Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 21:01 UTC.
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2018-06-09 12:33 UTC · Community Announcements · Scott
Hey guys, the Steam page for Ultimate Custom Night is now up! Ultimate Custom Night Steam Page Special Thanks to Dawko, Razzbowski, 8-Bit Ryan, Cory Kenshin, and FusionZGamer for providing some great clips to use in the gameplay trailer!
2018-05-30 20:28 UTC · Community Announcements · Scott
Hey guys, I'm sorry there hasn't been more info to share over the last few weeks. Even though things have been quiet, I've still been very busy! I've been beta-testing, fixing glitches, adding features, etc, etc. It's tough to test a game with so many potential variations! Right now I'm aiming for a release date of July 5th, but if I don't feel 100% confident that it's ready by then, I may go back to the original plan of August 8th. We'll see how things develop. I've been adding a lot of voice acting, even though the majority of characters only say something if (when) they kill you. I'm happy
2018-05-11 12:45 UTC · Community Announcements · Scott
Hey guys, as many of you know, there has been an ongoing friendly rivalry between myself and Dawko over the last few months, with him set to challenge 50/20 mode upon release. If he beats it, I have to do an interview on his channel. If he gives up, however, then he has to make a fangame called FANF7. Well, things escalated dramatically yesterday when Dawko apparently took four live hostages and seemed poised to do them harm before they managed to escape. See the video here. His demand was that I make 50/20 mode easier. After watching this video, I can't in good conscience continue this challe
2018-05-10 15:16 UTC · Community Announcements · Scott
There is a new item available at the prize counter! For a lean 10 Faz-coins (price subject to change) you can purchase the Death Coin. You can only buy it once per night, and you can use it to eliminate one character from the roster, although only certain characters are susceptible to deletion. Although this means that you can potentially eliminate a character who has been giving you trouble, it also means that you will have fewer coins to defend against characters who demand them, such as Rockstar Freddy, Baby, Nightmare Bonnie, and Nightmare Mangle. So if you choose to buy the coin, it can p
2018-05-03 19:45 UTC · Community Announcements · Scott
Hey guys, I thought you would all enjoy seeing results of ongoing testing in the coming month. Just for giggles, I'm going to dive right in and play a few rounds of 50/20 mode today. I'll be back with times and causes of death! Remember that a full night is 04:30:00. Also keep in mind that I know the mechanics of ALL of the characters, so this should be a breeze for me!!! ---------------------------------------------------- First Day Results 50/20 mode: 00:01:00- Nightmarionne 00:11:01- Nightmarionne 00:09:11- Nightmarionne 00:23:03- Nightmare BB 00:21:07- Nightmare BB 00:00:90- Nightmarionne
2018-03-09 15:55 UTC · Community Announcements · Scott
Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out! I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different
2018-03-09 15:55 UTC · Community Announcements · Scott
Hey guys, I'm beginning work adding in the characters for Custom Night. This is going to be a long process, but I've posted a "progress bar" on my website so you can check in over the next few months to see how things are going. Yes, this will be the longest load screen you've probably ever seen, but it will give you an idea of how things are moving! Each successfully added character will be worth 2% on the bar, which most of you could probably already figure out! I'll add notes here as I finish characters and maybe add a few details about how characters behave and how they might be different
2018-03-06 01:05 UTC · Community Announcements · Scott
Hey guys, with all of the excitement surrounding 50/20 mode, I thought it would be a good time to throw in some realistic expectations, because even though I know everyone is eager to dive into Custom Night, it will still be quite a while before it's ready. I am currently working on the functionality of the office, and after that I'll need to start working on the functionality of the characters themselves, which will be no small task. In the coming days, I'll try to update my website with some kind of progress bar or something, just so everyone has an indication of how far into the process I a
2018-03-06 01:05 UTC · Community Announcements · Scott
Hey guys, with all of the excitement surrounding 50/20 mode, I thought it would be a good time to throw in some realistic expectations, because even though I know everyone is eager to dive into Custom Night, it will still be quite a while before it's ready. I am currently working on the functionality of the office, and after that I'll need to start working on the functionality of the characters themselves, which will be no small task. In the coming days, I'll try to update my website with some kind of progress bar or something, just so everyone has an indication of how far into the process I a
2018-03-02 02:18 UTC · Community Announcements · Scott
Hey guys, I'm uploading my first render of the new office. I'm sure I'll add a few more details and polish it up, but it's coming together nicely so I wanted to share. You should see a lot of familiar items! This office uses props from every office in the game series! As you can see; two doors, two vents, and two giant hoses hanging from the ceiling. So, six ways that death can come swiftly! Let me know what you all think! I'll keep working. EDIT: OK, OK, for those of you with OCD, I went ahead and cleaned up some of the mistakes that everyone caught right away. ;) - Fixed the backwards poster
2018-03-02 02:18 UTC · Community Announcements · Scott
Hey guys, I'm uploading my first render of the new office. I'm sure I'll add a few more details and polish it up, but it's coming together nicely so I wanted to share. You should see a lot of familiar items! This office uses props from every office in the game series! As you can see; two doors, two vents, and two giant hoses hanging from the ceiling. So, six ways that death can come swiftly! Let me know what you all think! I'll keep working. EDIT: OK, OK, for those of you with OCD, I went ahead and cleaned up some of the mistakes that everyone caught right away. ;) - Fixed the backwards poster
2018-02-25 17:33 UTC · Community Announcements · Scott
Well, I've been working on the new office for a new days now and I wanted to give an update. I had a few different directions that I could have taken it. Options that I'd considered were: - Futuristic Office: This one would have felt like Sister Location. It would have been sleek, metallic, and very sci-fi. - Retro Office: This one would have felt familiar, like FNaF 1 and 2. It would have felt like a classic custom night, full of old monitors, soda cups, and props from previous games. - BIG Office: With 50 characters, I was tempted to create a larger-than-life office with lots of doors and ve
2018-02-25 17:33 UTC · Community Announcements · Scott
Well, I've been working on the new office for a new days now and I wanted to give an update. I had a few different directions that I could have taken it. Options that I'd considered were: - Futuristic Office: This one would have felt like Sister Location. It would have been sleek, metallic, and very sci-fi. - Retro Office: This one would have felt familiar, like FNaF 1 and 2. It would have felt like a classic custom night, full of old monitors, soda cups, and props from previous games. - BIG Office: With 50 characters, I was tempted to create a larger-than-life office with lots of doors and ve
2018-02-19 13:11 UTC · Community Announcements · Scott
Hey guys, thanks for the awesome participation yesterday. I was trying to keep up with comments on Steam and on Reddit as well. I'm making a couple of changes today. I'm taking out Endo-01 and Candy Cadet. They will still make appearances in Custom Night, but I think there are some other characters that should take their place on the character selection screen. Next I'll start working on the office. So be watching over the following week. I'll update my site with progress on how the office is looking!
2018-02-19 13:11 UTC · Community Announcements · Scott
Hey guys, thanks for the awesome participation yesterday. I was trying to keep up with comments on Steam and on Reddit as well. I'm making a couple of changes today. I'm taking out Endo-01 and Candy Cadet. They will still make appearances in Custom Night, but I think there are some other characters that should take their place on the character selection screen. Next I'll start working on the office. So be watching over the following week. I'll update my site with progress on how the office is looking!
Full appinfo as delivered by Steam PICS, changenumber 38484737. Also at /api/app/738060/raw.
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