Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:10 UTC.
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2020-12-13 20:11 UTC · Community Announcements · VecFour Digital
Hide Or Die was first released into early access on August 1st 2019. Our studio continued to support this game and work on it full-time after the early access release and ultimately exited early access and fully launched on May 1st, 2020. The game has always required dedicated servers for our multiplayer capabilities and we have kept them live since our release earlier this year. Unfortunately the game's revenue will no longer be able to support the costs associated with keeping the dedicated servers running beyond December 31st, 2020. It is with a heavy heart that we inform you that the serve
2020-06-25 03:25 UTC · Community Announcements · VecFour Digital
-Fixed some exploitable locations across all maps -A10 on survivor is reduced from always showing hunter position to showing for 3 seconds after entering an active zone (localization text is a bit tiny for now) -Sound sliders combined into a single master to prevent exploiting footstep sounds only -Lucky draw reduced from 20% chance to 10%. -Total item spawn rate in match reduced 50% (important to bring in your preferred item) -Sledge can no longer sprint and aim with ban slam. Basically same functionality as ADS with harpoon on fisherman -Hitting a player with a combat knife will give you a s
2020-06-05 21:32 UTC · Community Announcements · VecFour Digital
Wanted to give everyone a little status update on the state of things. For now we simply do not have the capability to continue development full time (which was 7 days a week, 10+ hours a day). Despite having mostly positive launch reviews the sales were just not there as everyone knows. We need to transition to development in our free time. This does not mean development of season 2 is abandoned, quite the contrary. We are currently still looking at some events around the Steam Summer Sale (double County Card progress) and the launch of season 2 with new content and bug fixes. Right now we ar
2020-05-09 01:47 UTC · Community Announcements · Hs.Osok
Today we're updating the game with content, balance, and bug fixes. This is our first major patch. New Map: Swamps - We've added a new map that may bring back some nostalgia from the Kickstarter where it was first featured The Krampus Hunter is now enabled for the backers of his tier. He will be available to all in Season 2 Lots of balance and bug fixes Golden Boy DLC - You've asked for additional ways to support us and the game and now you can look good doing it Localization updates across the board thanks to our helpful localization team right from the community We've also implemented a new
2020-05-04 19:07 UTC · Community Announcements · VecFour Digital
This is not a large update but fixes up a few exploits and some balancing issues that needed to be taken care of immediately. Fixes: -More collision blockers in the levels to prevent survivors from getting into spots we don't want them -Fixed deploying item and swapping to create infinite items -Getting stuck while being rescued -Description updates in loadout items -Prevent lucky draw from activating on swapping and limit item inventory to 2 maximum Balance: -Ban slam area of effect reduced -Stitches slightly slowed down -Prevent hunter selection in the pre game screen when there are 7 second
2020-05-03 17:00 UTC · Community Announcements · VecFour Digital
You'll need to restart steam to get the latest update if it doesn't download automatically. Here are the patch notes: Fixes: -Backer/founder shirt materials fixed -Fixed visual issues with matchmake UI when in a party -Phone message when a player dies changed to clear up confusion -Fixed some collision areas where players could get stuck -Fixed Stitches perk description that was not properly displaying damage value in info card -Fixed Scientist radar showing dead bodies -Fixed DC penalty screen showing up after the game has finished -Light breeze modifier should properly close doors visually o
2020-05-01 17:03 UTC · Community Announcements · VecFour Digital
After months of testing with our community and complete reworks of entire parts of the game, Hide Or Die has left early access today at 1pm EST. As with any multiplayer game, content is king. Hide Or Die may be fully launching but this is just the start of Season 01. We went into great depth about all of the changes, massive improvements, and content coming in the future which can be read here: Launch Update {STEAM_CLAN_IMAGE}/30957739/41adcb4403f182bfe180e0f013acdcf1b3c536f3.png We're a 3 man dev team that is committed to supporting the game going forward and will work to fix any issues as th
2020-04-18 23:37 UTC · Community Announcements · VecFour Digital
Read the full announcement here Over the past 6 months we have been retooling every facet of the game; from our characters and animation systems to our backend and matchmaking code. We've taken feedback via Steam forums, discord, and support emails to revamp the game into something that should do a better job of sustaining a playerbase. It has all been improved, polished, and in many instances completely reworked from scratch. This isn't a revival of an old game, it is an almost entirely new game. Hide Or Die will fully launch out of early access on Steam on May 1st @ 1pm EST / 7pm CET with a
2019-09-23 17:12 UTC · Community Announcements · VecFour Digital
{STEAM_CLAN_IMAGE}/30957739/3230034fe79c4434e71744fcb2efd48bac488cfc.png It has been about 8 weeks since we launched into early access and unfortunately our game loop/progression system hasn't been compelling enough to retain a consistent player base. We tried to create something new and unique in the asymmetrical genre by focusing on creating a large scale experience with multiple hunters at the same time, literal hide or die mechanics, and a detailed environment to explore. We tried to fundamentally alter the asymmetrical genre and were unsuccessful in doing so. Although that didn’t work out
2019-09-06 03:33 UTC · Community Announcements · VecFour Digital
{STEAM_CLAN_IMAGE}/30957739/2e714b475fce78b1d1a6630367551cf020e4d3f5.png Sledge now joins the Hide Or Die family. Read all about this latest update on our website here: https://www.vecfour.digital/post/hide-or-die-1-1-0-update Here is a quick preview of the changelist: -New Escape Map -Coffin Respawn System -New Escape Game Rules -Added Sledge Character -3rd Person Animation Improvements -Hit detection improvements
2019-08-22 02:16 UTC · Community Announcements · VecFour Digital
There were a few hotfixes released between our last update and this one. We are now on v1.09 Please read our full patch notes on our website here. CHANGELOG: Fixed: Harpoon kill stats not being recorded Fixed: Scientist Holodome blue light wouldn't display properly outside the tutorial Fixed: If you have two keys both would get removed when you opened a crate Fixed: Explosive tips could damage survivors in a hideable Fixed: When you get the end game screen your player will no longer keep running Fixed: Key would not remove from inventory if you were holding a different inventory item when you
2019-08-08 22:42 UTC · Community Announcements · Hs.Osok
Restart Steam to get the latest. We're going to have some things in here that are a bit more experimental that we want your feedback on. These include granting the final survivor in LMS a Yama-15 while still also spawning additional weapons around the level. In addition to that, when completing a fuse box in LMS a crate next to it will open with either a Switzer, Jackrabbit, or a Roacher in it that only the person who completed the fusebox can grab. These weapons will not damage the hunter but instead will help drain his corruption meter faster. This portion of the build will be reverted on Sa
2019-08-05 04:07 UTC · Community Announcements · VecFour Digital
We have another patch live on steam that should address some pressing issues. As always there is more work for us to do so please keep reporting bugs as you have been. It is tremendously helpful. FIXES: -Fixed scientist blue light blowing out the camera brightness on local client after returning from dark sight -Fixed the level 2 survivalist perk not showing loot through walls -Possible fix for two people interacting with darkness orb at same time with one floating up in the air endlessly while the other turned to hunter (Still one orb one hunter). We need some testing from you to let us know
2019-08-03 22:43 UTC · Community Announcements · Hs.Osok
We have a hotfix live that should help server and network performance. We still have more we're working on so let us know how this is.
2019-08-03 04:38 UTC · Community Announcements · Hs.Osok
With the performance fixes in the previous patch we got a bit overzealous which caused an issue where multiple hunters could be in the LMS gamemode. We're happy to report that it should be fixed. We've heard from many that gpu performance has improved from the 1.02 hotfix and now we're turning our focus towards network performance. Please keep on reporting bugs in our discord.gg/HideOrDie so we can keep squashing them and putting out hotfixes. We should have another hotfix tomorrow that hopefully addresses some of the network performance. Thanks for sticking it through with us.
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/731620/raw.
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