Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:26 UTC.
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2020-11-23 19:04 UTC · Community Announcements · MrDave
Greetings Captains The last few months I’ve been obsessed with making graphical after effects so this latest update doesn’t have as much content as normal however has almost 100 different visual distortions, glitch effects and other cool visual cues. {STEAM_CLAN_IMAGE}/32141760/d41f9db632bd38e62d8ba285b638be31e331d5a6.gif While I have added some things and fixed a bunch of bugs (thanks to everyone that has been reporting problems and improvements to me) most of time this month has been spend making everything feel like it has more impact... enjoy. {STEAM_CLAN_IMAGE}/32141760/c7eeea59121ac46135
2020-09-21 17:06 UTC · Community Announcements · MrDave
Greetings Captains I’ve just launched a large content update so I thought to celebrate I would do a weekly discount. If you haven’t already now is the time to get Undercrewed. {STEAM_CLAN_IMAGE}/32141760/81d67e51ff0d9b0b0b0738682721907ee6fd5e53.gif Pick up Undercrewed with your friends as a great team based PvE game. You’ve got a week to grab Undercrewed at a discount so don’t miss out. Lots of love > David Strachan
2020-09-17 16:54 UTC · Community Announcements · MrDave
Greetings captains I’m deploying a big feature patch onto Beta now. If there are no problems I will put it onto Live in the following days for everyone to play. This patch is called the You-Destroyed-My-What? patch and is all about visualising damage and better destruction on everything. If you want to get your hands on it early you just need to right click Undercrewed in your Library > Properties… > Betas > Code: cooltestpilot Some of the big changes: As well as shields and turrets internal parts of enemy spaceships can now also get destroyed. So you are now likely to see popups come out of t
2020-07-07 18:49 UTC · Community Announcements · MrDave
Greetings Captains! I’ve just deployed the Follow-That-Enemy patch onto beta. {STEAM_CLAN_IMAGE}/32141760/77ef1316de622d86afdbedb22b3382a78017079d.gif For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Main Features: Camera changes that follow where the action is Hit Markers that show where you hit enemies Rumble support on gamepads Crosshair showing you where guns are pointing Plus at l
2020-06-25 17:15 UTC · Community Announcements · MrDave
Greetings Captains I’m breaking radio silence to show you some new things that are coming in the next few weeks. The latest patch has been all about making you feel more engaged with the events that are happening and feel more involved with the enemies. This build is called the Follow-That-Enemy patch. It was originally called the Shaky-Shaky-Shaky patch because of the new rumble features however there is far more content now and maybe telling people it was a shaky patch didn’t sound so good? {STEAM_CLAN_IMAGE}/32141760/b7088b2be4ae58f93adfdab07d680d465a9f803a.gif Here's The Big Things: > New
2020-04-18 18:57 UTC · Community Announcements · MrDave
Greetings Captains! I have just deployed 0.8.2.16 (called the Achievements-And-Fixes-And-Bugs-Oh-My update). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! Steam Achievements I have added the first batch of achievements into Undercrewed. There are some really fun and interesting achievements like finishing a level without adding shields to your spaceship. There will still be more achievements to come and I’m recording a bunch of stats that I will use in the future so you won’t lose any progress. {STEAM_CLAN_IMAGE}/321
2020-04-05 17:19 UTC · Community Announcements · MrDave
Greetings Captains I am deploying the Achievements-And-Fixes-And-Bugs-Oh-My update onto the beta branch of Steam (also called 0.8.2.16). Not only does it fix a huge number of bugs and provide a lot more onscreen help but Undercrewed now has Steam Achievements! For those that want to get a preview you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot Once I know it works fine I will make it available to everyone on live in a week or two. Steam Achievements I’m super excited to have Steam achievements now, this is j
2020-04-03 13:44 UTC · Community Announcements · MrDave
Greetings Captains! This isn’t my standard format for a news update, but I thought the last patch was interesting enough to write a short article about. So if you’re interested in a more ‘behind the scenes’ peek on how the AI works, then keep reading… I've always been really happy with the AI that your crew uses, so the question you might be asking yourself is “why does it sometimes do stupid things?”. How the AI Works Let me tell you (with great excitement) about how the crew AI works... I often tell people “The AI learnt how to play the game” but what I mean by this is that it kept doing ran
2020-03-23 17:17 UTC · Community Announcements · MrDave
Greetings Captains. I’ve been releasing a lot of exciting new content recently so I just wanted to give a rundown of some of the latest additions Undercrewed. Everything-Needs-Ammo update In this update you will now find yourself also having to keep your ship weapons filled with ammo. As you build your spaceship placing your ammo store room in a convenient place is going to be vital because your crew are going to be running between it and the guns shuttling ammo around. No one will be around to save you if you can’t shoot back! {STEAM_CLAN_IMAGE}/32141760/2114d1c0a28b6a3304f00866291c866f440581
2020-02-21 17:50 UTC · Community Announcements · MrDave
Greetings Captains! I’ve done a hotfix onto beta called the AI-Not-Being-So-Stupid update. I will write a whole blog post about the changes because they have been really interesting. Changes: Internal ammo room that should give out 15% ammo actually gives out 100% ammo... whoops. Tiny one frame bug where a turret loading in animation wasn't the correct size for one frame, you wouldn't notice but once I saw it I couldn't let it stay. Because of change behind the scenes with where guns are on the skill tree new players were unlocking the wrong default guns. Moved some enemy attacks to spawn clos
2020-02-18 18:53 UTC · Community Announcements · MrDave
Greetings Captains! For those that want to get a preview (while it might be a little buggy) you can download the Beta version of Undercrewed by right clicking the game in your Library> Properties… > Betas > Code: cooltestpilot {STEAM_CLAN_IMAGE}/32141760/2114d1c0a28b6a3304f00866291c866f44058117.gif Major Features: If you leave a room by mistake you can enter without the intro animation playing again You now have to transport ammo around the ship to use guns (fun times) New Gun: Sine Wave Gun More performance improvements however this will result in less descriptive error messages (I haven’t se
2020-02-07 18:26 UTC · Community Announcements · MrDave
Greetings Captains! I’ve just launched the biggest update to Undercrewed since it's launch. {STEAM_CLAN_IMAGE}/32141760/81d67e51ff0d9b0b0b0738682721907ee6fd5e53.gif This update features the new level Celestus with a whole fresh set of enemies to fight and challenges to face. {STEAM_CLAN_IMAGE}/32141760/20df86ac81a29ae7fc63d06110828ac406008e85.gif These new enemies have their own shields which has actually been such an entertaining addition, I couldn’t help myself from adding them onto existing enemies. {STEAM_CLAN_IMAGE}/32141760/a8e43515b0472f48af9566304fe507b08b903938.jpg I have also impleme
2020-01-21 20:01 UTC · Community Announcements · MrDave
Greetings Captain! I probably said the last update was the biggest ever, but the next one is even bigger! {STEAM_CLAN_IMAGE}/32141760/81d67e51ff0d9b0b0b0738682721907ee6fd5e53.gif If you wanted to get a preview of this update I’m going to put it on the Steam beta channel for a week or so until I know there are no obvious bugs. If you have not used the Steam beta before you can right click Undercrewed on your Steam Library and go Properties > Betas > Access Code: cooltestpilot {STEAM_CLAN_IMAGE}/32141760/20df86ac81a29ae7fc63d06110828ac406008e85.gif This latest update features the new level Celes
2019-12-31 12:29 UTC · Community Announcements · MrDave
Greetings Captains I just put out a small emergency fix because of a crash for new people playing the first level online. The bug was when overwriting the AI pattern for levels that have non-default behaviour. Sorry for those people that spotted the crash, it's fixed now. There were a small number of other features I had been working on that I have deployed with this. The two main ones: Enemies off the screen are more likely to pathfind back onto the screen faster Enemy bullets can change speed in the air, this is more for aesthetics than balancing enemies. Lots of love David Strachan
2019-12-19 19:20 UTC · Community Announcements · MrDave
Greetings Captain! I’ve just launched a new level into Undercrewed! Elonsium features an alien species that has mastered teleportation, it features enemy ships that warp around and also enemies that can teleport onto your ship. This is a new mechanic where you will have to spawn defenders that will attack enemy intruders. {STEAM_CLAN_IMAGE}/32141760/09c2d6ac707a2a82915296b7762220657d89f290.gif And yes we did name this level after Elon, if there isn’t one already we thought it was likely at some point in the future a planet or celestial body would be named after him so we thought we would be th
Full appinfo as delivered by Steam PICS, changenumber 35312918. Also at /api/app/731310/raw.
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