Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:18 UTC.
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2025-03-02 03:27 UTC · Community Announcements · Genos Studios
Hey there. Long time no see! We have been working as much as we can to provide a playable campaign for you guys, and today we come with a very important announcement. We have a workable structure to insert cutscenes to the game! This is a small preview of what this is capable of, and we still have a couple frameworks that are much simpler to be added; we are very happy that this is the most common type of cutscene in the campaign, and it opens up a world of possibilities. In another news, there'll be some new mechanics for campaign which are not exactly world exploration, but should be a good
2024-06-04 18:45 UTC · Community Announcements · Genos Studios
Hello everyone. Another package of fixes for the game. Some are small, but noticeable. One of the new units were being removed because of coding issues, and should work now. We expect more fixes in the future until the game is ready for a campaign. Stay tuned. Fixes: * Suebian Proven Ones now should be deployable and able to be played. * Buying certain items now does not place them in an invisible black hole that makes it disappear; should be correctly placed in the player's inventory. * Right-click "Take" command in looting should work properly * Defeating a leader now should properly crush t
2024-05-29 20:55 UTC · Community Announcements · Genos Studios
Hello everyone. As promised, this is our May update. Our apologies for only a couple fixes, but we felt necessary to post what we have done so far. Our development has been underwhelming lately, made it worse with our subversion being disabled by tragic circunstances. We hope Xp-Dev's main developer's family recover from the loss of a dear family member. Since we are disallowed to use it, our updates and files have been transferred manually, which increases our time drastically. Internally, we decided to let our subversion client resolve their internal issues while we develop our campaign. Tho
2023-12-19 15:02 UTC · Community Announcements · Genos Studios
Hello, everyone. Today we give our Christmas present to everyone who contributes to our game. Its been several months since our last endeavours in developing were made, and we can safely say that the first fruits arrived in time for the holidays. A long-remaining glitch in our multiplayer code left everyone without the means to play with each other, which was one of the core features of our early builds. As much as desync and bugs still happened, it was possible for players to play freely by creating a room and inviting others for a fight. Today, this has been finally addressed, and our partne
2023-08-29 01:35 UTC · Community Announcements · Genos Studios
Hello there. We are very proud to announce an ongoing negotiation of partnership with Hyperkinetic Studios for the development of Rise of the Foederati! Although it is a little early to bring the exact points of our agreements, this news is to further address and finally solve our systemic issue of programming workforce that is plaguing us for years; we expect that this partnership brings a hyperkinetic boost to our programming forces, and solidify this alliance for more projects in the future. Expect more details soon, as we finalize our deal and solidify the fineprint of our joint efforts.
2023-05-04 21:40 UTC · Community Announcements · Genos Studios
Hello there, folks. It's been three years since we officially launched Rise of the Foederati on Steam as an Early Access title. It has been a while since our last update, and we have not brought you news because... well, there isn't enough content for us to update you guys as newsworthy, unfortunately. This year has been very hectic for us; we hired new programmers to aid in our title, but it has been difficult to put them on tracks with our project. Our previous lead programmer unfortunately was not with our project for some time. On a good note, however, is that he is partially back in devel
2022-12-09 23:51 UTC · Community Announcements · Genos Studios
{STEAM_CLAN_IMAGE}/37607287/d64e1343f16aa5d9b92e0e3744fe4552e399a358.png Hi there. Continuing our series about our single player campaign, today we'll present to you our main character. As previously posted hinting it, the new character is a young prince by the name of Hermenegild. Being a Visigoth prince, he is raised in the court of his father, king Liuvigild, who for the first time manages to unite and create a lasting kingdom, something their people have not seen for centuries. During the campaign, the player will be put in Hermenegild's shoes as they try to survive as a young man with the
2022-11-27 01:31 UTC · Community Announcements · Genos Studios
{STEAM_CLAN_IMAGE}/37607287/60adbc1bb0c6c578e6de74ca2eab8d06ac9e7aa0.png Hi there, we announced ten days ago our new single player campaign. We only mentioned it briefly what was all that about and today we're here to explain what it is all about. As only a reminder for everyone, when we started developing Rise of the Foederati our main idea was to bring the connection between Antiquity and Middle Ages to players, as a interstatial period for those wondering what happened in the continent of Europe, Northern Africa and the Levant. Being a turn-based strategy game where players do not play as t
2022-11-16 17:42 UTC · Community Announcements · Genos Studios
Hello there. When we started Rise of the Foederati, we envisioned a project that would begin as a multiplayer experience first, and a single-player campaign game second. The objective was to build a historical game where players could travel around and seek adventure with their tribes and play along with their friends for objectives, fun or even just competitively seek to outpace other players in the same tribe. Our team begun very small, with an artist, programmer, game support designer/developer; then came an accountant, new artists, support programmers, and we started hiring voice actors to
2022-05-24 14:29 UTC · Community Announcements · Genos Studios
Hi there, its been a while. You may have noticed we did not have a two-year anniversary Steam launch message on May 4th. We didnt post anything because there is very little to show in the ways of content update. Currently, as it is, our project is halted on the programming side, because of a shieldwall/animation bug that needs fixing. Until it is, all of our units use the same system that may cause game inconsistencies. We have new units, new tribes and the map exploration mechanic to develop ASAP and we were supposed to deliver it by April of this year. Our team consists of one lead programme
2022-02-22 02:05 UTC · Community Announcements · Genos Studios
Hi there guys. Hope you are enjoying your 2022, because we at Genos Studios are having a lot of trouble to get our job started. Programming has been on a halt since last year due to a combination of real life inconveniences, health issues and general work-related demands for our crew (which is... our game designer and programmer). So to be transparent with you guys, no, we haven't done much in terms of programming so far, and we intend to make it up for it in a near future. In other more positive notes, our website is finally up again! We made lots of changes to make it more dynamic and access
2022-01-29 01:19 UTC · Community Announcements · Genos Studios
Hi there. It's been a while since our last update. We didn't give you guys a Merry Christmas nor a Happy New Year, but we've been hard at work to provide something to make up for this. Our timeline is filled with holes and not complete yet for this year, because of many not-listed-before content being added. Taking into a bulletpoint list, lets address each point here. New units. Until the end of February-mid March, all tribes will feature their six Ordinary units and one Authority unit, meaning the remaining tribes, Basques and Franks, will have their new units added. The Frankish unit should
2021-11-05 17:50 UTC · Community Announcements · Genos Studios
Hi there, we are currently overhauling and putting our website in maintenance for upgrades, better visibility and sleekness, given its previous outdated style. For now, it should not appear for you because its also being migrated to a different host; expect the migration to end by December and the new website to be up by February 2022. We apologize the inconvenience; the website has a huge wealth of information on our game and it was the place of choice to know how things would look like superficially in a full release.
2021-10-19 04:00 UTC · Community Announcements · Genos Studios
Hi there. If you haven't noticed, our website is down for rehosting on a different provider. We ask for patience while we settle the new configurations with our new partner. Addressing many of the issues that are there, in the future some things will be improved, such as an easier access of information regarding tribes, geography and the history of the game. Our next update will feature another new unit, this time, for the Basques. We mentioned that the new units provide a solidification of the tribes' identities, and this time it is not different; the Visigoths got an armored Medium infantry
2021-10-11 18:37 UTC · Community Announcements · Genos Studios
Hi there, we have two patches, one that hit last week and this one right now. We didn't add the changelog for it, so here it is below: 1.7.7 (10/2/2021) Fixed: Breaking error when switching from no weapon at all or when a unit had no old weapon while getting ready for battle. Fixed: Breaking error when a dodger's neighbor positions are all occupied, it now dodges in its own square if that's the case. Fixed: Leader commands were never ending their "in progress" state, thus preventing a leader from performing any further abilities. 1.7.8 (10/11/2021) Added: multi-step tooltip to inventory items.
Full appinfo as delivered by Steam PICS, changenumber 34837613. Also at /api/app/732510/raw.
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