Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
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2026-02-08 13:51 UTC · Community Announcements · =DRK= Bluedrake42
When will the update be released?The development team for Operation: Harsh Doorstop operates on a strict "when it is ready" timeline. However, we are currently at a phase where we feel comfortable playtesting the update with our community. If you are interested in joining the closed playtest, consider becoming a supporter. All supporters have access to the closed beta, and can participate in all closed playtests. You can become a supporter by purchasing the DLC listed below. This will also get you access to the upcoming "World War" mode that we will be releasing in the future. More details wil
2025-08-08 20:02 UTC · Community Announcements · SRDDonkey
Construction System Disallowed by default the ability for squad leaders to place down FOBs inside of a capture zone This setting is server-configurable via the "HD.Construction.AllowBaseConstructionInCaptureZones" cvar Gameplay Added support for server-defined rulesets Implemented server-configurable cooldown period to prevent players from quickly switching back and forth between teams (default is 2 minutes) Reworked team-balancing system to take additional factors into account when choosing players to reassign Autobalance by default no longer reassigns players that are alive at the time a che
2025-07-04 22:19 UTC · Community Announcements · SRDDonkey
DLC Factions from the Gothic Serpent & Hyrcania DLC packs are now available to everyone as base game content Core Fixed an issue where when joining a modded server, a mod that had been previously downloaded, but not subscribed to could fail to load with the error code: "SteamUGCManager_Failed_LoadWorkshopItem", despite the mod having been properly installed and in an uncorrupted state Speculative fix for a replication issue in the Deploy Menu where certain squads and/or members within a particular squad would not load in and remain hidden, especially under poor performance conditions Construct
2025-05-07 19:10 UTC · Community Announcements · SRDDonkey
User Interface Updated community links section of Main Menu in compliance with distribution rules
2025-03-26 08:15 UTC · Community Announcements · SRDDonkey
New DLC Content Operation: Gothic Serpent (Somali Civil War) Operation: Hyrcania (Eastern European Conflict) Administration Server now prints player chat messages to its log file for moderation purposes Core Fixed player kills not increasing in the scoreboard Fixed issue where bots wouldn't acquire some enemy targets if the bots were removed and later readded during the match while these same enemy targets persisted in the world Fixed some inconsistencies with player VOIP handling on death Fixed various issues where spawn protection wouldn't engage or disengage appropriately in certain scenari
2025-02-28 21:09 UTC · Community Announcements · SRDDonkey
Animations Unarmed Animations added New Vehicle Poses for Passengers MG Recoil Increased Mounted Recoil Decreased Significantly Passive Wall Mounting Reduced by 25% Non-bipoded weapons have their recoil reduced by 50%, while bipoded weapons have their recoil reduced by 85% All Weapons Except Machine Guns can benefit from passive mounting, and receive a 25% reduction in recoil Audio Rework of all weapon sound cues All weapons received new sounds Ambient sounds added to several maps Core Bipod System Construction System Vaulting Optimizations Weapon Mounting Medical System and Revival Vehicles C
2024-12-21 06:49 UTC · Community Announcements · =DRK= Bluedrake42
Welcome to the 50th development blog for Operation: Harsh Doorstop In the coming months, we are planning to launch the largest update for Operation: Harsh Doorstop that we have ever released. Our team believes that this version truly represents our original mission to create a "Project Reality 2" experience for our community. The upcoming development blogs (starting with this one) will cover the immense amount of content coming to Operation: Harsh Doorstop and further detail our roadmap to the full release of our game. Join Our Community • Join our Discord • Support us on Patreon • Upgrade to
2024-12-19 00:35 UTC · Community Announcements · =DRK= Bluedrake42
Hello everyone, I have some news. We are now in the final phases of preparing our update for release. In the coming months we will be organizing playtests to track down every bug and outlying issue to ensure that this upcoming update is as clean and functional as it can possibly be. Here is our most recent playtest, which you can watch on Youtube. If you are interested in joining our upcoming playtests, please consider joining our Discord server. Our playtest times are posted there, and we also post daily updates showing the progress we've made on developing the game further. Our next playtest
2024-09-29 17:38 UTC · Community Announcements · Goomes
Hello everyone! Welcome to the forty-ninth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of August 2024. Character and Weapon Model Updates Several of the 3CZ4V existing factions received a variety of new weapons and kits: the Gulf War US soldiers received an M249 SAW (which is currently using WIP/placeholder animations), an M14 w/ Redfield scope, a CAR15, and 7CCJN the MP5A3, {STEAM_CLAN_IMAGE}/37287773/1a397ae1da993cca804c6546c0f59aa3edd1d41c.jpg {STEAM_CLAN_IMAGE}/37287773/3879dfd7401cf005785371acb16fe576b2a21072.jp
2024-08-28 18:54 UTC · Community Announcements · ubisoft shareholder (bankrupt)
Hello everyone! Welcome to the forty-eighth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of July 2024. Developer Build SDK and Workshop Support The Developer Build SDK and corresponding Steam Workshop for the Developer Build of the game are now live! This means that modders are now also able to create mods within the cutting edge builds of the game 50INQ to test functionality/parity with future updates, and ensure that their mods will not break and/or take as little downtime as possible when a new update comes out to
2024-08-04 22:47 UTC · Community Announcements · =DRK= Bluedrake42
We’re thrilled to announce an exciting new feature coming to Operation: Harsh Doorstop: the bipod system. This update promises to bring significant enhancements to weapon handling mechanics. Here’s an in-depth look at what you can expect: What’s New? We are introducing a sophisticated bipod system that allows you to deploy weapons on various surfaces. This new feature enhances stability and accuracy, enabling players to use sandbags, trench walls, and narrow kill holes more effectively. Dynamic Camera System Integration Operation: Harsh Doorstop features a unique dynamic ADS camera system whic
2024-07-28 21:10 UTC · Community Announcements · ubisoft shareholder (bankrupt)
Hello everyone! Welcome to the forty-seventh devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of June 2024. A quick note on the update release window: we had previously announced that it would come sometime this summer, and that is still our goal, but we still have quite a bit of work to complete that could potentially 544PC see that getting pushed back a bit. No guarantees either way, but I just wanted to make a quick note on that as I have seen more questions popping up about this in the community in the past week or so
2024-06-28 18:01 UTC · Community Announcements · ubisoft shareholder (bankrupt)
Hello everyone! Welcome to the forty-sixth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of May 2024. Maps More progress was made on our building 40X9T replacements/improvements: {STEAM_CLAN_IMAGE}/37287773/f7999f8a7f1fb16c31791a9e21a34e8c28a7979f.jpg {STEAM_CLAN_IMAGE}/37287773/3ab8cd0a678d1f9417b962223c2b7f67cc05102a.jpg {STEAM_CLAN_IMAGE}/37287773/e65ef76db2884d54594c07a218d15e7f1c6f0742.jpg {STEAM_CLAN_IMAGE}/37287773/42e29774fd19ecde004e5f4b9cffb3999f596065.jpg {STEAM_CLAN_IMAGE}/37287773/50f11a9061586c870352391aa
2024-05-29 18:15 UTC · Community Announcements · ubisoft shareholder (bankrupt)
Hello everyone! Welcome to the forty-fifth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of April 2024. Not much to go over this month other than the latest 3WH4Z work, so let’s jump straight into it: Vehicles A basic transport truck is now available for testing on the Developer Build of QIZWQ the game. This is just a very, very basic truck that you can spawn in, get into the various seats (using F1, F2, F3 ZZYXH, etc.), drive around, and blow up when damage is applied (literally any form of damage for testing purposes
2024-04-29 17:19 UTC · Community Announcements · ubisoft shareholder (bankrupt)
Hello everyone! Welcome to the forty-fourth devblog for Operation: Harsh Doorstop. In this update, we will be reviewing the work that the team completed in the month of March 2024. Summer Update Goals We are currently full speed ahead on the features that 5HPAF will be coming in the next major patch, which include our first iteration of our vehicle framework, a basic system for FOBs, Rally Points, construction, weapon bipods and resting/mounting, and—if all goes well—a very basic and simple revive system. Adjustments to existing AAS map layers for all maps that are meant for vehicles will also
Full appinfo as delivered by Steam PICS, changenumber 38709903. Also at /api/app/736590/raw.
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