Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:59 UTC.
No changes recorded since SteamRaw first saw this app. Every future PICS change will be listed here.
2021-06-25 16:20 UTC · Community Announcements · PQube Games
Ah, summer. Sundresses, ice cream…and, of course, some crazy discounts on games! With everything from pixel platformers to furr-tastic RPGs, there is something for everyone in the PQube catalogue. Check out some of our top picks below! Gal*Gun Returns PANTIES! Got your attention? It’s ok, your secret’s safe with us. Escape hordes of amorous schoolgirls in infamous ecchi rail-shooter Gal*Gun Returns – now 20% off. https://store.steampowered.com/app/1425730/ Inertial Drift Let off some steam (!) with this innovative twin-stick racing game, now at 33% off! https://store.steampowered.com/app/11844
2020-08-27 12:19 UTC · Community Announcements · SteveDH
-Fixed Grenade working in other gravity orientations. -Fixed explosions not appearing in other regions. -Fixed homing missile orientation -Fixed potential scroll overshoot when teleporting short distances at low frame rates
2020-08-21 17:00 UTC · Community Announcements · SteveDH
-Fixed some issues to do with spawners and using enemy switch timers. -Fixed a couple of other small glitches.
2020-08-14 18:29 UTC · Community Announcements · SteveDH
-fix laser/lightning rotation issue. -added ability to zoom in (mostly aimed for when using switch in handheld) -force spike and some other things to be more visible when time stopped in editor -made time offset on most things more consistent (this may break drops and turrets that use this feature, but as its a recent feature for these hopefully wont effect too many people.. sorry)
2020-08-12 09:10 UTC · Community Announcements · SteveDH
-fix for bombs destroying enemies and turrets -fix for issue of cannon not working after pushed. -Added a white background so that you can tint a background to any colour. -Another white bat fix.
2020-08-05 16:15 UTC · Community Announcements · SteveDH
-Fixed issue with upside down gravity and platform collision -Added more control over turret shooting and acid drips.
2020-07-25 17:54 UTC · Community Announcements · SteveDH
-Fixed issue where invisible blocks would be visible the 1st time you enter a level when playing a 'game' -Fixed bubbles so they work properly in all gravity directions. -Some changes in menu back flow, which may have broken things although I have spent a whole day testing this so hopefully its ok.
2020-07-17 10:04 UTC · Community Announcements · SteveDH
-Fix issue where acid drops were spawning drops before the player moved which, if you waited long enough, could cause a slowdown as thousands of acid drops all came to life at once. -Fixed issues with saving completed level game states.
2020-07-10 19:15 UTC · Community Announcements · SteveDH
Build 1.0196 Couple fixes for recent bugs..oops -Fix for World front and Back not transferring across properly to larger canvas. -Fix for strange behaviour of pushable blocks.. caused by recent collision optimization.
2020-06-26 17:00 UTC · Community Announcements · SteveDH
-Frame update should be smoother. -Fix for problem when releasing lock while zoomed out. -Acceleration added to editor scroll to make it easier to line up level edge lock
2020-06-25 09:12 UTC · Community Announcements · SteveDH
-Fix frame rate compensation -Fix for oddities when testing level in editor when zoomed out.
2020-06-23 09:52 UTC · Community Announcements · SteveDH
-Increased canvas size. Old levels will automatically have the lock set to the original extents, but this can be released if you wish to extend the level. Note you're not really expected to fill it, it's more to allow you to be more creative in the shape of your levels -Zoom now centres around the cursor. Note if level has an area lock enabled this wont always work. -Destroying blocks by head butting should now work in all gravity orientations. -Now easier to delete files. -Some performance optimizations -Some tweeks on gamepad cursor control, now has acceleration and a small timing bug fix. -
2020-05-15 14:58 UTC · Community Announcements · SteveDH
-Fixed issue where one of the 'Switch' settings pages could end up blank. -Fixed issue were switch timer only works once and if pan is enabled. -Fixed issues with layer colours not always being set.
2020-03-01 18:46 UTC · Community Announcements · SteveDH
-Added ability to make the player bounce when stomping enemies. Set Stomp bounce power to a value other the 0 to enable. -Added ability to modify jump characteristics so that gravity when going up in a jump can be different to that coming down. This can make a jump feel less floaty. Best way to see this is to set 'jump rise effect' in the player settings to a value less then 1 and increase gravity a little.
2020-02-02 18:22 UTC · Community Announcements · SteveDH
-Possible fix for case where level may occasionally not load due to failure to initialize scroller settings in multi region scenario.
Full appinfo as delivered by Steam PICS, changenumber 36695939. Also at /api/app/732400/raw.
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