smaller now. We have a new version of the Kanova file format which is much more compact, but older versions of the file format benefit too: if you load an older save file and re-save it, it'll get a lot smaller.
2018-05-04 20:26 UTC · Community Announcements · Poly_Pusher
This week we were very excited to push out our first of many updates to come. That means it's time to start up our twice-monthly webinars! Starting next week, 5/9/2018 at 2 PM Central Time we will be hosting a series of webinars discussing Kanova, VR, hybrid sculpting techniques and multiapplication workflows. The stream will take place on twitch at 2 PM CT. After this first one we'll be posting some discussion threads soliciting topics to cover in future webinars so we keep feeding you with information and content you are interested in. I'm looking forward to chatting with you folks next week
2018-05-01 21:18 UTC · Community Announcements · Poly_Pusher
Good news! We've released a new version with some excellent feature and performance enhancements. The updates are listed below. One feature I want to emphasize is experimental support for WindowsMR. This is our first implementation so expect some bugs. We'd love some testing from folks with this hardware so we can get this polished for you quickly. Cheers! 1.0v1b1 Released 27th April, 2018 New features --Orthographic cameras on the desktop. --There are two new menu items in the Cameras menu which allow you to --choose between a perspective or orthographic projection for the current camera. --D
2018-05-01 19:02 UTC · Community Announcements · Poly_Pusher
We've posted a survey regarding priorities for Kanova. For those of you who already filled out the survey, thank you! This really helps us determine our priorities based on your needs. If you have not filled out the survey yet, we'd greatly appreciate your feedback. https://www.surveymonkey.com/r/QHJQ78R
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