2024-09-06 09:19 UTC · GamingOnLinux
Released originally back in 2018, Slipstream is a retro racer in the spirit of games from the late 80s and early 90s. The developer came back for one final update to finish it off. Read the full article here: https://www.gamingonlinux.com/2024/09/retro-racer-slipstream-has-a-final-update-with-new-content-mod-tools-and-steam-workshop-support
2024-09-05 14:36 UTC · Community Announcements · ansdor
This past sunday, September 1st 2024, was a very special day for me. I had planned this announcement for that day, but due to me not knowing how to properly add a tool package to an existing game on Steam technical reasons, I had to delay it for a bit. Why was it special, you ask? Well, on September 1st 2014 I posted this video on youtube: This video is the oldest record of what would become Slipstream. I had been working on it for just a week or two. And now, (almost) exactly a decade later, I'm here to announce its final major update. Fittingly, this game took me on a long and unexpected jou
2023-07-12 21:39 UTC · Community Announcements · ansdor
Hello everyone, I hope you're doing great and enjoying the new content in the Blue Hour DLC. If you haven't installed it, please check it out, it's free after all. I'm publishing a minor update, v1.3.1, which fixes some historically problematic things and, sadly, removes a feature. But it's for a good reason. Feature removal: MP3 support. I'm not sure how many players use this feature, but Slipstream allows you to add your own music files to the game. If you put a music file in '/ansdorGames/Slipstream/music', it will be playable during gameplay and treated like any other song in the soundtrac
2023-06-28 14:45 UTC · Community Announcements · ansdor
Blue Hour, a free DLC expansion for Slipstream, is now available! The expansion brings 3 new cars, 5 new tracks and 5 new songs. More details can be seen on the Slipstream: Blue Hour DLC store page. To install Blue Hour, right-click Slipstream on your library, select "Properties", then "DLC" and check the Blue Hour box. It will eventually be added to the default install, but at the moment I'm asking for manual installation so I can measure the number of installs. I'd also like to recommend players to use the game speed adjustment setting! Slipstream can be too hard to control at the default sp
2023-05-23 14:56 UTC · Community Announcements · ansdor
Hello everyone, I hope you're doing great. I have big news to share with you today. Slipstream is now five years old! Time flies. The original release feels both like yesterday and a long time ago. Since then, I've worked (almost) continuously to keep this game afloat. I've done a full rewrite of the code, added many new features, and fixed all the bugs and problems I could. It's still not perfect, I guess it will never be, but I've tried my best to make it good and enjoyable. Once again I want to say thanks to all of you who played the game, gave me useful feedback and support in general. Tod
2022-08-01 22:14 UTC · Community Announcements · ansdor
Hi everyone, hope you're all doing well. I have an update for you today. There are few visible changes to the game, mostly bugfixes, with the notable exception of a new feature: A Photo Mode. Here are the notes for Slipstream v1.2.4: Photo Mode. When activated, the screen will be frozen and the HUD disabled. This will allow players to take better screenshots of the game. Pressing the CONFIRM key will toggle the HUD on/off, and pressing up/down will switch between some photo filters: normal, pixelated, CRT, NTSC, VHS. If you had a save file prior to this update, the photo mode will probably be
2022-03-16 17:48 UTC · Community Announcements · ansdor
Hello everyone, hope you're doing well. The news is out: Slipstream is finally coming to consoles, thanks to a partnership with BlitWorks, the company behind the modern ports of Sonic CD and Jet Set Radio, among many others. The release date will be April 7th, the base price will be the same as the PC version. It will be available for PS4/PS5, Xbox One/SS/SX, and Nintendo Switch. If you like the game, any kind of support is, of course, welcome. I haven't got my hands on a Steam Deck yet, but I believe the game will run fine on it, since it has a native Linux version and full support for Xbox-l
2022-02-20 19:07 UTC · Community Announcements · ansdor
Hello everyone, I hope you're doing well. A new update to Slipstream has been published, with a few relatively small but significant changes: The whole Automatic Drifting system has been reworked to be more ergonomic. The autodrift controls used to be a little stiff and too different from manual, but now they work almost exactly the same and should be easier for everyone to use. Text descriptions were added to the Main Menu and Car Select screens. Fixed a bug in Time Trial Mode where the ghost car would get desynchronized. The bug was strictly related to how the ghost plays, not to how it's re
2022-01-04 20:29 UTC · Community Announcements · ansdor
Hello everyone, hope you're doing well. First of all, I want to say I'm sorry. In November I published part of an update I was working on at the time, but the work had to be interrupted and the game was left in a very problematic, buggy state for two months. That earned me quite a few negative reviews and emails, and you were right, I shouldn't have left it that way, especially for so long, in such a critical time of the year. I hope this new update can serve as an apology for that mistake. Here are the major changes in version 1.2.1, now available for all platforms: Difficulty Balancing When
2021-09-15 14:08 UTC · Community Announcements · ansdor
After a year and a half of work, the new version of Slipstream is finally here. Calling it "1.2" is almost an understatement—it is a full rewrite of the original code. Calling it "2.0" would make more sense. Initially, it was supposed to be just a "simple", straight rewrite of the original code, in preparation for a re-release (more on that later), however, as I rewrote parts of the code, I noticed there was a lot of room for improvement and decided to take a little more time and do the right thing, fix and add everything I thought was necessary. A 6-month project became a 1-year project that,
2021-05-23 20:21 UTC · Community Announcements · ansdor
First of all, I want to say thank you, again, to everyone who's supported the game since launch. May 21st was the third anniversary of Slipstream, and I'm really happy to have all of you here. I hope you enjoy the news. It took me a lot longer than expected, as expected, but the 1.2 version is now playable. It's not complete (more on that later), but it's good enogh to advance to the next phase of testing, and you're all invited to try. It is currently in an optional beta branch, and only windows builds are available, but I'll eventually add builds for other platforms. (Also, let me know if yo
2020-12-22 20:08 UTC · Community Announcements · ansdor
Hello everyone, I hope you're all doing fine. As you can probably see, the Slipstream 1.2 update I promised at the beginning of the year is not available yet. My initial deadline was the middle of the year, but with all the stuff happening around all of us, the plans had to change. I decided then to set the deadline for the winter sale, but again I couldn't make it in time. I'm really sad for that, because the winter sale is a huge deal for everyone on Steam and it would be the perfect opportunity to present an upgraded version of the game and hopefully get some extra sales, but unfortunately
2020-01-14 02:58 UTC · Community Announcements · ansdor
Hello everyone. First of all, I want to apologize for the lack of maintenance on this game in the past few months. I had personal problems and couldn't get the right amount of time and energy to do much productive work. I hope it's all settled now and I can resume my usual activity.I have received lots of bug reports lately but didn't respond to any. Again, I'm sorry for this. I said on the last update that some compatibilities may break, and they indeed broke. From what I could gather, the game isn't working anymore on older generations of Intel HD Graphics processors. Even though HD4000 and
2019-07-30 16:22 UTC · Community Announcements · ansdor
Hello everyone. After a silent update from 1.1.9 to 1.1.10, which was just a bugfix release, here comes another one. The only change made to the game itself was: bug fix on time trial mode that failed to register your best lap if it was not the last lap (how did I miss this one for so long? I'm sorry!) Other than that, I updated pretty much all the back-end software runtimes used by the game, so I expect that some people might have compatibility issues. If you have any problems, please send me an email: me at ansdor dot com Another important notice is that I raised the minimum linux compatibil
2019-05-10 23:18 UTC · Community Announcements · ansdor
Hello everyone, I hope you're doing fine. Slipstream's 1 year release anniversary is coming soon and I wanted to update a few things before then. Here's version 1.1.9. The biggest change is the addition of a new control option: Automatic Drifting. It's similar to the 'simplified controls' that were already available on the multiplayer mode, but now it's a lot more intuitive and responsive. It's also available on all modes, single and multiplayer. That's probably the biggest quality of life update this game has ever had, and I hope it improves the experience for people who didn't like the drift
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