Every appinfo change SteamRaw has observed, grouped by changelist. Tags, features, languages, builds, depots, prices and any other key Steam publishes. Tracking since 2026-09-11 22:09 UTC.
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2023-10-18 13:59 UTC · Community Announcements · Mad Merv
Well, it's been two years since I last updated ATE. I had ambitions to work on a Voxel editor component for it, but I just haven't had the time to focus on it. It's still something I wish to do. ATE is a useful tool, built from other useful tools and libraries. It uses open source like ImageMagick and other utilities found online that were free or open source. It also uses Lost Astronaut's Game Creation Framework, implementing an OpenGL-based graphics engine underlying a complex and organically grown game engine. ATE is being released on Github, GPL v2, to permit others to peer into the source
2020-07-08 21:23 UTC · Community Announcements · Mad Merv
Hi! Bug fixes and improvements! Today's update fixes a few frustrations users may have encountered prior to this release: Atlas Assembler: "Auto name file" wasn't working as expected. Should be fixed. Atlas Assembler Preview Screen: This screen had a bug where it would draw tiles in a different order than the final assembled atlas. This has been fixed! Minor cosmetic change to Atlas Assembler preview button: Previously button said "ASSEMBLE AND IMPORT" and now reads "PREVIEW AND IMPORT" which is more descriptive. Mouse no longer in prison: Default "Launch Editor" and "Launch (Default)" -- we'v
2020-06-26 22:14 UTC · Community Announcements · Mad Merv
More features involving Voxels are coming your way soon. I'm deep in the throws of the Voxel editor this summer! Bringing 3D to the ATE Editor! {STEAM_CLAN_IMAGE}/31019272/1c5103cf7617620ec55fac165301b9277806a0d1.jpg Key features of the ATE Voxel Format I'm working on: Import MagicaVoxel files Edit/create entirely new voxel objects inside ATE Export optimized models to STL, PLY, OBJ Export isometric tiles in PNG Deform individual cubic voxel corners Display and rotate the 3d voxel saving PNG at regular "degrees" to create source art and animations useful for creating certain types of games, tu
2020-01-03 02:52 UTC · Community Announcements · Mad Merv
The Atlas Library panel was suffering from some "1080p minimum required" cruft. I modified this to support smaller buttons and fonts so that everything fits on the screen at resolutions smaller than 1080p. If anyone encounters issues with this update, please let us know by sending us a direct message, or joining our discord and posting in the #ATE channel. https://discord.gg/9Rw7hS Added a few new command line options to assist in fixing window rendering on some machines. Updated ATE-Docs.PDF to include a complete list of the command line features and shortcut walkthrough both in Windows and i
2019-11-20 20:24 UTC · Community Announcements · Mad Merv
Check out our Guide showing all three video tutorials updated 2019: https://steamcommunity.com/sharedfiles/filedetails/?id=1917060832
2019-03-18 03:41 UTC · Community Announcements · Mad Merv
The first of several Magica Voxel updates is live! I'm excited to announce that the groundwork is laid for supporting interoperability with Magica Voxel .vox files. You can process individual files or entire folders containing magica .vox files, and ATE will pump out versions of the .vox files from top-down for the height, color and normal map channels. This opens up a number of possibilities to use Magica Voxel in creative ways. You should see "Magica Voxelizer" as a new option in the main Workspace menu! You can use Magica Voxel to create 3D parallax (normal mapped) texture patterns. These p
2018-12-24 18:54 UTC · Community Announcements · Mad Merv
Yay! Mulligans have arrived. Updated already, check the tutorial here: Tutorial #2 for Mulligans You can take a look at more flares by visiting GML-Pro Pack on Github: http://github.com/h3rb/gml-pro Previous announcement: It's Christmas Eve, and the Mulligans are coming! Today I've laid the groundwork for the Mulligans. In the next two weeks I will be finalizing this feature and releasing it. Mulligans are an alternative way of creating explosions, particle effects, bullets and the like. In addition to creating the individual particles, I'm planning an export feature that will provide you with
2018-12-18 23:29 UTC · Community Announcements · Mad Merv
https://www.youtube.com/watch?v=vlbSDT_tVKE See it on YouTube in all of its glory.
2018-12-15 22:10 UTC · Community Announcements · Mad Merv
Sound off by writing RT @LAGameStudio and share us a pic and a link (optional) to your game and we'll retweet it and give you kudos!
2017-12-08 23:13 UTC · Community Announcements · Mad Merv
New features for December 2017, including the latest update made today: Manage your atlas library Import and assemble atlases from disparate image sources Import already assembled atlas spritesheets Atlas image splitting into individual tiles Batch export all of your tilesets, including normal and height maps Comprehensive documentation Thanks to all of you who have supported ATE during the launch! For those who haven't, if this tool looks good to you -- grab it! It will be under continuous improvement for 10 more months during Early Access. (October 2018) What can you do with ATE? ATE is an a
2017-12-08 23:13 UTC · Community Announcements · Mad Merv
New features for December 2017, including the latest update made today: Manage your atlas library Import and assemble atlases from disparate image sources Import already assembled atlas spritesheets Atlas image splitting into individual tiles Batch export all of your tilesets, including normal and height maps Comprehensive documentation Thanks to all of you who have supported ATE during the launch! For those who haven't, if this tool looks good to you -- grab it! It will be under continuous improvement for 10 more months during Early Access. (October 2018) What can you do with ATE? ATE is an a
2017-11-18 15:13 UTC · Community Announcements · Mad Merv
Thanks to all of you who have supported ATE during the launch! For those who haven't, if this tool looks good to you -- grab it! It will be under continuous improvement for 1 year during Early Access. What can you do with ATE? ATE is an art tool for creating collages that serve as game tiles for games that use 2D, 2.5D and 3D worlds. ATE also performs image processing and texture management for helping with assets for game engines and other animation software. Create reusable sprite atlases and tile sets that reuse the same texture atlas in creative ways. Export single tiles as PNG Associate t
2017-11-18 15:13 UTC · Community Announcements · Mad Merv
Thanks to all of you who have supported ATE during the launch! For those who haven't, if this tool looks good to you -- grab it! It will be under continuous improvement for 1 year during Early Access. What can you do with ATE? ATE is an art tool for creating collages that serve as game tiles for games that use 2D, 2.5D and 3D worlds. ATE also performs image processing and texture management for helping with assets for game engines and other animation software. Create reusable sprite atlases and tile sets that reuse the same texture atlas in creative ways. Export single tiles as PNG Associate t
Full appinfo as delivered by Steam PICS, changenumber 34351876. Also at /api/app/738830/raw.
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