Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:02 UTC.
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2023-06-14 09:48 UTC · Community Announcements · Paul
https://store.steampowered.com/app/2239150/Thronefall/ Hi everyone, We’re really excited to be officially revealing Thronefall to you! Since Islanders, we’ve been quietly working away on Thronefall in between our own personal projects. It was important for us to continue the spirit of Islanders and Superflight – to strip back unnecessary complexity and hone in on a game’s core concept. That’s what games from GrizzlyGames are about, and we’re happy to have Thronefall continue that theme. So what do you do in Thronefall? It’s quite simple: By day, you’ll build your kingdom. It may be a little ki
2019-04-04 16:28 UTC · Community Announcements · Friedemann
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31034213/6a638072d6621703d534b3c9dea16da9a41fdea0.jpg Our new game ISLANDERS is out on Steam today! It's very different from Superflight but we think it's still very true to our core philosophy of making small, focused experiences and advertising them as honestly as we can. Check it out, watch the "gameplay explanation" trailer and decide for yourself if you think you could enjoy this. We hope you will! :) Cheers and thank you all for your support, GrizzlyGames https://store.steampowered.com/app/1046030/ISLANDERS
2019-03-16 14:13 UTC · Community Announcements · Friedemann
https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/31034213/9ec88138f0ccc0d80d8fb571e6bac38e2b2b7dbd.jpg Hello Superflight Friends! First of all: Thank you for your amazing continued support! We've received so many great messages from you and seeing that people still enjoy our little game so much is an amazing experience for us. In the meantime, we've been very busy working on our new game which is now finally announced! It's called ISLANDERS, and it's filled with colorful, procedurally generated little worlds for you to explore! This time though, instead of flying through them
2018-03-05 18:00 UTC · Announcement · Valve
Today's Deal: Save 50% on Superflight!* Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are! *Offer ends Wednesday at 10AM Pacific Time
2018-02-16 15:30 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
Have You Played? is an endless stream of game retrospectives. One a day, every day, perhaps for all time. A wingsuit sim/acrobatic challenge game with glorious scale and a breathtaking sense of speed. It flew under the radar last year – what doesn’t, these days? – but in these quieter weeks during the year’s cruellest months, now is very much the time to seek out Superflight‘s tangible, giddying escapism. (more…)
2018-01-26 17:00 UTC · Rock, Paper, Shotgun · contact@rockpapershotgun.com (Alec Meer)
My nerves have been sufficiently jangled and my trigger-finger sufficiently itched by the glut of action games which landed in the closing months of last year. I crave an altogether more sedate beginning to 2018, and so my mind turns to games in which violence, reflex or any other kind of unblinking attentiveness takes a back seat. Primarily we’re talking violence-free games here, but I wanted to drill a little deeper than that – so nothing that generally requires a competitive streak. I’m chasing a certain feel rather than a certain category. Flying, walking, puzzling, drivi
2017-11-21 19:54 UTC · Community Announcements · Nigel
Hey everyone, As you could read in the previous announcement, we fixed our scoring system because it allowed players who played at framerates above 60FPS to get way more points than others. Now that everybody gets the same score per second for their maneuvers, we’ve decided to reset the leaderboards for Superflight. You can still see the old one in the game’s Steam community, but your ingame rank now depends on a new leaderboard. We think this is the fair for us to go, since now everybody is playing by the same rules. Sorry if this means you’re losing a highscore or combo you’ve worked hard fo
2017-11-21 19:54 UTC · Community Announcements · Friedemann
Hey everyone, As you could read in the previous announcement, we fixed our scoring system because it allowed players who played at framerates above 60FPS to get way more points than others. Now that everybody gets the same score per second for their maneuvers, we’ve decided to reset the leaderboards for Superflight. You can still see the old one in the game’s Steam community, but your ingame rank now depends on a new leaderboard. We think this is the fair for us to go, since now everybody is playing by the same rules. Sorry if this means you’re losing a highscore or combo you’ve worked hard fo
2017-11-21 12:57 UTC · Community Announcements · Nigel
Hey everyone, Just a quick update addressing some smaller issues, as always, you might have to restart Steam for the update to download. Here’s what’s changed: Fixed frame-based scoring This is really embarrassing but our score system worked frame based up to this point. Big thanks to the person who pointed this out to us! If you’re running the game at 60FPS nothing changes with this update. However, if you’re running it a bit slower (or faster), you’ll now get the same amount of points per second as everyone else. Sorry to everyone who got lower scores until now because of this! Show your cur
2017-11-21 12:57 UTC · Community Announcements · Friedemann
Hey everyone, Just a quick update addressing some smaller issues, as always, you might have to restart Steam for the update to download. Here’s what’s changed: Fixed frame-based scoring This is really embarrassing but our score system worked frame based up to this point. Big thanks to the person who pointed this out to us! If you’re running the game at 60FPS nothing changes with this update. However, if you’re running it a bit slower (or faster), you’ll now get the same amount of points per second as everyone else. Sorry to everyone who got lower scores until now because of this! Show your cur
2017-11-18 14:43 UTC · Community Announcements · Nigel
Hey everyone, We’ve just uploaded the next update that addresses some of the most pressing gameplay-issues you have been reporting to us since launch. For those who are still encountering input-problems, we’re super sorry about that. We are currently looking into implementing a new input-plugin that should fix the remaining problems, but that might take a little longer. Here’s a quick overview of what’s changed with this update: No more getting pressed against walls! Before this update, there was a chance that a wind pressed you into the walls when flying to far from the centre. Since that’s s
2017-11-18 14:43 UTC · Community Announcements · Friedemann
Hey everyone, We’ve just uploaded the next update that addresses some of the most pressing gameplay-issues you have been reporting to us since launch. For those who are still encountering input-problems, we’re super sorry about that. We are currently looking into implementing a new input-plugin that should fix the remaining problems, but that might take a little longer. Here’s a quick overview of what’s changed with this update: No more getting pressed against walls! Before this update, there was a chance that a wind pressed you into the walls when flying to far from the centre. Since that’s s
2017-11-15 19:53 UTC · Community Announcements · Nigel
Hey everyone, Since launch, there’ve been a few people who couldn’t play the game because the controls were glitching and kept pulling up or down. With this update, we hope to fix this issue. Big apologies to everyone who couldn’t play the game because of this issue and thank you so much for your patience, feedback and help in fixing this. Quick Note: You might have to restart Steam in order to download the update. If everything goes to hell now, please tell us We had to rework our entire input-structure, so we’re really nervous to break something. We tested everything as good as we could, but
2017-11-15 19:53 UTC · Community Announcements · Friedemann
Hey everyone, Since launch, there’ve been a few people who couldn’t play the game because the controls were glitching and kept pulling up or down. With this update, we hope to fix this issue. Big apologies to everyone who couldn’t play the game because of this issue and thank you so much for your patience, feedback and help in fixing this. Quick Note: You might have to restart Steam in order to download the update. If everything goes to hell now, please tell us We had to rework our entire input-structure, so we’re really nervous to break something. We tested everything as good as we could, but
2017-11-13 21:52 UTC · Community Announcements · Nigel
Hey everyone, short update on the development of Superflight. First of all, thank you so much! We’re super happy about how well the first four days after release went. We never expected that so many people would enjoy our small game. Thank all of you for your awesome feedback, community discussions and content you’ve created! In the next days we plan to release some updates that fixes issues/bugs and add improvements to the game. We’ve received an incredible amount of great suggestions for features from you people, the suggestions-thread alone has received more than 100 entries in 4 days. Howe
Full appinfo as delivered by Steam PICS, changenumber 37436921. Also at /api/app/732430/raw.
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